|
|
@@ -0,0 +1,2063 @@
|
|
|
+Firebase Unity SDK
|
|
|
+==================
|
|
|
+
|
|
|
+The Firebase Unity SDK provides Unity packages for the following Firebase
|
|
|
+features on *iOS*, *tvOS* and *Android*.
|
|
|
+
|
|
|
+| Feature | Unity Package |
|
|
|
+|:-----------------------------------:|:---------------------------------:|
|
|
|
+| Firebase AI Logic | FirebaseAI.unitypackage |
|
|
|
+| Firebase Analytics | FirebaseAnalytics.unitypackage |
|
|
|
+| Firebase App Check | FirebaseAppCheck.unitypackage |
|
|
|
+| Firebase Authentication | FirebaseAuth.unitypackage |
|
|
|
+| Firebase Crashlytics | FirebaseCrashlytics.unitypackage |
|
|
|
+| Cloud Firestore | FirebaseFirestore.unitypackage |
|
|
|
+| Firebase Functions | FirebaseFunctions.unitypackage |
|
|
|
+| Firebase Installations | FirebaseInstallations.unitypackage|
|
|
|
+| Firebase Messaging | FirebaseMessaging.unitypackage |
|
|
|
+| Firebase Realtime Database | FirebaseDatabase.unitypackage |
|
|
|
+| Firebase Remote Config | FirebaseRemoteConfig.unitypackage |
|
|
|
+| Firebase Storage | FirebaseStorage.unitypackage |
|
|
|
+
|
|
|
+The SDK provides .NET 4.x compatible packages
|
|
|
+
|
|
|
+## Desktop Workflow Implementations
|
|
|
+
|
|
|
+The Firebase Unity SDK includes desktop workflow support for the following
|
|
|
+Firebase features, enabling their use in the Unity editor and in standalone
|
|
|
+desktop builds on Windows, OS X, and Linux:
|
|
|
+
|
|
|
+| Feature | Unity Package |
|
|
|
+|:----------------------------------:|:---------------------------------:|
|
|
|
+| Firebase AI Logic | FirebaseAI.unitypackage |
|
|
|
+| Firebase Authentication | FirebaseAuth.unitypackage |
|
|
|
+| Firebase App Check | FirebaseAppCheck.unitypackage |
|
|
|
+| Firebase Realtime Database* | FirebaseDatabase.unitypackage |
|
|
|
+| Cloud Firestore | FirebaseFirestore.unitypackage |
|
|
|
+| Firebase Functions | FirebaseFunctions.unitypackage |
|
|
|
+| Firebase Remote Config | FirebaseRemoteConfig.unitypackage |
|
|
|
+| Firebase Storage | FirebaseStorage.unitypackage |
|
|
|
+
|
|
|
+(* See Known Issues in the Release Notes below.)
|
|
|
+
|
|
|
+This is a Beta feature, and is intended for workflow use only during the
|
|
|
+development of your app, not for publicly shipping code.
|
|
|
+
|
|
|
+## Stub Implementations
|
|
|
+
|
|
|
+Stub (non-functional) implementations of the remaining libraries are provided
|
|
|
+for convenience when building for Windows, OS X, and Linux, so that you don't
|
|
|
+need to conditionally compile code when also targeting the desktop.
|
|
|
+
|
|
|
+## AdMob
|
|
|
+
|
|
|
+The AdMob Unity plugin is distributed separately and is available from the
|
|
|
+[AdMob Get Started](https://firebase.google.com/docs/admob/unity/start) guide.
|
|
|
+
|
|
|
+## Platform Notes
|
|
|
+
|
|
|
+### iOS Method Swizzling
|
|
|
+
|
|
|
+On iOS, some application events (such as opening URLs and receiving
|
|
|
+notifications) require your application delegate to implement specific methods.
|
|
|
+For example, receiving a notification may require your application delegate to
|
|
|
+implement `application:didReceiveRemoteNotification:`. Because each iOS
|
|
|
+application has its own app delegate, Firebase uses _method swizzling_, which
|
|
|
+allows the replacement of one method with another, to attach its own handlers in
|
|
|
+addition to any you may have implemented.
|
|
|
+
|
|
|
+The Firebase Cloud Messaging library needs to attach
|
|
|
+handlers to the application delegate using method swizzling. If you are using
|
|
|
+these libraries, at load time, Firebase will typically identify your `AppDelegate`
|
|
|
+class and swizzle the required methods onto it.
|
|
|
+
|
|
|
+#### Specifying Your AppDelegate Class Directly (iOS)
|
|
|
+
|
|
|
+For a more direct approach, or if you encounter issues with the default
|
|
|
+method swizzling, you can explicitly tell Firebase which class is your
|
|
|
+application's `AppDelegate`. To do this, add the `FirebaseAppDelegateClassName`
|
|
|
+key to your app's `Info.plist` file:
|
|
|
+
|
|
|
+* **Key:** `FirebaseAppDelegateClassName`
|
|
|
+* **Type:** `String`
|
|
|
+* **Value:** Your AppDelegate's class name (e.g., `MyCustomAppDelegate`)
|
|
|
+
|
|
|
+**Example `Info.plist` entry:**
|
|
|
+```xml
|
|
|
+<key>FirebaseAppDelegateClassName</key>
|
|
|
+<string>MyCustomAppDelegate</string>
|
|
|
+```
|
|
|
+
|
|
|
+If this key is provided with a valid class name, Firebase will use that class
|
|
|
+directly for its AppDelegate-related interactions. If the key is not present,
|
|
|
+is invalid, or the class is not found, Firebase will use its standard method
|
|
|
+swizzling approach.
|
|
|
+
|
|
|
+Setup
|
|
|
+-----
|
|
|
+
|
|
|
+You need to follow the
|
|
|
+[SDK setup instructions](https://firebase.google.com/docs/unity/setup).
|
|
|
+Each Firebase package requires configuration in the
|
|
|
+[Firebase Console](https://firebase.google.com/console). If you fail to
|
|
|
+configure your project your app's initialization will fail.
|
|
|
+
|
|
|
+Support
|
|
|
+-------
|
|
|
+
|
|
|
+[Firebase Support](http://firebase.google.com/support/)
|
|
|
+
|
|
|
+Release Notes
|
|
|
+-------------
|
|
|
+### 13.2.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 13.1.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 34.2.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 12.2.0.
|
|
|
+ - Firebase AI: Add support for receiving Thought summaries when
|
|
|
+ generating content.
|
|
|
+ - Firebase AI: Remove `LiveGenerationConfig.CandidateCount`, since the
|
|
|
+ connection fails silently when it is set.
|
|
|
+
|
|
|
+### 13.1.0
|
|
|
+- Changes
|
|
|
+ - Firebase AI: Add support for Developer API backend to LiveSessions.
|
|
|
+
|
|
|
+### 13.0.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 13.0.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 34.0.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 12.0.0.
|
|
|
+ - General (iOS, tvOS): Minimum iOS and tvOS deployment target is now 15.0.
|
|
|
+ - General: Minimum supported editor version is now Unity 2021.
|
|
|
+ - Analytics: Removed deprecated `FirebaseAnalytics.ParameterGroupId`
|
|
|
+ and `Parameter.Dispose` methods.
|
|
|
+ - Auth: Removed deprecated `FirebaseUser.UpdateEmailAsync`.
|
|
|
+ - Dynamic Links: Removed the Dynamic Links SDK. See the [support
|
|
|
+ documentation](https://firebase.google.com/support/dynamic-links-faq)
|
|
|
+ for more information.
|
|
|
+ - Firebase AI: Add support for image generation via Imagen. For more info, see
|
|
|
+ https://firebase.google.com/docs/ai-logic/generate-images-imagen
|
|
|
+ - Firebase AI: Add support for Grounding with Google Search.
|
|
|
+ - Firebase AI: Add support for defining a Thinking budget.
|
|
|
+ - Firebase AI: Deprecated `CountTokensResponse.TotalBillableCharacters`, use
|
|
|
+ `CountTokensResponse.TotalTokens` instead.
|
|
|
+ - Firebase AI: Changed public field types for ReadOnlyMemory<byte> to byte[],
|
|
|
+ and IEnumerable to IReadOnlyList.
|
|
|
+ - Messaging: Removed deprecated `FirebaseMessage.Dispose`,
|
|
|
+ `FirebaseNotification.Dispose`, and `MessagingOptions.Dispose` methods.
|
|
|
+
|
|
|
+### 12.10.1
|
|
|
+- Changes
|
|
|
+ - General (iOS): Change AppDelegate swizzling logic to not use `objc_copyClassList`,
|
|
|
+ which was causing a slow startup, and crashes on iOS 15.
|
|
|
+ ([#1268](https://github.com/firebase/firebase-unity-sdk/issues/1268)).
|
|
|
+ - General (iOS): Added an option to explicitly specify your app's `AppDelegate` class
|
|
|
+ name via the `FirebaseAppDelegateClassName` key in `Info.plist`. This
|
|
|
+ provides a more direct way for Firebase to interact with your specified
|
|
|
+ AppDelegate. See "Platform Notes > iOS Method Swizzling >
|
|
|
+ Specifying Your AppDelegate Class Directly (iOS)" for details.
|
|
|
+
|
|
|
+### 12.10.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.8.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.14.0.
|
|
|
+ - General (iOS, tvOS, Desktop): iOS, tvOS, and macOS SDKs are now built using Xcode 16.2.
|
|
|
+ - General (Android): Fix a crash with 16 KB page sizes.
|
|
|
+ ([#1259](https://github.com/firebase/firebase-unity-sdk/issues/1259)).
|
|
|
+ - Messaging (Android): Fix issue with `SubscribeAsync` task not completing when
|
|
|
+ a cached token is available.
|
|
|
+ ([#1245](https://github.com/firebase/firebase-unity-sdk/issues/1245)).
|
|
|
+ - Messaging (Android): Fix issue with missing theme causing a crash on Unity 6.
|
|
|
+ ([#1229](https://github.com/firebase/firebase-unity-sdk/issues/1229))
|
|
|
+
|
|
|
+### 12.9.0
|
|
|
+- Changes
|
|
|
+ - General: Update to EDM4U version 1.2.186.
|
|
|
+ - General: Fixed issue of Firebase Editor on Windows requiring iOS.
|
|
|
+ - Firebase AI: Initial release of Firebase AI Logic, with support
|
|
|
+ for Android, iOS, and desktop platforms.
|
|
|
+ For more info, see https://firebase.google.com/docs/vertex-ai
|
|
|
+
|
|
|
+### 12.8.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.7.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.10.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.11.0.
|
|
|
+
|
|
|
+### 12.7.0
|
|
|
+- Changes
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.9.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.10.0.
|
|
|
+ - Crashlytics: Fix a problem with on-demand fatals blocking audio playback.
|
|
|
+
|
|
|
+### 12.6.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.6.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.8.1.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.9.0.
|
|
|
+ - General: Update to EDM4U version 1.2.185.
|
|
|
+ - General (Android): Support 16 KB page sizes, needed by Android 15.
|
|
|
+ For more info, see https://developer.android.com/guide/practices/page-sizes
|
|
|
+
|
|
|
+### 12.5.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.5.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.6.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.7.0.
|
|
|
+
|
|
|
+### 12.4.1
|
|
|
+- Changes
|
|
|
+ - General: Remove unresolved SWIG string symbols.
|
|
|
+ ([#1139](https://github.com/firebase/firebase-unity-sdk/issues/1139)).
|
|
|
+
|
|
|
+### 12.4.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.4.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.4.2.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.5.1.
|
|
|
+ - General (Android): Reduced minSdkVersion back to 23.
|
|
|
+ - Analytics: Add support for Parameters of Lists of Dictionaries, needed
|
|
|
+ by some events such as ViewCart.
|
|
|
+ ([#1056](https://github.com/firebase/firebase-unity-sdk/issues/1056)).
|
|
|
+ - Analytics: Renamed ParameterGroupId to ParameterGroupID, to be
|
|
|
+ consistent with other similarly named variables. ParameterGroupId
|
|
|
+ is considered deprecated, and will be removed in the future.
|
|
|
+ - Analytics: Deprecated the Dispose functions, as they are no longer
|
|
|
+ necessary for cleaning up memory.
|
|
|
+ - Auth (Android): Setting PhotoUrl to empty string or null with
|
|
|
+ UpdateUserProfile clears the field, making it consistent with the
|
|
|
+ other platforms.
|
|
|
+ ([#1112](https://github.com/firebase/firebase-unity-sdk/issues/1112)).
|
|
|
+
|
|
|
+### 12.3.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.3.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.3.0.
|
|
|
+ - General (Android): Updated the minSdkVersion to 24.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.2.0.
|
|
|
+ - General: Update to EDM4U version 1.2.183.
|
|
|
+ - Messaging (Android): Fixed issue with TokenReceived not being called
|
|
|
+ when the application has a cached token from a previous run.
|
|
|
+ https://github.com/firebase/quickstart-unity/issues/1088.
|
|
|
+ - Remote Config: Fixed ConfigInfo fields to default to 0 when
|
|
|
+ not throttled or having previous fetch data.
|
|
|
+ ([#1058](https://github.com/firebase/firebase-unity-sdk/issues/1058)).
|
|
|
+
|
|
|
+### 12.2.1
|
|
|
+- Changes
|
|
|
+ - Messaging: Fixed a crash when opening a push notification.
|
|
|
+ ([#1091](https://github.com/firebase/firebase-unity-sdk/issues/1091)).
|
|
|
+
|
|
|
+### 12.2.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.2.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.1.2.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 11.0.0.
|
|
|
+ - General: Update to EDM4U version 1.2.182.
|
|
|
+ - Messaging: Deprecated the Dispose functions, as they are no longer
|
|
|
+ necessary for cleaning up memory.
|
|
|
+
|
|
|
+### 12.1.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.1.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.1.1.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.28.1.
|
|
|
+ - General: Update to EDM4U version 1.2.181.
|
|
|
+ - Analytics (iOS): Add support for
|
|
|
+ `InitiateOnDeviceConversionMeasurementWithHashedEmailAddress` and
|
|
|
+ `InitiateOnDeviceConversionMeasurementWithHashedPhoneNumber`.
|
|
|
+ - Messaging (Android): Fixed a potential race condition on receiving
|
|
|
+ messages after cleanup.
|
|
|
+ ([#1030](https://github.com/firebase/firebase-unity-sdk/issues/1030)).
|
|
|
+ - Messaging (iOS): Fixed an issue with notifications being lost if they
|
|
|
+ were received before Firebase Messaging was initialized.
|
|
|
+ ([#377](https://github.com/firebase/firebase-unity-sdk/issues/377)).
|
|
|
+
|
|
|
+### 12.0.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 12.0.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 33.0.0.
|
|
|
+ - General (Android): Updated minSdkVersion to 23, and targetSdkVersion
|
|
|
+ and compileSdkVersion to 34.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.25.0.
|
|
|
+ - General (iOS): Minimum iOS deployment target is now 13.0.
|
|
|
+ - General: Minimum supported editor version is now Unity 2020.
|
|
|
+ - Auth: Remove deprecated calls involving `SignInResult`, most of
|
|
|
+ which were appended with `_DEPRECATED`.
|
|
|
+ - Remote Config: Remove deprecated `ConfigSettings.MinimumFetchInternalInMilliseconds`,
|
|
|
+ use `ConfigSettings.MinimumFetchIntervalInMilliseconds` instead.
|
|
|
+
|
|
|
+### 11.9.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.10.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 32.8.1.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.24.0.
|
|
|
+ - App Check: Fix potential crash when fetching a token.
|
|
|
+ ([#877](https://github.com/firebase/firebase-unity-sdk/issues/877)).
|
|
|
+ - Storage (Desktop): Removed 5-minute timeout for uploads and downloads.
|
|
|
+ ([#968](https://github.com/firebase/firebase-unity-sdk/issues/968)).
|
|
|
+
|
|
|
+### 11.8.1
|
|
|
+- Changes
|
|
|
+ - Firestore (iOS): Fix undefined absl symbols error.
|
|
|
+ ([#974](https://github.com/firebase/firebase-unity-sdk/issues/974))
|
|
|
+
|
|
|
+### 11.8.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.9.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 32.7.4.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.22.0.
|
|
|
+ - General (Android): Improve how property tag logic handles Unity 2022+.
|
|
|
+ - Auth: Add FirebaseUser.SendEmailVerificationBeforeUpdatingEmailAsync,
|
|
|
+ a new method to verify and change the User's email.
|
|
|
+ - Auth: Deprecate the older method of updating emails, UpdateEmail.
|
|
|
+ - Dynamic Links: The Dynamic Links SDK is now deprecated. See the [support
|
|
|
+ documentation](https://firebase.google.com/support/dynamic-links-faq)
|
|
|
+ for more information.
|
|
|
+
|
|
|
+### 11.7.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.8.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 32.7.1.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.20.0.
|
|
|
+ - Analytics: Updated the consent management API to include new consent
|
|
|
+ signals.
|
|
|
+ - Auth: Fix a bug where an anonymous account can't be linked with
|
|
|
+ email password credential. For background, see [Email Enumeration
|
|
|
+ Protection](https://cloud.google.com/identity-platform/docs/admin/email-enumeration-protection)
|
|
|
+
|
|
|
+### 11.6.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.6.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.16.0.
|
|
|
+ - App Check: Fixed a crash when there are errors creating a provider.
|
|
|
+ ([#877](https://github.com/firebase/firebase-unity-sdk/issues/877))
|
|
|
+
|
|
|
+### 11.5.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.5.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 32.3.1.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.15.0.
|
|
|
+ - General (Android): Made dynamic code files read only to comply with new
|
|
|
+ Android 14 security requirements. This fixes a crash at API level 34+.
|
|
|
+ - Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithPhoneNumber
|
|
|
+ function to facilitate the [on-device conversion
|
|
|
+ measurement](https://support.google.com/google-ads/answer/12119136) API.
|
|
|
+
|
|
|
+### 11.4.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.4.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 32.2.2.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.13.0.
|
|
|
+ - General (iOS): 32-bit iOS builds (i386 and armv7) are no longer supported.
|
|
|
+ - Auth: Fixed a potential crash with holding onto FirebaseUser objects
|
|
|
+ after the AuthResult has been disposed.
|
|
|
+
|
|
|
+### 11.3.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.3.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 32.2.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.12.0.
|
|
|
+ - General (Desktop): Fixed an error loading google-services.json and
|
|
|
+ google-services-desktop.json from paths with international characters on
|
|
|
+ Windows.
|
|
|
+ - Auth (Android): Fixed an issue where VerifyPhoneNumber's internal builder
|
|
|
+ failed to create PhoneAuthOptions with certain compiler settings.
|
|
|
+ - Auth (iOS): Fixed an issue where functions that return AuthResult were not
|
|
|
+ including updated credentials when encountering errors.
|
|
|
+ - Firestore (Android) Fix the intermittent global references exhaustion
|
|
|
+ crash when working with documents with a large number of keys and/or large
|
|
|
+ map and/or array fields.
|
|
|
+ ([#569](https://github.com/firebase/firebase-unity-sdk/issues/569)).
|
|
|
+ - Remote Config (Desktop): Additional fix for handling of non-English time
|
|
|
+ zone names on Windows.
|
|
|
+
|
|
|
+### 11.2.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.2.0.
|
|
|
+ - General (Android): Update Firebase Android BoM dependencies to v32.1.1.
|
|
|
+ - General (iOS): Update Firebase Cocoapods dependencies to v10.11.0.
|
|
|
+ - Remote Config (Desktop): Fixed numeric conversion when the system
|
|
|
+ language's number format uses commas as decimal points.
|
|
|
+ - Remote Config (Desktop): Fixed handling of time zones on Windows when the
|
|
|
+ time zone name in the current system language contains an accented
|
|
|
+ character or apostrophe.
|
|
|
+
|
|
|
+### 11.1.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 11.1.0.
|
|
|
+ - General (Android): Update Firebase Android BoM dependencies to v32.1.0.
|
|
|
+ - General (iOS): Update Firebase Cocoapods dependencies to v10.10.0.
|
|
|
+ - General (Android): Fix for deadlock within JniResultCallback, commonly seen
|
|
|
+ within Messaging, but affecting other products as well.
|
|
|
+ - General: Fix an [issue](https://github.com/firebase/firebase-unity-sdk/issues/726)
|
|
|
+ where AppCheck bundles were unintentionally included in App in the tgz.
|
|
|
+ - Auth: Fix a [crash](https://github.com/firebase/firebase-unity-sdk/issues/733)
|
|
|
+ that could occur when referencing CurrentUser.
|
|
|
+ - Auth: Remove internal methods.
|
|
|
+ - Database/Firestore (Desktop): Fixed a crash on Windows when the user's home
|
|
|
+ directory contains non-ANSI characters (Unicode above U+00FF).
|
|
|
+ - Storage (Desktop): Fixed a crash on Windows when uploading files from a path
|
|
|
+ containing non-ANSI characters (Unicode above U+00FF).
|
|
|
+ - Firestore: Add multi-database support. ([#738](https://github.com/firebase/firebase-unity-sdk/pull/738)).
|
|
|
+
|
|
|
+### 11.0.0
|
|
|
+- Changes
|
|
|
+ - App Check: Adds support for Firebase App Check on Android, iOS, tvOS,
|
|
|
+ and desktop platforms. To learn more, see
|
|
|
+ https://firebase.google.com/docs/app-check
|
|
|
+ - Messaging: Remove deprecated calls `Send`, `Subscribe`, and `Unsubscribe`.
|
|
|
+ - Remote Config (Android/iOS): Added support for real-time config updates. Use the new
|
|
|
+ `OnConfigUpdateListener` API to get real-time updates. Existing
|
|
|
+ `FetchAsync` and `ActivateAsync` APIs aren't affected by this change.
|
|
|
+ To learn more, see
|
|
|
+ [Get started with Firebase Remote Config](https://firebase.google.com/docs/remote-config/get-started?platform=unity#add-real-time-listener).
|
|
|
+ - Auth: Deprecated a number of methods, appending `_DEPRECATED` to some of
|
|
|
+ their names. This is a breaking change; you must either modify your code
|
|
|
+ to refer to the `_DEPRECATED` methods, or switch to the new methods, which
|
|
|
+ have new return types `AuthResult` (rather than `SignInResult`). The
|
|
|
+ deprecated methods will be removed in the *next* major release of the
|
|
|
+ Firebase Unity SDK. *(Note: do not mix and match using the old
|
|
|
+ and new methods or undefined behavior may result.)*
|
|
|
+ - Firestore: Added `Query.Count()`, which fetches the number of documents in
|
|
|
+ the result set without actually downloading the documents
|
|
|
+ ([#659](https://github.com/firebase/firebase-unity-sdk/pull/659)).
|
|
|
+
|
|
|
+### 10.7.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 10.7.0.
|
|
|
+ - General (Android): Update Firebase Android BoM dependencies to v31.3.0.
|
|
|
+ - General (iOS): Update Firebase Cocoapods dependencies to v10.7.0.
|
|
|
+ - Messaging (Android): Generate the custom MessagingUnityPlayerActivity
|
|
|
+ as a Java file instead of precompiling it. This is to better support
|
|
|
+ changes with the UnityPlayerActivity, and GameActivity options, in
|
|
|
+ the Unity 2023 editor.
|
|
|
+
|
|
|
+### 10.6.0
|
|
|
+- Changes
|
|
|
+ - General (Android): Update to Firebase Android BoM version 31.2.3.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.6.0.
|
|
|
+
|
|
|
+### 10.5.0
|
|
|
+- Changes
|
|
|
+ - General (Android): Update to Firebase Android BoM version 31.2.1.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.5.0.
|
|
|
+
|
|
|
+### 10.4.0
|
|
|
+- Changes
|
|
|
+ - General (Android): Update to Firebase Android BoM version 31.2.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.4.0.
|
|
|
+ - Firebase introduces Unity SDK support for tvOS, for Analytics,
|
|
|
+ Authentication, Crashlytics, Database, Firestore, Cloud Functions,
|
|
|
+ Installations, Messaging, Remote Config and Storage.
|
|
|
+ - Analytics: Added `SetConsent()` and `GetSessionIdAsync()` APIs.
|
|
|
+ - Crashlytics: Added `ReportUncaughtExceptionsAsFatal` property and `LogExceptionAsFatal` API.
|
|
|
+
|
|
|
+### 10.3.0
|
|
|
+- Changes
|
|
|
+ - General (Android): Update to Firebase Android BoM version 31.1.1.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.3.0.
|
|
|
+ - Remote Config: Added `ConfigSettings.MinimumFetchIntervalInMilliseconds`,
|
|
|
+ which should be used instead of `MinimumFetchInternalInMilliseconds`. The
|
|
|
+ old one is considered deprecated, and will be removed with the next major release.
|
|
|
+
|
|
|
+### 10.2.0
|
|
|
+- Changes
|
|
|
+ - General (Android): Update to Firebase Android BoM version 31.1.0.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.2.0.
|
|
|
+
|
|
|
+### 10.1.1
|
|
|
+- Changes
|
|
|
+ - General (Android): Update to Firebase Android BoM version 31.0.3.
|
|
|
+ - Crashlytics (Android): Fixed an [issue](https://github.com/firebase/firebase-android-sdk/issues/4313)
|
|
|
+ preventing native crashes from being reported for Android API 29+.
|
|
|
+
|
|
|
+### 10.1.0
|
|
|
+- Changes
|
|
|
+ - General: Update to Firebase C++ SDK version 10.1.0.
|
|
|
+ - General (Android): Update to Firebase Android BoM version 31.0.2.
|
|
|
+ - General (iOS): Update to Firebase Cocoapods version 10.1.0.
|
|
|
+ - Crashlytics (Android): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/1116)
|
|
|
+ with symbols being stripped when using the tgz package.
|
|
|
+ - Firestore (Android): Reduce the number of JNI global references consumed
|
|
|
+ when creating or updating documents
|
|
|
+ ([#1111](https://github.com/firebase/firebase-cpp-sdk/pull/1111)).
|
|
|
+
|
|
|
+### 10.0.1
|
|
|
+- Changes
|
|
|
+ - Crashlytics (Android): Fixed a critical [issue](https://github.com/firebase/firebase-android-sdk/issues/4223)
|
|
|
+ that was causing background crashes in specific cases.
|
|
|
+
|
|
|
+### 10.0.0
|
|
|
+- Changes
|
|
|
+ - General: Updated Firebase C++ SDK dependencies to v10.0.0.
|
|
|
+ - General (Android): Update Firebase Android BoM dependencies to v31.0.0.
|
|
|
+ - General (iOS): Update Firebase Cocoapods dependencies to v10.0.0.
|
|
|
+ - General: Minimum supported editor version is now Unity 2019.
|
|
|
+ - General: Removed dependency on Parse Tasks.
|
|
|
+ - Auth (Android/iOS): Deprecate `PhoneAuthProvider.MaxTimeoutMs`. The actual
|
|
|
+ range is determined by the underlying SDK, ex. [PhoneAuthOptions.Builder in Android SDK](https://firebase.google.com/docs/reference/android/com/google/firebase/auth/PhoneAuthOptions.Builder).
|
|
|
+ - Remote Config: Improve performance when setting default parameters
|
|
|
+ with long strings.
|
|
|
+
|
|
|
+### 9.6.0
|
|
|
+- Changes
|
|
|
+ - General: Updated Firebase C++ SDK dependencies to v9.6.0.
|
|
|
+ - General (Android): Update Firebase Android BoM dependencies to v30.5.0.
|
|
|
+ - General (iOS): Update Firebase Cocoapods dependencies to v9.6.0.
|
|
|
+
|
|
|
+### 9.5.0
|
|
|
+- Changes
|
|
|
+ - General: Updated Firebase C++ SDK dependencies to v9.5.0.
|
|
|
+ - Crashlytics: Fix #218 that Firebase editor tool not loading when iOS
|
|
|
+ build support is not installed.
|
|
|
+
|
|
|
+### 9.4.0
|
|
|
+- Changes
|
|
|
+ - General: Updated Firebase C++ SDK dependencies to v9.4.0.
|
|
|
+
|
|
|
+### 9.3.0
|
|
|
+- Changes
|
|
|
+ - General (Android, Linux): Fixed a concurrency bug where waiting for an
|
|
|
+ event with a timeout could occasionally return prematurely, as if the
|
|
|
+ timeout had occurred
|
|
|
+ ([#1021](https://github.com/firebase/firebase-cpp-sdk/pull/1021)).
|
|
|
+
|
|
|
+### 9.2.0
|
|
|
+- Changes
|
|
|
+ - Crashlytics: Fix requiring user code to reference Crashlytics when using il2cpp.
|
|
|
+ - Firestore: Added `TransactionOptions` to control how many times a
|
|
|
+ transaction will retry commits before failing
|
|
|
+ ([#318](https://github.com/firebase/firebase-unity-sdk/pull/318)).
|
|
|
+ - Database (Desktop): If the app data directory doesn't exist, create it.
|
|
|
+ This fixes an issue with disk persistence on Linux.
|
|
|
+ - Messaging (Android): Make sure all the resources are closed in
|
|
|
+ `RegistrationIntentService`.
|
|
|
+ ([#973](https://github.com/firebase/firebase-cpp-sdk/issues/973)).
|
|
|
+
|
|
|
+### 9.1.0
|
|
|
+- Changes
|
|
|
+ - General: Added a missing namespace to the Google.MiniJson.dll.
|
|
|
+ - General (iOS): Fix an issue with bitcode not being enabled correctly.
|
|
|
+ - Functions: Add a new method `GetHttpsCallableFromURL`, to create callables
|
|
|
+ with URLs other than cloudfunctions.net.
|
|
|
+ - Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithEmail function to facilitate the
|
|
|
+ [on-device conversion measurement](https://support.google.com/google-ads/answer/12119136) API.
|
|
|
+
|
|
|
+### 9.0.0
|
|
|
+- Changes
|
|
|
+ - General: Minimum supported editor version is now Unity 2018.
|
|
|
+ - General (Editor, macOS): Add support for Apple Silicon chips.
|
|
|
+ - General (iOS): Firebase Unity on iOS is now built using Xcode 13.3.1.
|
|
|
+ - General (iOS): Fixed crash when running on iPhoneOS 12 and older.
|
|
|
+ - Analytics: Removed deprecated event names and parameters.
|
|
|
+ - Crashlytics (Android): Fixed a bug with missing symbols when enabling
|
|
|
+ minification via proguard.
|
|
|
+ - Messaging (Android): Fixed a bug with duplicate symbols when also
|
|
|
+ using Functions.
|
|
|
+ - Realtime Database (Desktop): Fixed a bug handling server timestamps
|
|
|
+ on 32-bit CPUs.
|
|
|
+ - Storage (Desktop): Set Content-Type HTTP header when uploading with
|
|
|
+ custom metadata.
|
|
|
+
|
|
|
+### 8.10.1
|
|
|
+- Changes
|
|
|
+ - General (Android): Fix an issue when building with mainTemplate.gradle.
|
|
|
+
|
|
|
+### 8.10.0
|
|
|
+- Changes
|
|
|
+ - General (Editor, macOS): Fix an issue when finding "python" executable.
|
|
|
+ - General : Firebase Unity SDK starts to build using Unity 2019,
|
|
|
+ and releases from git repo.
|
|
|
+
|
|
|
+### 8.9.0
|
|
|
+- Changes
|
|
|
+ - General (Editor, macOS): Support non-default "python" executable names,
|
|
|
+ common in newer macOS versions.
|
|
|
+ - General (iOS): Fixed additional issues on iOS 15 caused by early
|
|
|
+ initialization of Firebase iOS SDK.
|
|
|
+ - Remote Config: Fixed default FetchAsync() timeout being too high.
|
|
|
+ - Storage (Desktop): Added retry logic to PutFileAsync, GetFileAsync, and
|
|
|
+ other operations.
|
|
|
+
|
|
|
+### 8.8.1
|
|
|
+- Changes
|
|
|
+ - General (iOS): Fixed additional issues on iOS 15 caused by early
|
|
|
+ initialization of Firebase iOS SDK.
|
|
|
+
|
|
|
+### 8.8.0
|
|
|
+- Changes
|
|
|
+ - General (iOS): Another possible fix for an intermittent crash on iOS 15
|
|
|
+ caused by constructing C++ objects during Objective-C's `+load` method.
|
|
|
+ - Storage: Added a method to access the url of a storage instance.
|
|
|
+ - Crashlytics (Android): Updated internal Crashpad version to commit
|
|
|
+ `281ba7`. With this change, disabling tagged pointers is no longer
|
|
|
+ required, so the following can be removed from your manifest's
|
|
|
+ application tag: `android:allowNativeHeapPointerTagging=false`.
|
|
|
+ - Crashlytics (Android): Improved runtime efficiency of the
|
|
|
+ [`SetCustomKey` functions](/docs/crashlytics/customize-crash-reports?platform=unity#add-keys),
|
|
|
+ significantly reducing the number objects created and disk writes when
|
|
|
+ keys are updated frequently.
|
|
|
+ - Remote Config: Fixed an issue where the TimeSpan field of FetchDataAsync
|
|
|
+ was being used incorrectly.
|
|
|
+
|
|
|
+### 8.7.0:
|
|
|
+- Changes
|
|
|
+ - General (iOS): Fixed an intermittent crash on iOS 15 caused by
|
|
|
+ constructing C++ objects during Objective-C's `+load` method.
|
|
|
+ ([#706](https://github.com/firebase/firebase-cpp-sdk/pull/706))
|
|
|
+ ([#783](https://github.com/firebase/firebase-cpp-sdk/pull/783))
|
|
|
+ - Crashlytics (Android): Fixed a bug that prevented some Crashlytics session
|
|
|
+ files from being removed after the session ended. All session-specific
|
|
|
+ files are now properly cleaned up.
|
|
|
+ ([#737](https://github.com/firebase/firebase-cpp-sdk/issues/737))
|
|
|
+
|
|
|
+### 8.6.2:
|
|
|
+- Changes
|
|
|
+ - Messaging (Android): Clean up callbacks on termination, to possibly fix
|
|
|
+ ANR issues in CheckAndFixDependenciesAsync
|
|
|
+ ([#1160](https://github.com/firebase/quickstart-unity/issues/1160)).
|
|
|
+
|
|
|
+### 8.6.1:
|
|
|
+- Changes
|
|
|
+ - Crashlytics (Android): Updated the pinned dependency to fix a missing
|
|
|
+ method error
|
|
|
+ ([#1177](https://github.com/firebase/quickstart-unity/issues/1177)).
|
|
|
+
|
|
|
+### 8.6.0:
|
|
|
+- Changes
|
|
|
+ - General (Android): Minimum SDK version is now 19.
|
|
|
+ - General: Variant double type now supports 64-bit while saving to json.
|
|
|
+ ([#1133](https://github.com/firebase/quickstart-unity/issues/1133)).
|
|
|
+ - Firestore: Released to general availability for Android and iOS (desktop
|
|
|
+ support remains in beta).
|
|
|
+ - Firestore (iOS): Fixed intermittent crashes and empty results when
|
|
|
+ retrieving the contents of a document.
|
|
|
+ ([#1171](https://github.com/firebase/quickstart-unity/issues/1171)).
|
|
|
+ - Firestore (iOS): Fixed intermittent "start after" query filters failing
|
|
|
+ to have any effects on the queries.
|
|
|
+ - Firestore (iOS): Fixed intermittent cases where specifying
|
|
|
+ ServerTimestampBehavior.Previous would return empty values instead of the
|
|
|
+ previous values.
|
|
|
+ - Crashlytics: Improved crash reporting for Unity Android apps using the
|
|
|
+ IL2CPP scripting backend. To display symbolicated IL2CPP stack traces in
|
|
|
+ the Crashlytics console, Android customers will need to upload symbol
|
|
|
+ files for their builds. See the [Getting Started with Crashlytics Unity]
|
|
|
+ (https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
|
|
|
+ Guide for more details.
|
|
|
+ - Messaging (Android): Fixed crash resulting in ANR on termination.
|
|
|
+ ([#1151](https://github.com/firebase/quickstart-unity/issues/1151)).
|
|
|
+
|
|
|
+### 8.5.0:
|
|
|
+- Changes
|
|
|
+ - General (iOS): iOS SDKs are now built using Xcode 13.0.0.
|
|
|
+ - Firestore: Fixed an issue where the `Equals()` and `GetHashCode()` methods
|
|
|
+ of `DocumentSnapshot` would sometimes be inconsistent
|
|
|
+ ([#8647](https://github.com/firebase/firebase-ios-sdk/pull/8647)).
|
|
|
+
|
|
|
+### 8.4.0:
|
|
|
+- Changes
|
|
|
+ - General: Added support for Android x86 64.
|
|
|
+ - Firestore: Improved the efficiency of progress callbacks in
|
|
|
+ `LoadBundleAsync()`.
|
|
|
+ - Firestore: Fixed crashes in Unity Editor on Linux caused by C++ exceptions
|
|
|
+ failing to be converted to C# exceptions.
|
|
|
+ - Firestore: Fixed intermittent hangs on Android when exceptions are thrown
|
|
|
+ by callbacks.
|
|
|
+ - Firestore: Fixed a crash on Android when `DocumentReference.Set()` was
|
|
|
+ invoked with an invalid `documentData` value (e.g. an int).
|
|
|
+ - Firestore: Fixed race conditions in the instance caching, terminate, and
|
|
|
+ disposal logic of `FirebaseFirestore`.
|
|
|
+
|
|
|
+### 8.3.0:
|
|
|
+- Changes
|
|
|
+ - Firestore: Simplified the API for modifying the settings of a
|
|
|
+ `FirebaseFirestore` instance. This is a backwards-incompatible change and
|
|
|
+ requires updates to code that sets `FirebaseFirestore.Settings`.
|
|
|
+ - Firestore: Changed an argument to `Query.WhereNotIn()` from `List` to
|
|
|
+ `IEnumerable`, to be consistent with `Query.WhereIn()`.
|
|
|
+ - Messaging (Android): Fixes an issue with receiving tokens when
|
|
|
+ initializing the app.
|
|
|
+
|
|
|
+### 8.2.0:
|
|
|
+- Changes
|
|
|
+ - Firestore: Removed `Equals` and `GetHashCode` methods from `Query`,
|
|
|
+ `QuerySnapshot`, and `DocumentSnapshot` classes. These methods were
|
|
|
+ unimplemented, and we plan to add proper support for them in a future
|
|
|
+ release.
|
|
|
+ - Crashlytics: Upload UnityFramework symbols in addition to the main app
|
|
|
+ dSYM file to improve symbolication
|
|
|
+ ([#673](https://github.com/firebase/quickstart-unity/issues/673)).
|
|
|
+ - Messaging: Fixed a duplicate class error when building an application
|
|
|
+ which also uses Firebase Functions.
|
|
|
+
|
|
|
+### 8.1.0:
|
|
|
+- Changes
|
|
|
+ - Database: Fixed a crash around using DataSnapshots within Coroutines
|
|
|
+ ([#635](https://github.com/firebase/quickstart-unity/issues/635)).
|
|
|
+ - Firestore: Implemented `IDisposable` for `ListenerRegistration`
|
|
|
+ ([#746](https://github.com/firebase/quickstart-unity/issues/746)).
|
|
|
+ - Firestore: Added `null` and empty string argument checks to all
|
|
|
+ public methods, which now throw exceptions instead of crashing
|
|
|
+ ([#1053](https://github.com/firebase/quickstart-unity/issues/1053)).
|
|
|
+ - Firestore: Fixed Android crash due to missing QueryEventListener class
|
|
|
+ ([#1080](https://github.com/firebase/quickstart-unity/issues/1080)).
|
|
|
+ - Firestore: Added support for Firestore Bundles via
|
|
|
+ `FirebaseFirestore.LoadBundleAsync()` and
|
|
|
+ `FirebaseFirestore.GetNamedQueryAsync()`. Bundles contain pre-packaged
|
|
|
+ data produced with the Firestore Server SDKs and can be used to populate
|
|
|
+ Firestore's cache without reading documents from the backend.
|
|
|
+
|
|
|
+### 8.0.0:
|
|
|
+- Breaking Changes
|
|
|
+ - Instance Id: Removed support for the previously-deprecated Instance ID
|
|
|
+ SDK.
|
|
|
+ - Remote Config: The previously-deprecated class
|
|
|
+ `FirebaseRemoteConfigDeprecated` and the property
|
|
|
+ `ConfigSettings.IsDeveloperMode` have been removed.
|
|
|
+- Changes
|
|
|
+ - Firestore: Internal assertions will now trigger C# exceptions (possible
|
|
|
+ exception types are `ArgumentException`, `InvalidOperationException` and
|
|
|
+ `FirestoreException` with `ErrorCode` set to `Internal`). These exceptions
|
|
|
+ are not meant to be caught -- rather, they are to help with debugging and
|
|
|
+ to avoid crashing the Unity editor instance.
|
|
|
+ *Important*: on iOS, you would need to change two settings on the exported
|
|
|
+ XCode project for this feature to work properly. Open `Build Settings` and
|
|
|
+ make sure that `Enable C++ Exceptions` and `Enable C++ Runtime Types`
|
|
|
+ settings are set to `Yes` for _all_ of the following: the `Unity-iPhone`
|
|
|
+ scheme, the `UnityFramework` scheme (for Unity versions 2019.3 and above)
|
|
|
+ _and_ the `Unity-iPhone` project. If you're doing incremental iOS builds
|
|
|
+ (i.e., if you use `Append` instead of `Replace` when doing the build),
|
|
|
+ these settings will persist between rebuilds, so you would only have to do
|
|
|
+ this once per project.
|
|
|
+ - Firestore: Fix `RunTransactionAsync()` to roll back the transaction if
|
|
|
+ the task returned from the given callback faults
|
|
|
+ ([#1042](https://github.com/firebase/quickstart-unity/issues/1042)).
|
|
|
+
|
|
|
+### 7.2.0:
|
|
|
+- Changes
|
|
|
+ - Database: Fixed a potential crash that can occur as a result of a race
|
|
|
+ condition when adding, removing and deleting `ValueListener`s or
|
|
|
+ `ChildListener`s rapidly.
|
|
|
+ - Database: Fixed a crash when setting large values on Windows and Mac
|
|
|
+ systems ([#517](https://github.com/firebase/quickstart-unity/issues/517)].
|
|
|
+ - FCM (Android): Fixed triggering of callback handlers for background
|
|
|
+ notifications. Using `enqueueWork` instead of `startService`.
|
|
|
+ - Crashlytics: Added new Unity-specific metadata to help diagnose tricky
|
|
|
+ crashes around specific hardware setups.
|
|
|
+
|
|
|
+
|
|
|
+### 7.1.0:
|
|
|
+- Breaking Changes
|
|
|
+ - Remote Config: Changed `FirebaseRemoteConfig` to be an instanced class,
|
|
|
+ with new APIs to better manage fetching config data. The old static
|
|
|
+ methods are now deprecated, and can be accessed in the new class
|
|
|
+ `FirebaseRemoteConfigDeprecated`.
|
|
|
+ - Remote Config: `ConfigSettings.IsDeveloperMode` is now obsolete and does
|
|
|
+ nothing. `ConfigSettings.MinimumFetchInternalInMilliseconds` should be
|
|
|
+ adjusted instead.
|
|
|
+- Changes
|
|
|
+ - General: Add GoogleServices-Info.plist to `Unity-iPhone` target in
|
|
|
+ Unity 2019.3+.
|
|
|
+ - Firestore: Fixed partial updates in `UpdateAsync()` with
|
|
|
+ `FieldValue.Delete`
|
|
|
+ ([#882](https://github.com/firebase/quickstart-unity/issues/882)).
|
|
|
+ - Firestore: Fixed `DocumentSnapshot.ToDictionary()` on non-existent
|
|
|
+ documents when running on Android
|
|
|
+ ([#887](https://github.com/firebase/quickstart-unity/issues/887)).
|
|
|
+ - Firestore: Fixed crash setting FirebaseFirestore.LogLevel on Android
|
|
|
+ before any instances have been created
|
|
|
+ ([#888](https://github.com/firebase/quickstart-unity/issues/888)).
|
|
|
+ - Auth: Fixed a flaky crash when accessing the result from the task returned
|
|
|
+ by `FetchProvidersForEmailAsync`.
|
|
|
+ - Auth: You can now specify a language for emails and text messages sent
|
|
|
+ from your apps using UseAppLanguage() or setting the
|
|
|
+ FirebaseAuth.LanguageCode property.
|
|
|
+ - Messaging (Android): Using `enqueueWork` instead of `startService`.
|
|
|
+ Fixes bug where we lost messages with data payloads received when app
|
|
|
+ is in background.
|
|
|
+ ([#877](https://github.com/firebase/quickstart-unity/issues/877)
|
|
|
+ - Remote Config: Fixed numeric value conversion `ConfigValue.DoubleValue`
|
|
|
+ and `ConfigValue.LongValue` to be locale independent.
|
|
|
+ - Installations: Fixed pod version to 7.5.0.
|
|
|
+
|
|
|
+### 7.0.1:
|
|
|
+- Changes
|
|
|
+ - Remote Config (Android): Fixed the crash bug introduced in 7.0.0.
|
|
|
+
|
|
|
+### 7.0.0:
|
|
|
+- Changes
|
|
|
+ - General (iOS): iOS SDKs are now built using Xcode 11.7.
|
|
|
+ - App (Editor): Remove deprecated service account APIs.
|
|
|
+ - App: Remove `FirebaseApp.CheckDependencies()` API.
|
|
|
+ - Analytics: Remove deprecated SetMinimumSessionDuration call.
|
|
|
+ - Installations: Added Installations SDK. See [Documentations](http://firebase.google.com/docs/reference/unity/namespace/firebase/installations) for
|
|
|
+ details.
|
|
|
+ - Instance Id: Marked Instance Id as deprecated.
|
|
|
+ - Messaging: Added getToken, deleteToken apis.
|
|
|
+ - Messaging: Removed deprecated Send() function.
|
|
|
+ - Storage: Remove deprecated `DownloadUrl` and `DownloadUrls` properties in
|
|
|
+ `StorageMetadata`.
|
|
|
+ - Messaging: raw_data has been changed from a std::string to a byte array.
|
|
|
+ - Dynamic Links: Remove deprecated `DynamicLinkComponents.DynamicLinkDomain`
|
|
|
+ . Please use `DynamicLinkComponents.DomainUriPrefix` instead.
|
|
|
+ - Dynamic Links (Android): Bump up Android library version and remove
|
|
|
+ dependency to GMS app invite.
|
|
|
+ - Firestore: Added support for `WhereNotEqualTo` and `WhereNotIn` queries.
|
|
|
+ - Firestore: Added new internal HTTP headers to the gRPC connection.
|
|
|
+ - Firestore: Fixed a Unity Editor hang on Windows when restarting an app
|
|
|
+ after listening to a query, document, or snapshots in sync
|
|
|
+ ([#845](https://github.com/firebase/quickstart-unity/issues/845)).
|
|
|
+ - Firestore: Added support for `FirebaseFirestoreSettings.CacheSizeBytes`.
|
|
|
+ - Firestore: Fixed an intermittent crash in the Unity Editor when the app is
|
|
|
+ restarted while a transaction is in progress
|
|
|
+ ([#783](https://github.com/firebase/quickstart-unity/issues/783)).
|
|
|
+ - Firestore: Fixed a crash when writing to a document after having been
|
|
|
+ offline for long enough that the auth token expired
|
|
|
+ ([#872](https://github.com/firebase/quickstart-unity/issues/872)).
|
|
|
+
|
|
|
+### 6.16.1:
|
|
|
+- Changes
|
|
|
+ - General (Android): Fixes regression in 6.16.0 about Android build error
|
|
|
+ "Program type already present: com.google.firebase.unity.BuildConfig" when
|
|
|
+ make Android build with Crashlytics SDK in Unity 2019 and below.
|
|
|
+ - General: Significantly reduced the filesize of the Linux libraries.
|
|
|
+ - Database (Desktop): Added a function to create directories recursively
|
|
|
+ for persistent storage that fixes segfaults.
|
|
|
+
|
|
|
+### 6.16.0:
|
|
|
+- Changes
|
|
|
+ - General: Prevent Firebase SDK from causing GC in every frame.
|
|
|
+ - General (Editor): Improved the performance of Firebase Editor tools by
|
|
|
+ delay initialization when condition met and improve asset searching.
|
|
|
+ - General: Deprecate Firebase.Unity.Editor.FirebaseEditorExtensions. Most of
|
|
|
+ the functions is noop now and will be removed soon.
|
|
|
+ - General: **Breaking Change** Remove deprecated functions
|
|
|
+ `FirebaseApp.SetEditorAuthUserId()` and
|
|
|
+ `FirebaseApp.GetEditorAuthUserId()` in order to improve performance.
|
|
|
+ - General: (Android) Fixed that FirebaseApp failed to create for builds
|
|
|
+ created by Unity 2020+ due to google-services.json not found. All Firebase
|
|
|
+ Android resource files are moved to directories with `androidlib`
|
|
|
+ extension.
|
|
|
+ - General: (Android) Remove android:minSdkVersion from AndroidManifest.xml
|
|
|
+ under `Assets/Plugins/Android/Firebase` which is causing build error in
|
|
|
+ Unity 2020.
|
|
|
+ - Database (Desktop): Enabled offline persistence.
|
|
|
+ - Firestore: Fixed FirebaseFirestore.LogLevel for some log levels.
|
|
|
+ - Firestore: Added `Error.None` as a synonym for `Error.Ok`, which is more
|
|
|
+ consistent with other Firebase Unity APIs.
|
|
|
+ - auth.SWIG: Fix typo (across).
|
|
|
+ - Firestore: Fixed leaked memory in FirebaseFirestore C# objects.
|
|
|
+ - Crashlytics: Fixed an issue on iOS where the Crashlytics Run Script would fail to get added on versions of Unity 2018 and below [#5569](https://github.com/firebase/firebase-ios-sdk/issues/5569)
|
|
|
+ - Crashlytics: (Android) Fixed crashes for builds created by Unity 2020+ due
|
|
|
+ to build ID is missing. Generated Crashlytics Android resource files are
|
|
|
+ moved to `Plugins/Android/FirebaseCrashlytics.androidlib`.
|
|
|
+ - Firestore: Fixed `CollectionReference.AddAsync()` to propagate errors.
|
|
|
+ - Firestore: Changed async tasks to fault with `FirestoreException`.
|
|
|
+ - Firestore: Renamed the `Error` enum to `FirestoreError`.
|
|
|
+ - Messaging (Android): Updated library to be compatible with Android O,
|
|
|
+ which should resolve a IllegalStateException that could occur under
|
|
|
+ certain conditions.
|
|
|
+ - Messaging: Deprecated the `Send` function.
|
|
|
+ - Firestore: Added meaningful error messages to the exceptions with which
|
|
|
+ `ListenerRegistration.ListenerTask` tasks fault.
|
|
|
+
|
|
|
+### 6.15.2
|
|
|
+ - Overview
|
|
|
+ - Changes
|
|
|
+ - Firestore (iOS): Fixed the missing Dispose symbol by updating to the
|
|
|
+ correct Cocoapod version.
|
|
|
+
|
|
|
+### 6.15.1
|
|
|
+ - Overview
|
|
|
+ - Changes
|
|
|
+ - Firestore: Significantly improved stability when reentering play mode,
|
|
|
+ addressing [this issue](https://github.com/firebase/quickstart-unity/issues/638).
|
|
|
+ - Firestore: Fixed memory leaks that could cause a global reference table
|
|
|
+ overflow on Android, addressing [this
|
|
|
+ issue](https://github.com/firebase/quickstart-unity/issues/627).
|
|
|
+ - Fixed an issue that warns about Future handle not released properly.
|
|
|
+ - Firestore: Added the `ListenerRegistration.ListenerTask` property which
|
|
|
+ facilitates discovering an error that causes the listener stream to stop.
|
|
|
+ - Fixed an issue that cause Editor crash on the second time click play.
|
|
|
+
|
|
|
+### 6.15.0
|
|
|
+ - Overview
|
|
|
+ - Replaced legacy Fabric Crashlytics Android and iOS SDKs with updated
|
|
|
+ Firebase Crashlytics SDKs.
|
|
|
+ - Reduce editor freeze when play mode starts.
|
|
|
+ - Changes
|
|
|
+ - Crashlytics (Android and iOS): Updated with the Firebase Crashlytics
|
|
|
+ Android & iOS SDKs, which now use Firebase-specific endpoints rather than
|
|
|
+ the deprecated Fabric endpoints. Crashlytics C# APIs have not changed.
|
|
|
+ - Crashlytics (Editor): Removed UI for managing Fabric API keys, which are
|
|
|
+ no longer required. Migrated Fabric apps will automatically use the Google
|
|
|
+ App Id as defined in the `GoogleServicesInfo.plist` and
|
|
|
+ `google-services.json` files.
|
|
|
+ - Crashlytics (Editor): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/652)
|
|
|
+ that occurs when Crashlytics is imported using the Unity Package Manager.
|
|
|
+ - Crashlytics: Added `[assembly: Preserve]` attribute to
|
|
|
+ Firebase.Crashlytics namespace, to prevent stripping of Crashlytics code
|
|
|
+ by the UnityLinker.
|
|
|
+ - Firestore: Fixed several serialization issues on iOS.
|
|
|
+ - Firestore: Added `WaitForPendingWritesAsync` method which allows users to
|
|
|
+ wait on a task that completes when all pending writes are acknowledged
|
|
|
+ by the firestore backend.
|
|
|
+ - Firestore: Added `TerminateAsync` method which terminates the instance,
|
|
|
+ releasing any held resources.
|
|
|
+ - Firestore: Added `ClearPersistenceAsync` method which clears the
|
|
|
+ persistent cache, allowing unit/integration tests to be more isolated.
|
|
|
+ - Firestore: Added `Query.LimitToLast(int n)`, which returns the last
|
|
|
+ `n` documents as the result.
|
|
|
+ - Firestore: Added support for changing Firestore settings.
|
|
|
+ - Test Lab: Experimental release of Test Lab is now available on all
|
|
|
+ supported platforms.
|
|
|
+ - Firestore: Removed the `DocumentReference.ListenerDelegate` and
|
|
|
+ `Query.ListenerDelegate` delegates. These were intended to be
|
|
|
+ internal-only types.
|
|
|
+ - General: Reduce editor freeze when play mode starts by not running
|
|
|
+ XcodeProjectPatcher, GeneratedXmlFromGoogleServices and
|
|
|
+ AndroidManifestPatcher if the editor is in play mode or about to start
|
|
|
+ play mode.
|
|
|
+ - Messaging: (Android) Using the MessagingUnityPlayerActivity will no longer
|
|
|
+ interfere with Unity's built-in handling of deep links.
|
|
|
+
|
|
|
+### 6.14.1
|
|
|
+ - Changes
|
|
|
+ - Auth: Added a new method: Firebase.Auth.Credential.IsValid().
|
|
|
+ - Auth: Added Firebase.Auth.FirebaseAccountLinkException which may be thrown
|
|
|
+ by LinkAndRetrieveDataWithCredentialAsync. The exception includes a
|
|
|
+ Firebase.Auth.UserInfo object which may contain additional information
|
|
|
+ about the user's account.
|
|
|
+ - Auth (iOS): Added Firebase.Auth.UserInfo.UpdatedCredential. This
|
|
|
+ credential may be valid in FirebaseAccountLinkExceptions indicating that
|
|
|
+ the credential may be used to sign into Firebase as the Apple-linked user.
|
|
|
+
|
|
|
+### 6.14.0
|
|
|
+ - Changes
|
|
|
+ - Firestore: `Firestore.LoggingEnabled` is replaced by `Firestore.LogLevel`
|
|
|
+ for consistency with other Firebase Unity APIs. The getter for this
|
|
|
+ property has been removed.
|
|
|
+ - Crashlytics (iOS): Removes references to UIWebView APIs to prevent App
|
|
|
+ Store rejections.
|
|
|
+
|
|
|
+### 6.13.0
|
|
|
+ - Changes
|
|
|
+ - General: Update asset labels so that External Dependency Manager works
|
|
|
+ even if files in Firebase SDK are moved.
|
|
|
+ - Firestore: Added `Query.WhereArrayContains()` query operator to find
|
|
|
+ documents where an array field contains a specific element.
|
|
|
+ - Firestore: Added `FieldValue.ArrayUnion()` and `FieldValue.ArrayRemove()`
|
|
|
+ to atomically add and remove elements from an array field in a document.
|
|
|
+ - Firestore: Added `Query.WhereIn()` and `Query.WhereArrayContainsAny()`
|
|
|
+ query operators. `Query.WhereIn()` finds documents where a specified
|
|
|
+ field’s value is IN a specified array. `Query.WhereArrayContainsAny()`
|
|
|
+ finds documents where a specified field is an array and contains ANY
|
|
|
+ element of a specified array.
|
|
|
+ - Firestore: Fixed QuerySnapshot.GetEnumerator() to not throw an
|
|
|
+ InvalidCastException.
|
|
|
+
|
|
|
+### 6.12.0
|
|
|
+ - Overview
|
|
|
+ - Added experimental support for Cloud Firestore SDK.
|
|
|
+ - Changes
|
|
|
+ - Firestore: Experimental release of Firestore is now available on all
|
|
|
+ supported platforms.
|
|
|
+
|
|
|
+### 6.11.0
|
|
|
+ - Overview
|
|
|
+ - Updated dependencies, changed minimum Xcode, and fixed an issue in
|
|
|
+ Database handling Auth token revocation.
|
|
|
+ - Changes
|
|
|
+ - General (Editor): Added FirebaseAuth manifest file to
|
|
|
+ FirebaseDatabase.unitypackage and FirebaseStorage.unitypackage for better
|
|
|
+ package management through Play Services Resolver.
|
|
|
+ - General (iOS): Minimum Xcode version is now 10.3.
|
|
|
+ - General: When creating a FirebaseApp, the ProjectId from the default
|
|
|
+ FirebaseApp is used if one is not provided.
|
|
|
+ - Database (Desktop): Fixed that database stops reconnecting to server after
|
|
|
+ the auth token is revoked.
|
|
|
+
|
|
|
+### 6.10.0
|
|
|
+ - Overview
|
|
|
+ - Auth bug fixes and resource generation improvements.
|
|
|
+ - Changes
|
|
|
+ - Auth (iOS): Enabled the method OAuthProvider.GetCredential. This method
|
|
|
+ takes a nonce parameter as required by Apple Sign-in.
|
|
|
+ - Auth (Desktop): Fixed a deadlock that could cause the Unity Editor to
|
|
|
+ freeze when disposing FirebaseAuth.
|
|
|
+ - Editor: Python 3 compatibility for resource generation script and added
|
|
|
+ a fallback to use the Python interpreter on Windows 7/8.
|
|
|
+ - Editor: Removed debug logging when the resource generator script is
|
|
|
+ executed.
|
|
|
+
|
|
|
+### 6.9.0
|
|
|
+ - Overview
|
|
|
+ - Updated dependencies, added support for Apple Sign-in to Auth,
|
|
|
+ support for signing-in using a 3rd party web providers and
|
|
|
+ configuration of BigQuery export in Messaging, fixed a Crashlytics
|
|
|
+ build reporting bug with Python 3 and fixed core editor plugin loading
|
|
|
+ issue on Windows.
|
|
|
+ - Changes
|
|
|
+ - Auth: Added API for invoking FirebaseAuth.SignInWithProvider and User
|
|
|
+ FirebaseUser.LinkWithProvider and FirebaseUser.ReauthenticateWithProvider
|
|
|
+ for sign in with third party auth providers.
|
|
|
+ - Auth: Added constant ProviderId strings to the provider classes.
|
|
|
+ - Auth (iOS): Added support for linking Apple Sign-in credentials.
|
|
|
+ - Crashlytics: Fixed build event reporting when Python 3 is installed on
|
|
|
+ Mac or Linux machines.
|
|
|
+ - Messaging (Android): Added the option to enable or disable message
|
|
|
+ delivery metrics export to BigQuery. This functionality is currently only
|
|
|
+ available on Android. Stubs are provided on iOS for cross platform
|
|
|
+ compatibility.
|
|
|
+ - Editor: Fixed core editor plugin so that it loads without the iOS Unity
|
|
|
+ extension installed on Windows.
|
|
|
+
|
|
|
+### 6.8.1
|
|
|
+ - Overview
|
|
|
+ - Fixed Crashlytics and core editor plugin.
|
|
|
+ - Changes
|
|
|
+ - Crashlytics (Editor): Fixed Crashlytics editor plugin so that it loads
|
|
|
+ without the iOS Unity extension installed.
|
|
|
+ - Editor: Fixed core editor plugin so that it loads without the iOS Unity
|
|
|
+ extension installed.
|
|
|
+
|
|
|
+### 6.8.0
|
|
|
+ - Overview
|
|
|
+ - Updated dependencies and fixed resource generation issue with python3.
|
|
|
+ - Changes
|
|
|
+ - Editor: Fixed an issue where resource generation from
|
|
|
+ google-services.json or GoogleService-Info.plist would fail if python3
|
|
|
+ was used to execute the resource generation script.
|
|
|
+
|
|
|
+### 6.7.0
|
|
|
+ - Overview
|
|
|
+ - Updated dependencies, fixed issues in Analytics, Database, Dynamic Links,
|
|
|
+ Crashlytics, and Storage.
|
|
|
+ - Changes
|
|
|
+ - Storage (iOS/Android): Fixed an issue where
|
|
|
+ FirebaseStorage.GetReferenceFromUrl would return an invalid
|
|
|
+ StorageReference.
|
|
|
+ - Dynamic Links: Fixed an issue where removing delegate from
|
|
|
+ DynamicLinks.DynamicLinkReceived does not stop the delegate from being
|
|
|
+ called.
|
|
|
+ - Database: Fixed an issue causing timestamps to not be populated correctly
|
|
|
+ when using DatabaseReference.UpdateChildren().
|
|
|
+ - Database (Desktop): Fixed an issue preventing listener events from being
|
|
|
+ triggered after DatabaseReference.UpdateChildren() is called.
|
|
|
+ - Database (Desktop): Functions that take string parameters will now
|
|
|
+ fail gracefully if passed a null pointer.
|
|
|
+ - Database (Desktop): Fixed an issue that could result in an incorrect
|
|
|
+ snapshot being passed to listeners under specific circumstances.
|
|
|
+ - Database (Desktop): Fixed an issue causing
|
|
|
+ DatabaseReference.RunTransaction() to fail due to datastale when the
|
|
|
+ location previously stored a list with more than 10 items or a dictionary
|
|
|
+ with integer keys.
|
|
|
+ - Crashlytics: Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/493)
|
|
|
+ on iOS with Unity 2019.3 beta where the plugin fails to create a XCode run
|
|
|
+ script to upload symbols.
|
|
|
+ - Analytics (iOS): Fixed the racy behavior of
|
|
|
+ `FirebaseAnalytics.GetAnalyticsInstanceId()` after calling
|
|
|
+ `FirebaseAnalytics.ResetAnalyticsData()`.
|
|
|
+
|
|
|
+### 6.6.0
|
|
|
+ - Overview
|
|
|
+ - Updated dependencies, fixed issues in Auth & Database.
|
|
|
+ - Changes
|
|
|
+ - Auth (Desktop): Fixed not loading provider list from cached user data.
|
|
|
+ - Database (Desktop): Fixed a crash that could occur when trying to keep a
|
|
|
+ location in the database synced when you do not have permission.
|
|
|
+ - Database (Desktop): Queries on locations in the database with query rules
|
|
|
+ now function properly, instead of always returning "Permission denied".
|
|
|
+ - Database (Desktop): Fixed the map-to-vector conversion when firing events
|
|
|
+ that have maps containing enitrely integer keys.
|
|
|
+
|
|
|
+### 6.5.0
|
|
|
+ - Overview
|
|
|
+ - Updated dependencies, improved logging for Auth and Database, and fixed
|
|
|
+ the freeze in the editor.
|
|
|
+ - Changes
|
|
|
+ - General: The instance of FirebaseApp, FirebaseAuth, FirebaseDatabase,
|
|
|
+ FirebaseFunctions, FirebaseInstanceId and FirebaseStorage will be kept
|
|
|
+ alive after creation until explicitly disposed.
|
|
|
+ - Auth (Linux): Improved error logging if libsecret (required for login
|
|
|
+ persistence) is not installed on Linux.
|
|
|
+ - Database: The database now supports setting the log level independently of
|
|
|
+ the system level logger.
|
|
|
+ - Auth/Database (Desktop): Fixed the freeze when playing in the editor for
|
|
|
+ the more than once or when closing the editor, when keeping a static
|
|
|
+ reference to either FirebaseAuth or FirebaseDatabase instances.
|
|
|
+
|
|
|
+### 6.4.0
|
|
|
+ - Overview
|
|
|
+ - Updated dependencies, improved error handling in the iOS build logic,
|
|
|
+ improved error handling with deleted objects, fixed an issue with Auth
|
|
|
+ persistence, and fixed a crash in Database.
|
|
|
+ - Changes
|
|
|
+ - General: Added more underlying null checks when accessing objects that can
|
|
|
+ potentially be deleted, throwing exceptions instead of crashing.
|
|
|
+ - General (iOS): Handle malformed Info.plist files when patching Xcode
|
|
|
+ projects.
|
|
|
+ - Auth (Desktop): Fixed an issue with updated user info not being persisted.
|
|
|
+ - Database (Desktop): Fixed a crash with saving a ServerTimestamp during
|
|
|
+ a transaction.
|
|
|
+
|
|
|
+### 6.3.0
|
|
|
+ - Overview
|
|
|
+ - Auth (iOS): Fixed an exception in Firebase.AuthVerifyPhoneNumber.
|
|
|
+ - Changes
|
|
|
+ - General (Editor): Fixed spurious errors about missing google-services.json
|
|
|
+ file.
|
|
|
+ - General (iOS/Android): Fixed a bug that allows custom FirebaseApp
|
|
|
+ instances to be created after the app has been restarted
|
|
|
+ - Auth (Desktop): Changed destruction behavior. Instead of waiting for all
|
|
|
+ async operations to finish, now Auth will cancel all async operations and
|
|
|
+ quit. For callbacks that are already running, this will protect against
|
|
|
+ cases where auth instances might not exist anymore.
|
|
|
+ - Auth (iOS): Fixed an exception in PhoneAuthProvider.verifyPhoneNumber.
|
|
|
+ - Auth (iOS): Stopped Auth from hanging on destruction if any local tasks
|
|
|
+ remain in scope.
|
|
|
+ - Database (Desktop): Fixed an issue that could cause a crash when updating
|
|
|
+ the descendant of a location with a listener attached.
|
|
|
+
|
|
|
+### 6.2.2
|
|
|
+ - Overview
|
|
|
+ - Bug fixes.
|
|
|
+ - Changes
|
|
|
+ - General (Editor): Worked around regression in Unity 2019.2 and 2019.3
|
|
|
+ which caused DllNotFoundException.
|
|
|
+ - General (Editor, macOS): Add support for macOS 10.11.x.
|
|
|
+ - Auth (Editor): After loading a persisted user data, ensure token is
|
|
|
+ not expired.
|
|
|
+ - Auth (desktop): Ensure Database, Storage and Functions do not use an
|
|
|
+ expired token after it's loaded from persistent storage.
|
|
|
+ - Database (Editor): Fixed a crash when calling UpdateChildrenAsync.
|
|
|
+ - Database (Editor): Deprecated service account authentication.
|
|
|
+ - Database (Editor): Fixed DatabaseReference.RunTransaction() sending
|
|
|
+ invalid data to the server which causes error message "Error on
|
|
|
+ incoming message" and freeze.
|
|
|
+ - Known Issues
|
|
|
+ - Database/Storage/Functions may fail to send authentication token to server
|
|
|
+ if FirebaseAuth is garbage-collected. If you are unable to access to
|
|
|
+ the server due to "Permission Denied", please try to keep FirebaseAuth
|
|
|
+ alive.
|
|
|
+
|
|
|
+### 6.2.1
|
|
|
+ - Overview
|
|
|
+ - Fixed Crashlytics on Android not working correctly.
|
|
|
+ - Changes
|
|
|
+ - Crashlytics (Android): Fixed an issue causing Crashlytics to believe it
|
|
|
+ was shut down, blocking all functionality.
|
|
|
+
|
|
|
+### 6.2.0
|
|
|
+ - Overview
|
|
|
+ - Moved Realtime Database to a C++ implementation on desktop, added support
|
|
|
+ for custom domains to Dynamic Links, and fixed issues in Database,
|
|
|
+ Instance ID, and Crashlytics.
|
|
|
+ - Changes
|
|
|
+ - General (Editor): Fixed an issue that could cause errors when trying to
|
|
|
+ read a google-services.json file with unicode characters in its path.
|
|
|
+ - General (Editor, iOS): Added support for patching Xcode projects in
|
|
|
+ Unity 2019.3+.
|
|
|
+ - General: Fixed a race that could lead to a crash when gabarge collecting
|
|
|
+ FirebaseApp objects.
|
|
|
+ - General: Updated Play Services Resolver from 1.2.116 to 1.2.121
|
|
|
+ For more information, see [this document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12121---jun-27-2019).
|
|
|
+ Added support for the [Jetpack Jetifier](https://developer.android.com/studio/command-line/jetifier)
|
|
|
+ , this allows the use of legacy Android support libraries with the latest
|
|
|
+ release of Google Play Services that uses AndroidX.
|
|
|
+ - Crashlytics (Android): Fixed a crash when logging large call stacks.
|
|
|
+ - Crashlytics (Android): Fixed a crash in exception logging when the
|
|
|
+ application is shutting down.
|
|
|
+ - Instance ID (Android): Fixed a crash when destroying InstanceID objects.
|
|
|
+ - Instance ID: Fixed a crash if multiple Instance ID objects are created and
|
|
|
+ destroyed quickly.
|
|
|
+ - Dynamic Links: Added support for custom domains.
|
|
|
+ - Database (Editor): Moved Realtime Database to a C++ implementation on
|
|
|
+ desktop to improve reliability across different Unity versions.
|
|
|
+ - Database (Editor): Moved transaction callbacks to the main thread to
|
|
|
+ mirror Android and iOS.
|
|
|
+ - Database: Added a way to configure log verbosity of Realtime Database
|
|
|
+ instances.
|
|
|
+
|
|
|
+### 6.1.1
|
|
|
+ - Overview
|
|
|
+ - Fixed an issue when generating Firebase config files on Windows.
|
|
|
+ - Changes
|
|
|
+ - General (Editor): Fixed an issue when generating Firebase config files on
|
|
|
+ Windows.
|
|
|
+ - General (Editor): Upgraded Play Services Resolver to from 1.2.115 to
|
|
|
+ 1.2.116. For more information see [this
|
|
|
+ document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---jun-7-2019).
|
|
|
+
|
|
|
+### 6.1.0
|
|
|
+ - Overview
|
|
|
+ - Added Auth credential persistence on Desktop, fixed and cleaned up some
|
|
|
+ documentation, converted testapps to use ContinueOnMainThread(), fixed
|
|
|
+ issues in Auth and Database, and added additional information to
|
|
|
+ Messaging notifications.
|
|
|
+ - Changes
|
|
|
+ - General (Editor): Removed Firebase Invites documentation from the
|
|
|
+ in-editor documentation.
|
|
|
+ - General (Editor): Fixed an issue with resource generation when Firebase
|
|
|
+ plugin files have been moved from their default locations.
|
|
|
+ - General (iOS): Fixed an issue where connections via NSURLSession
|
|
|
+ (used internally by the iOS SDK) can be prematurely closed by the client
|
|
|
+ if NSAppTransportSecurity is set to YES in the Info.plist and
|
|
|
+ NSAllowsArbitraryLoadsInWebContent is not set. This can be fixed by
|
|
|
+ setting NSAllowsArbitraryLoadsInWebContent to the same value as
|
|
|
+ NSAppTransportSecurity.
|
|
|
+ - General (Editor): Upgraded Play Services Resolver to from 1.2.109 to
|
|
|
+ 1.2.115. For more information see [this
|
|
|
+ document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---may-28-2019).
|
|
|
+ - Auth (Desktop): User's credentials will now persist between sessions. See
|
|
|
+ the [documentation](http://firebase.google.com/docs/auth/unity/manage-users#persist_a_users_credential)
|
|
|
+ for more information.
|
|
|
+ - Auth (Desktop): As part of the above change, if you access CurrentUser
|
|
|
+ immediately after creating the FirebaseAuth instance, it will block until
|
|
|
+ the saved user's state is finished loading.
|
|
|
+ - Auth (Desktop): Fixed an issue where Database/Functions/Storage might not
|
|
|
+ use the latest auth token immediately after sign-in.
|
|
|
+ - Auth (Android): Fixed an issue where an error code could get reported
|
|
|
+ incorrectly on Android.
|
|
|
+ - Crashlytics, Functions: Fixed an issue that could cause a crash during
|
|
|
+ shutdown due to the destruction order of plugins being nondeterministic.
|
|
|
+ - Database (iOS): Fixed a race condition that could cause a crash
|
|
|
+ when cleaning up database listeners on iOS.
|
|
|
+ - Database (iOS): Fixed an issue where long (64-bit) values could get
|
|
|
+ written to the database incorrectly (truncated to 32-bits) on 32-bit
|
|
|
+ devices.
|
|
|
+ - Messaging (Android): Added channel_id to Messaging notifications.
|
|
|
+
|
|
|
+### 6.0.0
|
|
|
+ - Overview
|
|
|
+ - Released
|
|
|
+ [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
|
|
|
+ as generally available (GA); added Task.ContinueWithOnMainThread(); fixed
|
|
|
+ issues in the Android Resolver, iOS Resolver, Auth, Database, Messaging,
|
|
|
+ and Remote Config; removed Firebase Invites, removed deprecated methods in
|
|
|
+ Firebase Remote Config, and deprecated a method in Firebase Analytics.
|
|
|
+ - Changes
|
|
|
+ - Updated [Firebase
|
|
|
+ iOS](https://firebase.google.com/support/release-notes/ios#6.0.0) and
|
|
|
+ [Firebase
|
|
|
+ Android](https://firebase.google.com/support/release-notes/ios#2019-05-07)
|
|
|
+ dependencies.
|
|
|
+ - Crashlytics (iOS/Android): [Crashlytics for
|
|
|
+ Unity](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
|
|
|
+ is now generally available (GA). Get the next evolution with BigQuery
|
|
|
+ exports, Jira integration, and more. To migrate from Fabric Crashlytics
|
|
|
+ for Unity to Firebase Crashlytics, follow the [migration
|
|
|
+ guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
|
|
|
+ - Added an extension method, `Task.ContinueWithOnMainThread()`, which
|
|
|
+ forces the continuation of asynchronous operations to occur in the Unity
|
|
|
+ main thread rather than in a background thread.
|
|
|
+ - General: Upgraded Play Services Resolver to from 1.2.104 to 1.2.109. For
|
|
|
+ more information see [this
|
|
|
+ document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12109---may-6-2019).
|
|
|
+ - General (Android): Added support for Android SDK installed directly in
|
|
|
+ Unity 2019.
|
|
|
+ - General (iOS): Fixed issues generating projects without using Cocoapods.
|
|
|
+ - Database (iOS/Android): Fixed an issue where integrating the SDK greatly
|
|
|
+ increased the size of your app.
|
|
|
+ - Database: Fixed exception handling during listener events.
|
|
|
+ - Remote Config: Fixed an issue parsing boolean values.
|
|
|
+ - Auth (Desktop): Fixed a crash when attempting to call Game Center
|
|
|
+ authentication methods from the Unity editor.
|
|
|
+ - Messaging (iOS/Android): Fix an issue where Subscribe and Unsubscribe
|
|
|
+ never returned if the API was configured not to receive a registration
|
|
|
+ token.
|
|
|
+ - Invites: Removed Firebase Invites, as it is no longer supported.
|
|
|
+ - Remote Config: Removed functions using config namespaces.
|
|
|
+ - Analytics: Deprecated SetMinimumSessionDuration.
|
|
|
+
|
|
|
+### 5.7.0
|
|
|
+ - Overview
|
|
|
+ - Fixed an issue with escape characters in Auth, deprecated functions
|
|
|
+ in Remote Config, and fixed an issue in the Android Resolver.
|
|
|
+ - Changes
|
|
|
+ - Auth: Fixed UserProfile.PhotoUrl removing percent encoded characters when
|
|
|
+ being set.
|
|
|
+ - Remote Config: Config namespaces are now deprecated. You'll need to switch
|
|
|
+ to methods that use the default namespace.
|
|
|
+ - General (Android): Fixed an exception on resolution in some versions of
|
|
|
+ Unity 2017.4 by changing how Android ABI selection is handled.
|
|
|
+
|
|
|
+### 5.6.1
|
|
|
+ - Overview
|
|
|
+ - Fixed race condition on iOS SDK startup and fixed some issues in the
|
|
|
+ Android Resolver.
|
|
|
+ - Changes
|
|
|
+ - General (iOS): Updated to the latest iOS SDK to fix a crash on
|
|
|
+ firebase::App creation caused by a race condition. The crash could occur
|
|
|
+ when accessing the [FIRApp firebaseUserAgent] property of the iOS FIRApp.
|
|
|
+ - General (Android): Fixed Java version check in Android resolver when using
|
|
|
+ Java SE 12 and above.
|
|
|
+ - General (Android): Whitelisted Unity 2017.4 and above for ARM64 builds.
|
|
|
+ Previously required ARM64 libraries would be stripped from all Unity 2017
|
|
|
+ builds resulting in a DllNotFoundException.
|
|
|
+
|
|
|
+### 5.6.0
|
|
|
+ - Overview
|
|
|
+ - Added Game Center sign-in to Auth and fixed intermittent crashes due to
|
|
|
+ garbage collection.
|
|
|
+ - Changes
|
|
|
+ - Auth (iOS): Added Game Center authentication.
|
|
|
+ - General: Fixed intermittent crashes caused when multiple native objects
|
|
|
+ were garbage-collected at the same time.
|
|
|
+
|
|
|
+### 5.5.0
|
|
|
+ - Overview
|
|
|
+ - Added support for
|
|
|
+ [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started#unity)
|
|
|
+ as a Beta release, deprecated Firebase Invites, and updated the Android
|
|
|
+ Resolver.
|
|
|
+ - Changes
|
|
|
+ - Crashlytics:
|
|
|
+ [Crashlytics for Unity](https://firebase.google.com/docs/crashlytics/get-started#unity)
|
|
|
+ is now available as a Beta release. Get the next evolution with BigQuery
|
|
|
+ exports, Jira integration, and more. To migrate from Fabric Crashlytics
|
|
|
+ for Unity to Firebase Crashlytics, follow the
|
|
|
+ [migration guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
|
|
|
+ - General (Android): Updated to using version 1.2.101 of the Android
|
|
|
+ Resolver. Prompt the user before the resolver runs for the
|
|
|
+ first time and allow the user to elect to disable from the prompt.
|
|
|
+ - Invites: Firebase Invites is deprecated. Please refer to
|
|
|
+ https://firebase.google.com/docs/invites for details.
|
|
|
+
|
|
|
+### 5.4.4
|
|
|
+ - Overview
|
|
|
+ - Fixed bugs in iOS/Android Resolver components, Realtime Database on
|
|
|
+ mobile, and Cloud Functions on Android; fixed a general iOS bug; and fixed
|
|
|
+ issues with Unity 5.6 and Unity 2018.3 and newer.
|
|
|
+ - Changes
|
|
|
+ - General (Android): Fixed packaging of AARs in the Android Resolver when
|
|
|
+ using Unity 2018 and a recent version of Gradle.
|
|
|
+ - General: Reduced auto-resolution frequency in iOS and Android Resolvers,
|
|
|
+ speeding up builds and reducing memory footprint.
|
|
|
+ - General: Fixed an issue with version number handling in iOS and Android
|
|
|
+ Resolvers.
|
|
|
+ - General (iOS): Fixed an issue that caused apps to crash when exiting the
|
|
|
+ app.
|
|
|
+ - General: Fixed parsing of Unity 5.6 metadata.
|
|
|
+ - General: Workaround for Unity 2018.3 and newer ignoring the "Any"
|
|
|
+ platform.
|
|
|
+ - Realtime Database (mobile): Fixed an issue where certain DataSnapshots
|
|
|
+ were missing data.
|
|
|
+ - Cloud Functions (Android): Fixed an issue with error handling.
|
|
|
+ - Known Issues
|
|
|
+ - The garbage collection race condition mentioned in version 5.4.2 still
|
|
|
+ occurs in Firebase Auth, Database, Storage, and Instance ID. To work
|
|
|
+ around the issue until a fixed is released, keep a reference to the
|
|
|
+ Firebase object instance (for example, FirebaseAuth.DefaultInstance) to
|
|
|
+ prevent garbage collection.
|
|
|
+
|
|
|
+### 5.4.3
|
|
|
+ - Overview
|
|
|
+ - Bug fix for Firebase Storage on iOS.
|
|
|
+ - Changes
|
|
|
+ - Storage (iOS): Fixed an issue when downloading files with `GetBytesAsync`.
|
|
|
+
|
|
|
+### 5.4.2
|
|
|
+ - Overview
|
|
|
+ - Updated iOS and Android dependency versions, and fixed issues in the
|
|
|
+ Android Resolver, FirebaseApp, Auth on Android, Database, and Dynamic
|
|
|
+ Links on iOS.
|
|
|
+ - Changes
|
|
|
+ - General (Android): Fixed an infinite loop in Android Resolver when using
|
|
|
+ auto-resolution.
|
|
|
+ - App: Fixed a race condition causing an occasional crash when FirebaseApp
|
|
|
+ is garbage collected.
|
|
|
+ - Auth (Android): Removed an irrelevant error about the Java class
|
|
|
+ FirebaseAuthWebException.
|
|
|
+ - Database: Fixed a race condition causing an occasional crash when
|
|
|
+ FirebaseDatabase is garbage collected.
|
|
|
+ - Dynamic Links (iOS): Fixed Dynamic Links iOS when using Unity Cloud
|
|
|
+ builds.
|
|
|
+ - Known Issues
|
|
|
+ - The garbage collection race condition mentioned above still occurs in
|
|
|
+ Firebase Auth, Storage, and Instance ID. To work around the issue until a
|
|
|
+ fixed is released, keep a reference to the Firebase object instance (for
|
|
|
+ example, FirebaseAuth.DefaultInstance) to prevent garbage collection.
|
|
|
+
|
|
|
+### 5.4.1
|
|
|
+ - Overview
|
|
|
+ - Fix for Google Analytics iOS dependency.
|
|
|
+ - Changes
|
|
|
+ - Analytics (iOS): Fixed issue with Google Analytics and Google App
|
|
|
+ Measurement mismatch.
|
|
|
+
|
|
|
+### 5.4.0
|
|
|
+ - Overview
|
|
|
+ - Improved support for .NET 4.x Unity projects, exposed method to enable
|
|
|
+ Realtime Database peristence, bug fix for link shortening in
|
|
|
+ Dynamic Links.
|
|
|
+ - Changes
|
|
|
+ - General: Added plugins that are pre-configured for import into .NET 4.x
|
|
|
+ Unity projects.
|
|
|
+ - Realtime Database: Exposed method to enable persistence on mobile
|
|
|
+ platforms.
|
|
|
+ - Dynamic Links (Android): Fixed short link generation failing with
|
|
|
+ "error 8".
|
|
|
+
|
|
|
+### 5.3.1
|
|
|
+ - Overview
|
|
|
+ - Updated iOS and Android dependency versions, bug fix for Invites,
|
|
|
+ improved Android module initialization, fixed issue with Unity 2018.3
|
|
|
+ beta, added C# symbols and upgraded the Play Services Resolver.
|
|
|
+ - Changes
|
|
|
+ - General: Added symbols for all C# assemblies.
|
|
|
+ - General (Android): Improved module initialization so that the Unity SDK
|
|
|
+ does not attempt to use Android libraries unless the C# assembly is
|
|
|
+ included. For example, this allows users of the Firebase Analytics plugin
|
|
|
+ to use the `firebase-messaging` Android library without the Firebase Unity
|
|
|
+ Messaging component.
|
|
|
+ - General (Editor): Fixed loading of the Firebase.Editor.dll component in
|
|
|
+ Unity 2018.3.0b2
|
|
|
+ - General (Editor): Updated the Play Services Resolver from version 1.2.88
|
|
|
+ to 1.2.91, see the
|
|
|
+ [GitHub changelog](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md)
|
|
|
+ for details.
|
|
|
+ - General (Editor): Fixed the Android "Open in Console" button of the
|
|
|
+ Firebase window (accessible under the **Window > Firebase** menu option)
|
|
|
+ to correctly open the Firebase console in a web browser when the selected
|
|
|
+ target platform is not Android in Unity 5.6 and above.
|
|
|
+ - Invites (Android): Fixed an exception when the Android Minimum Version
|
|
|
+ code option is used on the Android.
|
|
|
+
|
|
|
+### 5.3.0
|
|
|
+ - Overview
|
|
|
+ - Fixed bugs in Database, Functions, Storage, and the Android Resolver;
|
|
|
+ changed minimum Xcode version to 9.4.1.
|
|
|
+ - Changes
|
|
|
+ - General (iOS): Minimum Xcode version is now 9.4.1.
|
|
|
+ - General (Android): Fixed an issue resolving additional types of version
|
|
|
+ conflicts in the Android Resolver.
|
|
|
+ - General (Android): Fixed a hang in Unity 5.6.
|
|
|
+ - Database (Desktop): Fixed issues in ChildListener.
|
|
|
+ - Database (Desktop): Fixed a crash related to objects being garbage
|
|
|
+ - Functions (Android): Fixed an issue when a function returns an array.
|
|
|
+ - Storage: Fixed issues when transactions are canceled in .NET 4.6.
|
|
|
+ - Known Issues
|
|
|
+ - Dynamic Links (Android): Shortening dynamic links fails with "Error 8".
|
|
|
+
|
|
|
+### 5.2.1
|
|
|
+ - Overview
|
|
|
+ - Updated Android and iOS dependency versions, and fixed bugs in App, Auth,
|
|
|
+ Database, and the Android Resolver.
|
|
|
+ - Changes
|
|
|
+ - General (Android): Fixed an issue resolving certain types of version
|
|
|
+ conflicts in the Android Resolver.
|
|
|
+ - App: Now throws an exception if any Firebase libraries are initialized
|
|
|
+ while `CheckAndFixDependenciesAsync()` is still in progress.
|
|
|
+ - Auth, Database: Fixed a race condition returning Tasks when calling
|
|
|
+ the same method twice in quick succession.
|
|
|
+ - Database (iOS/Android): Fixed a crash in DatabaseReference/Query during
|
|
|
+ garbage collection (and other times).
|
|
|
+
|
|
|
+### 5.2.0
|
|
|
+ - Overview
|
|
|
+ - Fixed bugs in Auth, changes to Functions, Messaging and Android builds.
|
|
|
+ - Changes
|
|
|
+ - Auth: Fixed per-frame allocation in the token refresh logic.
|
|
|
+ - Auth (Android): Fixed a crash in
|
|
|
+ `FirebaseUser.UpdatePhoneNumberCredentialAsync()`.
|
|
|
+ - Functions: Added a way to specify which region to run the function in.
|
|
|
+ - Messaging: Added `SubscribeAsync` and `UnsubscribeAsync`, which return
|
|
|
+ Tasks, and deprecated `Subscribe` and `Unsubscribe`.
|
|
|
+ - General (Android): Fixed a null reference in the Google Play Services
|
|
|
+ availability checker.
|
|
|
+ - General (Android): Fixed Android problems merging Android library
|
|
|
+ manifests in Unity 2018.
|
|
|
+ - General (Android): Added arm64-v8a build support.
|
|
|
+
|
|
|
+### 5.1.1
|
|
|
+ - Overview
|
|
|
+ - Updated Android and iOS dependency versions only.
|
|
|
+
|
|
|
+### 5.1.0
|
|
|
+ - Overview
|
|
|
+ - Changes to Analytics, Auth, and Database; and added Cloud Functions for
|
|
|
+ Firebase.
|
|
|
+ - Changes
|
|
|
+ - Android (General): Fixed build issues due to the broken AndroidManifest
|
|
|
+ merger in Unity 2018.x.
|
|
|
+ - Android (General): Improved compatibility with plugins that use Google
|
|
|
+ Play services versions older than 15.0.0.
|
|
|
+ - Android (General): Improved dependency resolution when the Android SDK
|
|
|
+ path is not configured.
|
|
|
+ - Analytics: Added `ResetAnalyticsData()` to clear all analytics data
|
|
|
+ for an app from the device.
|
|
|
+ - Analytics: Added `GetAnalyticsInstanceIdAsync()` which allows developers
|
|
|
+ to retrieve the current app's analytics instance ID.
|
|
|
+ - Auth: Linking a credential with a provider that has already been linked
|
|
|
+ now produces an error.
|
|
|
+ - Auth (iOS): Fixed crashes in
|
|
|
+ `FirebaseUser.LinkAndRetrieveDataWithCredential()` and
|
|
|
+ `FirebaseUser.ReauthenticateAndRetrieveData()`.
|
|
|
+ - Auth (iOS): Fixed photo URL never returning a value on iOS.
|
|
|
+ - Auth (Android): Fixed setting the profile photo URL with
|
|
|
+ `FirebaseUser.UpdateUserProfile()`.
|
|
|
+ - Database: Added support for ServerValues in SetPriority methods.
|
|
|
+ - Database (iOS / Android): Now implemented as a wrapper around Firebase iOS
|
|
|
+ and Android SDKs, to add offline support and increase reliability and
|
|
|
+ performance.
|
|
|
+ - Functions: Added support for Cloud Functions for Firebase on iOS, Android,
|
|
|
+ and desktop.
|
|
|
+
|
|
|
+### 5.0.0
|
|
|
+ - Overview
|
|
|
+ - Renamed the static libraries to include firebase in their name,
|
|
|
+ removed deprecated methods in App, Auth, and Storage,
|
|
|
+ and exposed new APIs in Dynamic Links and Invites.
|
|
|
+ - Changes
|
|
|
+ - General: Library names that previously did not mention Firebase now have
|
|
|
+ a "FirebaseCpp" prefix. For example, Auth.dll is now FirebaseCppAuth.dll.
|
|
|
+ - General (Android): Improved error handling when device is out of space.
|
|
|
+ - App: Removed deprecated method SetLogLevel.
|
|
|
+ - Auth: Removed deprecated properties PhotoUri and RefreshToken.
|
|
|
+ - Dynamic Links: Added MatchStrength to ReceivedDynamicLink, that describes
|
|
|
+ the strength of the match for the received link.
|
|
|
+ - Invites: Added MatchStrength to InvitesReceivedEventArgs, that describes
|
|
|
+ the strength of the match for the received invite.
|
|
|
+ - Storage: Deprecated StorageMetadata.DownloadUrl and
|
|
|
+ StorageMetadata.DownloadUrls.
|
|
|
+ Please use StorageReference.GetDownloadUrlAsync() instead.
|
|
|
+ - Messaging: Added an optional initialization options struct. This can be
|
|
|
+ used to suppress the prompt on iOS that requests permission to receive
|
|
|
+ notifications at start up. Permission can be requested manually using the
|
|
|
+ function `FirebaseMessaging.RequestPermissionAsync()`.
|
|
|
+
|
|
|
+### 4.5.2
|
|
|
+ - Overview
|
|
|
+ - Fixed a build issue, and bugs in FirebaseApp, Auth and Linux Desktop.
|
|
|
+ - Changes
|
|
|
+ - Common: Updated Parse .NET 4.6 forwarding DLLs to fix build issues when
|
|
|
+ using IL2CPP with the .NET 4.6 framework. The update works with IL2CPP in
|
|
|
+ Unity 2017.2 and beyond. IL2CPP builds still fail in Unity 2017.1
|
|
|
+ as the IL2CPP distribution bundled with Unity 2017.1 does not correctly
|
|
|
+ support type forwarding DLLs.
|
|
|
+ - Common: Root cert installation is now *only* performed in plugins that
|
|
|
+ use the .NET network stack (currently only the Realtime Database). This
|
|
|
+ should resolve exceptions on initialization that reference
|
|
|
+ `/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation`.
|
|
|
+ - Common (Desktop): Fixed crash when using Firebase Auth, Storage,
|
|
|
+ Realtime Database and Remote Config on Linux.
|
|
|
+ - Common (Android): Loading default AppOptions is now more robust on Android
|
|
|
+ resulting in errors reported for missing fields rather than exiting the
|
|
|
+ application with an error in the native library.
|
|
|
+ - Auth: Fixed regression in release 4.5.0 which led to an unhandled
|
|
|
+ exception on auth token refresh.
|
|
|
+ - Known Issues
|
|
|
+ - IL2CPP builds will fail in Unity 2017.1 as the IL2CPP distribution bundled
|
|
|
+ with Unity 2017.1 does not correctly support type forwarding DLLs.
|
|
|
+
|
|
|
+### 4.5.1
|
|
|
+ - Overview
|
|
|
+ - Fixed some build issues, fixed bugs in Database, Dynamic Links,
|
|
|
+ Invites, Remote Config, and Storage, and exposed new APIs in Auth on
|
|
|
+ Desktop and Analytics.
|
|
|
+ - Changes
|
|
|
+ - Auth (Desktop): Added support for accessing user metadata.
|
|
|
+ - Analytics: Added SetMinimumSessionDuration() and
|
|
|
+ SetSessionTimeoutDuration().
|
|
|
+ - Desktop: Fixed a bug when using iOS GoogleServicesInfo.plist config
|
|
|
+ settings on desktop, which prevented "play in editor" mode from loading
|
|
|
+ the correct project settings. (Only affected users who developed for iOS
|
|
|
+ and not Android, who were using Desktop).
|
|
|
+ - Dynamic Links and Invites (Android): Fixed an issue with Dynamic Links
|
|
|
+ getting lost when calling CheckAndFixDependenciesAsync.
|
|
|
+ - Messaging: Added TokenRegistrationOnInitEnabled property to enable or
|
|
|
+ disable auto-token generation.
|
|
|
+ - Remote Config: Fixed a bug causing incorrect reporting of success or
|
|
|
+ failure during a Fetch().
|
|
|
+ - Storage: Fixed a bug in Storage that was unescaping '/' characters in
|
|
|
+ URL returned by StorageReference.GetDownloadUrlAsync(). This caused an
|
|
|
+ "Invalid HTTP method/URL pair" error when attempting to download using the
|
|
|
+ URL.
|
|
|
+ - General (Android): Fixed a bug causing Unity to hang due to FirebaseApp
|
|
|
+ initializing on the wrong thread, when building in -batchmode.
|
|
|
+
|
|
|
+### 4.5.0
|
|
|
+ - Overview
|
|
|
+ - Desktop workflow support for some features, Google Play Games
|
|
|
+ authentication on Android, improved editor support, and changes to Auth,
|
|
|
+ Instance ID and Storage.
|
|
|
+ - Changes
|
|
|
+ - General: Added support for plugins within the Unity Editor context.
|
|
|
+ - Auth, Remote Config: Stub implementations have been replaced with
|
|
|
+ functional desktop implementations on Windows, OS X and Linux.
|
|
|
+ - Auth (Android): Added support for Google Play Games authentication.
|
|
|
+ - Auth, Instance ID: Fixed issues when destroying/finalizing Firebase
|
|
|
+ objects.
|
|
|
+ - Storage: Added Md5Hash to StorageMetadata.
|
|
|
+ - Storage (iOS / Android): Now implemented as wrapper around Firebase iOS
|
|
|
+ and Android SDKs, to increase reliability and performance.
|
|
|
+ - Known Issues
|
|
|
+ - On Windows and Mac OS, only 64-bit builds are supported (x86_64), not
|
|
|
+ 32-bit.
|
|
|
+
|
|
|
+### 4.4.3
|
|
|
+ - Overview
|
|
|
+ - Bug fixes in Dynamic Links, Invites, Remote Config and Storage.
|
|
|
+ - Changes
|
|
|
+ - Dynamic Links (iOS): Now fetches the invite ID when using universal links.
|
|
|
+ - Dynamic Links (iOS): Fixed crash on failure of dynamic link completion.
|
|
|
+ - Dynamic Links (iOS): Fixed an issue where some errors weren't correctly
|
|
|
+ reported.
|
|
|
+ - Invites (Editor): Fixed SendInvite never completing.
|
|
|
+ - Remote Config (iOS): Fixed an issue where some errors weren't correctly
|
|
|
+ reported.
|
|
|
+ - Storage: Fixed Metadata::content_language returning the wrong data.
|
|
|
+ - Storage (iOS): Reference paths formats are now consistent with other
|
|
|
+ platforms.
|
|
|
+ - Storage (iOS): Fixed an issue where trying to upload to a non-existent
|
|
|
+ path would not complete the Task.
|
|
|
+ - Storage (iOS): Fixed a crash when a download fails.
|
|
|
+ - Editor: Fixed a crash in the editor when using .NET 4.6 with certain
|
|
|
+ versions of Unity 2017.
|
|
|
+ - General (Android): Fixed an issue when Google Play Services was out of
|
|
|
+ date and would hang after returning from the update workflow.
|
|
|
+
|
|
|
+### 4.4.2
|
|
|
+ - Overview
|
|
|
+ - Updated Firebase iOS dependency version.
|
|
|
+ - Changes
|
|
|
+ - General (iOS): Updated Firebase iOS Cocoapod dependency version.
|
|
|
+
|
|
|
+### 4.4.1
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for .Net 4.x, Storage, Realtime Database, and Instance ID on
|
|
|
+ iOS.
|
|
|
+ - Changes
|
|
|
+ - Instance ID (iOS): GetTokenAsync no longer fails without an APNS
|
|
|
+ certificate, and no longer forces registering for notifications.
|
|
|
+ - Storage: Added support for a progress listener and cancellation
|
|
|
+ token to `GetBytesAsync`.
|
|
|
+ - Storage: Fixed an issue where the auth token was not refreshed when the
|
|
|
+ application is started.
|
|
|
+ - Realtime Database: Fixed an issue where the auth token was not refreshed
|
|
|
+ when the application is started.
|
|
|
+ - General (Android): Fixed a bug with handling transitive dependencies in
|
|
|
+ the Android Resolver, where there was a common dependency name from
|
|
|
+ different sources.
|
|
|
+ - General (Android): Fixed Android Resolver reporting non-existent
|
|
|
+ conflicts.
|
|
|
+ - General: Fixed 'get_realtimeSinceStartup' Assert in development builds.
|
|
|
+ - General: Fixed issues when using types added in .NET 4.x such as Tuple.
|
|
|
+ This requires switching to the appropriate Unity.Compat.dll when using
|
|
|
+ .NET 4.x (see Known Issues).
|
|
|
+
|
|
|
+### 4.4.0
|
|
|
+ - Overview
|
|
|
+ - Support for Instance ID, and an Auth fix.
|
|
|
+ - Changes
|
|
|
+ - Instance ID: Added Instance ID library.
|
|
|
+ - Auth: Fixed user metadata property names.
|
|
|
+
|
|
|
+### 4.3.0
|
|
|
+ - Overview
|
|
|
+ - General threading / callback and other bug fixes and new features in Auth.
|
|
|
+ - Changes
|
|
|
+ - General: Fixed some invalid calls to Unity APIs from threads.
|
|
|
+ - General (Editor): Changed Firebase settings window to work with Unity 4.x
|
|
|
+ - General (Editor): Fixed GoogleServices-Info.plist not being read in batch
|
|
|
+ mode.
|
|
|
+ - Auth: Fixed a bug due to a race condition fetching the authentication
|
|
|
+ token which could cause Database and Storage operations to hang.
|
|
|
+ - Auth: Added support for accessing user metadata.
|
|
|
+ - Remote Config (Android): Fixed a bug where remote config values retrieved
|
|
|
+ were misclassified as coming from a default config vs an active config.
|
|
|
+ - Database: Fixed hang when Time.timeScale is 0.
|
|
|
+ - Storage: Fixed hang when Time.timeScale is 0.
|
|
|
+
|
|
|
+### 4.2.1
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for Real-Time Database, Storage, API initialization in .NET 4.x,
|
|
|
+ and improvements to the iOS and Android Resolver components.
|
|
|
+ - Changes
|
|
|
+ - General (Android): Fixed Android resolution when a project path contains
|
|
|
+ apostrophes.
|
|
|
+ - General (iOS): Increased speed of iOS resolver dependency loading.
|
|
|
+ - General (Android): Removed legacy resolution method from Android Resolver.
|
|
|
+ It is now only possible to use the Gradle or Gradle prebuild resolution
|
|
|
+ methods.
|
|
|
+ - General (Android): Fixed Android Resolution issues with OpenJDK by
|
|
|
+ updating the Gradle wrapper to 4.2.1.
|
|
|
+ - General (Android): Android resolution now also uses
|
|
|
+ gradle.properties to pass parameters to Gradle in an attempt to workaround
|
|
|
+ problems with command line argument parsing on Windows 10.
|
|
|
+ - General: Fixed some invalid calls to Unity APIs from threads, when using
|
|
|
+ .NET 4.x which is added in Unity 2017.
|
|
|
+ - Database: Fixed hang in Real-Time Database when Time.timeScale is 0 in
|
|
|
+ Unity 2017.
|
|
|
+ - Storage: Fixed hang in Storage when Time.timeScale is 0 in Unity 2017.
|
|
|
+ - Storage: Fixed file download in Unity 2017.2.
|
|
|
+
|
|
|
+### 4.2.0
|
|
|
+ - Overview
|
|
|
+ - Added URL support in Messaging, improved the initialization process on
|
|
|
+ Android and fixed bugs in the iOS and Android build systems, Analytics,
|
|
|
+ Auth, Database and Messaging.
|
|
|
+ - Changes
|
|
|
+ - Messaging: Messages sent to users can now contain a link URL.
|
|
|
+ - Auth: Added more specific error codes for failed operations.
|
|
|
+ - Auth (iOS): Phone Authentication no longer requires push notifications.
|
|
|
+ When push notifications aren't available, reCAPTCHA verification is used
|
|
|
+ instead.
|
|
|
+ - Analytics (iOS): Fixed bug which prevented the user ID and user
|
|
|
+ properties being cleared.
|
|
|
+ - Database: Fixed issue where user authentication tokens are ignored if
|
|
|
+ the application uses the database API before initializing authentication.
|
|
|
+ - Messaging (Android): Fixed a bug which prevented the message ID field
|
|
|
+ being set.
|
|
|
+ - General (iOS): Fixed incorrect processing of framework modulemap files
|
|
|
+ which resulted in the wrong link flags being generated when Cocoapod
|
|
|
+ project integration is enabled.
|
|
|
+ - General (Android): Added support for Google Play services dependency
|
|
|
+ resolution when including multiple plugins (e.g AdMob, Google Play Games
|
|
|
+ services) that require different versions of Google Play services.
|
|
|
+ - General (Android): Fixed Android dependency resolution when local
|
|
|
+ project paths contain spaces.
|
|
|
+ - General (Android): Fixed race condition in Android Resolver which could
|
|
|
+ cause a hang when running auto-resolution.
|
|
|
+ - General (Android): Forced Android Gradle resolution process to not use
|
|
|
+ the Gradle daemon to improve reliability of the process.
|
|
|
+ - General (Android): Added a check for at least JDK 8 when running Android
|
|
|
+ dependency resolution.
|
|
|
+ - General: Fixed MonoPInvokeCallbackAttribute incorrectly being added to
|
|
|
+ the root namespace causing incompatibility with plugins like slua.
|
|
|
+ - Known Issues
|
|
|
+ - General (Android): Unity (not the Firebase SDK) has a bug that causes
|
|
|
+ applications to crash after running the Google Play services update on
|
|
|
+ Android 8.0 Oreo devices.
|
|
|
+
|
|
|
+### 4.1.0
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for the iOS build system, Auth, Messaging, and Remote Config.
|
|
|
+ - Changes
|
|
|
+ - General (iOS): Fixed spurious errors on initialization of FirebaseApp.
|
|
|
+ - General (iOS): Fixed iOS build with Cocoapod Project integration enabled.
|
|
|
+ This affected all iOS builds when using Unity 5.5 or below or when using
|
|
|
+ Unity Cloud Build.
|
|
|
+ - General (iOS): Fixed issue which prevented the use of Unity Cloud Build
|
|
|
+ with Unity 5.6 and above. Unity Cloud Build does not open generated
|
|
|
+ Xcode workspaces so we force Cocoapod Project integration in the
|
|
|
+ Unity Cloud Build environment.
|
|
|
+ - Auth (Android): Now throws an exception if you call GetCredential without
|
|
|
+ an Auth instance created.
|
|
|
+ - Messaging (Android): Fixed a bug resulting in FirebaseMessages not having
|
|
|
+ their MessageType field populated.
|
|
|
+ - Messaging (iOS): Fixed a race condition if a message is received before
|
|
|
+ Firebase Cloud Messaging is initialized.
|
|
|
+ - Messaging (iOS): Fixed a bug detecting whether the notification was opened
|
|
|
+ if the app was running in the background.
|
|
|
+ - Remote Config: When listing keys, the list now includes keys with defaults
|
|
|
+ set, even if they were not present in the fetched config.
|
|
|
+
|
|
|
+### 4.0.3
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for Database, Dynamic Links, Messaging, iOS SDK compatibility,
|
|
|
+ .NET 4.x compatibility.
|
|
|
+ - Changes
|
|
|
+ - General: Added support for .NET 4.x in the System.Task implementation
|
|
|
+ used by the SDK. The VersionHandler editor plugin is now used to switch
|
|
|
+ Task implementations based upon the selected .NET version.
|
|
|
+ - General: Fixed root cert installation failure if Firebase is initialized
|
|
|
+ after other network operations are performed by an application.
|
|
|
+ - General: Improved native shared library name mangling when targeting
|
|
|
+ Linux.
|
|
|
+ - General (iOS): Fixed an issue which resulted in custom options not being
|
|
|
+ applied to FirebaseApp instances.
|
|
|
+ - General (iOS): Fixed a bug which caused method implementation look ups
|
|
|
+ to fail when other iOS SDKs rename the selectors of swizzled methods.
|
|
|
+ This could result in a hang on startup when using some iOS SDKs.
|
|
|
+ - Dynamic Links (Android): Fixed task completion if short link
|
|
|
+ creation fails.
|
|
|
+ - Database: Fixed a bug that caused database connections to fail when
|
|
|
+ using the .NET 4.x framework in Unity 2017 on OSX.
|
|
|
+ - Database: Fixed a bug where large data updates could be ignored.
|
|
|
+ - Messaging (iOS): Fixed message handling when messages they are received
|
|
|
+ via the direct channel to the FCM backend (i.e not via APNS).
|
|
|
+
|
|
|
+### 4.0.2
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for Analytics, Auth, Dynamic Links, and Messaging;
|
|
|
+ added support for Android SDK 25.
|
|
|
+ - Changes
|
|
|
+ - General (Android): Fixed a manifest issue with Android SDK tools and
|
|
|
+ support library >= 25.x.
|
|
|
+ - General (Android): Fixed an issue which caused Analytics to not be
|
|
|
+ enabled in all plugins.
|
|
|
+ - General (Android): Fixed native libraries not being included in built
|
|
|
+ APKs when using the internal build system in Unity 2017.
|
|
|
+ - Analytics (Android): Fix SetCurrentScreen to work from any thread.
|
|
|
+ - Auth (iOS): Fixed user being invalidated when linking a credential fails.
|
|
|
+ - Dynamic Links: Fixed an issue which caused an app to crash or not receive
|
|
|
+ a Dynamic Link if the link is opened when the app is installed and not
|
|
|
+ running.
|
|
|
+ - Messaging (iOS): Fixed a crash when no notification event is registered.
|
|
|
+ - Messaging: Fixed token notification event occasionally being raised twice
|
|
|
+ with the same token.
|
|
|
+
|
|
|
+## 4.0.1
|
|
|
+ - Overview:
|
|
|
+ - Bug fixes for Dynamic links and Invites on iOS, the Google Play
|
|
|
+ services updater when using Cloud Messaging and Cloud Messaging on iOS.
|
|
|
+ - Changes:
|
|
|
+ - Cloud Messaging (Android): Fixed crash when updating Google Play services
|
|
|
+ in projects that include the Cloud Messaging functionality.
|
|
|
+ - Cloud Messaging (iOS): Fixed an issue where library would crash on start
|
|
|
+ up if there was no registration token.
|
|
|
+ - Dynamic Links & Invites (iOS): Fixed an issue that resulted in apps not
|
|
|
+ receiving a link when opening a link if the app is installed and not
|
|
|
+ running.
|
|
|
+
|
|
|
+## 4.0.0
|
|
|
+ - Overview
|
|
|
+ - Added support for phone number authentication, access to user metadata,
|
|
|
+ a standalone dynamic links plugin and bug fixes.
|
|
|
+ - Changes
|
|
|
+ - Auth: Added support for phone number authentication.
|
|
|
+ - Auth: Added the ability to retrieve user metadata.
|
|
|
+ - Auth: Moved token notification into a separate token change event.
|
|
|
+ - Dynamic Links: Added a standalone Unity plugin separate from Invites.
|
|
|
+ - Invites (iOS): Fixed an issue in the analytics SDK's method swizzling
|
|
|
+ which resulted in dynamic links / invites not being sent to the
|
|
|
+ application.
|
|
|
+ - Messaging (Android): Fixed a regression introduced in 3.0.3 which caused
|
|
|
+ a crash when opening up a notification when the app is running in the
|
|
|
+ background.
|
|
|
+ - Messaging (iOS): Fixed interoperation with other users of local
|
|
|
+ notifications.
|
|
|
+ - General (Android): Fixed crash in some circumstances after resolving
|
|
|
+ dependencies by updating Google Play services.
|
|
|
+ - General (Editor): Fixed iOS resolver and Jar resolver plugins getting
|
|
|
+ disabled when importing multiple Firebase, Google Play Games or AdMob
|
|
|
+ plugins into a project.
|
|
|
+ - General (iOS): Added support for Cocoapod builds that use Xcode
|
|
|
+ workspaces in Unity 5.6 and above.
|
|
|
+ - General (iOS): Fixed Cocoapod version pinning which was broken in 3.0.3
|
|
|
+ causing the SDK to pull in the most recent Firebase iOS SDK rather than
|
|
|
+ the correct version for the current Unity SDK release.
|
|
|
+
|
|
|
+## 3.0.3
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for Auth.
|
|
|
+ - Changes
|
|
|
+ - Auth: Fixed a crash caused by a stale memory reference when a
|
|
|
+ firebase::auth::Auth object is destroyed and then recreated for the same
|
|
|
+ App object.
|
|
|
+ - Auth: Fixed potential memory corruption when AuthStateListener is
|
|
|
+ destroyed.
|
|
|
+ - Auth: Fixed occasional crash in Unity editor when using Auth sign-in
|
|
|
+ methods.
|
|
|
+## 3.0.2
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for Auth, Database, Invites, Messaging, Storage, and a general
|
|
|
+ fix, plus improved compatibility with Unity 5.6 when using the GoogleVR
|
|
|
+ SDK.
|
|
|
+ - Changes
|
|
|
+ - General (Android): Fixed unhandled exception if FirebaseApp creation
|
|
|
+ fails due to an out of date Google Play services.
|
|
|
+ - General (Android): Fixed Google Play Services updater crash when clicking
|
|
|
+ outside of the dialog on Android 4.x devices.
|
|
|
+ - Auth: Fixed user being invalidated when linking a credential fails.
|
|
|
+ - Auth: Fixed an occasional crash when events are fired. This could
|
|
|
+ manifest in a crash when signing in.
|
|
|
+ - Auth: Deprecated FirebaseUser.RefreshToken.
|
|
|
+ - Database: Fixed an issue which caused the application to manually
|
|
|
+ refresh the auth token.
|
|
|
+ - Messaging: Fixed incorrectly notifying the app of a message when a
|
|
|
+ notification is received while the app is in the background and the app
|
|
|
+ is then opened by via the app icon rather than the notification.
|
|
|
+ - Invites (iOS): Fixed an issue which resulted in the app delegate method
|
|
|
+ application:openURL:sourceApplication:annotation: not being called
|
|
|
+ when linking the invites library. This caused the Facebook SDK login
|
|
|
+ flow to fail.
|
|
|
+ - Storage: Fixed a bug that prevented the construction of Metadata without
|
|
|
+ a storage reference.
|
|
|
+ - Editor (Android): Fixed referenced Android dependencies in maven
|
|
|
+ where the POM references a specific version e.g. '[1.2.3]'.
|
|
|
+ - Editor (iOS): Improved compatibility with Unity 5.6's Cocoapods support
|
|
|
+ required to use the GoogleVR SDK.
|
|
|
+ - Editor (Android): Fixed Android dependency resolution when the bundle ID
|
|
|
+ is modified.
|
|
|
+
|
|
|
+## 3.0.1
|
|
|
+ - Overview
|
|
|
+ - Fixed Google Play Services checker on Android and improved Android
|
|
|
+ build configuration checks.
|
|
|
+ - Changes
|
|
|
+ - (Android): Fixed Google Play Services checker on Android. Previously
|
|
|
+ when Google Play Services was out of date,
|
|
|
+ FirebaseApp.CheckDependencies() incorrectly returned
|
|
|
+ DependencyStatus.Available.
|
|
|
+ - Editor (Android): Added check for auto-resolution being enabled in the
|
|
|
+ Android Resolver.
|
|
|
+ If auto-resolution is disabled by the user or by another plugin
|
|
|
+ (e.g Google Play Games), the user is warned about the configuration
|
|
|
+ problem and given the opportunity to fix it.
|
|
|
+ - (Android) Fixed single architecture builds when using Gradle.
|
|
|
+ - (Android) Resolved an issue which caused the READ_PHONE_STATE
|
|
|
+ permission to be requested.
|
|
|
+
|
|
|
+## 3.0.0
|
|
|
+ - Overview
|
|
|
+ - Streamlined editor integration, build support and some bug fixes for
|
|
|
+ Auth, Database, Messaging, Invites and Storage.
|
|
|
+ - Changes
|
|
|
+ - Added link.xml files to allow byte stripping to be enabled.
|
|
|
+ - Fixed issues with Android builds when targeting a single ABI.
|
|
|
+ - Auth: Fixed race condition when accessing user properties.
|
|
|
+ - Auth: Added SetCurrentScreen() method.
|
|
|
+ - Database: Resolved issue where large queries resulted in empty results.
|
|
|
+ - Database: Fixed an issue which prevented saving boolean values.
|
|
|
+ - Mesaging: Fixed issue with initialization on iOS that caused problems
|
|
|
+ with other SDKs.
|
|
|
+ - Invites: Fixed issue with initialization on iOS that caused problems
|
|
|
+ with other SDKs.
|
|
|
+ - Storage: Fixed a bug which prevented download URLs from containing
|
|
|
+ slashes.
|
|
|
+ - Storage: Fixed a bug on iOS which caused networking to fail when the
|
|
|
+ full .NET 2.0 is used.
|
|
|
+ - Editor: Added process of cleaning stale / moved files when upgrading
|
|
|
+ to a newer plugin version.
|
|
|
+ - Editor: Automated Cocoapod tool installation and improved Pod tool
|
|
|
+ detection when using RVM. This enables iOS projects to build with
|
|
|
+ Unity Cloud Build.
|
|
|
+ - Editor: Added support for pods that reference static libraries.
|
|
|
+ - Editor: Bundle ID selection dialog for iOS and Android is now displayed
|
|
|
+ when the project bundle ID doesn't match the Firebase configuration.
|
|
|
+ - Editor: Added experimental support for building with Proguard stripping
|
|
|
+ enabled.
|
|
|
+ - Editor: Fixed Android package (AAR) synchronization when the project
|
|
|
+ bundle ID is modified.
|
|
|
+ - Editor: Fixed clean up of stale AAR dependencies when users change
|
|
|
+ Android SDK versions.
|
|
|
+ - Editor: Android Jar Resolver now remembers - for the editor session -
|
|
|
+ which AARs to keep when new AARs are available compared to what is
|
|
|
+ included in a project.
|
|
|
+ - Editor: Added support for projects that use Google Play Services at
|
|
|
+ different versions.
|
|
|
+ - Editor: Fixed minor issue with the Firebase window not being repainted as
|
|
|
+ Firebase configuration files are added to or removed from a project.
|
|
|
+ - Desktop: Added fake - but valid - JWT in the Authentication mock.
|
|
|
+
|
|
|
+
|
|
|
+## 1.1.2
|
|
|
+ - Overview
|
|
|
+ - Fix for a major bug causing Auth to hang, as well as other bug fixes.
|
|
|
+ - Changes
|
|
|
+ - Auth: Fixed a potential deadlock when running callbacks registered via
|
|
|
+ Task.ContinueWith()
|
|
|
+ - Auth: (Android) Fixed an error in `Firebase.Auth.FirebaseUser.PhotoUrl`.
|
|
|
+ - Messaging: (iOS) Removed hard dependency on Xcode 8.
|
|
|
+ - Messaging: (Android) Fixed an issue where the application would receive an
|
|
|
+ empty message on startup.
|
|
|
+
|
|
|
+## 1.1.1
|
|
|
+ - Overview
|
|
|
+ - Bug fixes for the editor plugin, Firebase Authentication, Messaging,
|
|
|
+ Invites, Real-Time Database and Storage.
|
|
|
+ - Changes
|
|
|
+ - Fixed an issue in the editor plugin that caused an exception to be
|
|
|
+ thrown when the project bundle ID didn't match a bundle ID in the Android
|
|
|
+ configuration file (google-services.json).
|
|
|
+ - Fixed a bug in the editor plugin that caused a stack overflow when
|
|
|
+ multiple iOS configuration files (GoogleServices-Info.plist) are
|
|
|
+ present in a project.
|
|
|
+ - Auth: (Android) Fixed an issue that caused a Task to never complete
|
|
|
+ when signing in while a user is already signed in.
|
|
|
+ - Auth: Renamed the Auth.UserProfile.ProtoUri property to
|
|
|
+ Auth.UserProfile.ProtoUrl in order to be consistent with the other URL
|
|
|
+ properties across the SDK.
|
|
|
+ - Messaging / Invites: Fixed an issue with method swizzling that caused
|
|
|
+ some of the application's UIApplicationDelegate methods to not be called.
|
|
|
+ - Storage: The Storage plugin was using a Unity API that is only
|
|
|
+ present in Unity 5.4. We have modified the component so that it is now
|
|
|
+ backwards compatible with previous versions of Unity.
|
|
|
+ - Real-Time Database: Fixed an issue that prevented saving floating point
|
|
|
+ values.
|
|
|
+
|
|
|
+## 1.1.0
|
|
|
+ - Overview
|
|
|
+ - Added support for Firebase Storage and bug fixes.
|
|
|
+ - Changes
|
|
|
+ - Added support for Firebase Storage.
|
|
|
+ - Fixed crash in Firebase Analytics when logging arrays of parameters.
|
|
|
+ - Fixed crash in Firebase Messaging when receiving messages with empty
|
|
|
+ payloads on Android.
|
|
|
+ - Fixed random hang when initializing Firebase Messaging on iOS.
|
|
|
+ - Fixed topic subscriptions in Firebase Messaging.
|
|
|
+ - Fixed an issue that resulted in a missing app icon when using Firebase
|
|
|
+ Messaging on Android.
|
|
|
+ - Fixed exception in error message construction when FirebaseApp
|
|
|
+ initialization fails.
|
|
|
+ - Fixed reporting of null events in the Firebase Realtime Database.
|
|
|
+ - Fixed unsubscribe for complex queries in the Firebase Realtime Database.
|
|
|
+ - Fixed service account authentication in the Firebase Realtime Database.
|
|
|
+ - Fixed Firebase.Database.Unity being stripped from iOS builds.
|
|
|
+ - Fixed support for building with Firebase plugins in Microsoft
|
|
|
+ Visual Studio.
|
|
|
+ - Fixed scene transitions causing event routing to break across all
|
|
|
+ components.
|
|
|
+ - Changed editor plugins for Firebase Authentication and Invites to
|
|
|
+ return success for all operations instead of raising exceptions.
|
|
|
+ - Changed editor plugin to read JAVA_HOME from the Unity editor
|
|
|
+ preferences.
|
|
|
+ - Changed editor plugin to scan all google-services.json and
|
|
|
+ GoogleService-Info.plist files in the project and select the config file
|
|
|
+ matching the project's current bundle ID.
|
|
|
+ - Improved the performance of AAR / JAR resolution when the Android config
|
|
|
+ is selected and auto-resolution is enabled.
|
|
|
+ - Improved error messages in the editor plugin.
|
|
|
+ - Known Issues
|
|
|
+ - Proguard is not integrated into Android builds. We have distributed
|
|
|
+ proguard files that can be manually integrated into Android builds
|
|
|
+ within AAR files matching the following pattern in each
|
|
|
+ Unity package:
|
|
|
+ `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
|
|
|
+ - Incompatible AARs are not resolved correctly when building for Android.
|
|
|
+ This can require manual intervention when using multiple plugins
|
|
|
+ (e.g Firebase + AdMob + Google Play Games). A workaround is documented
|
|
|
+ on the
|
|
|
+ [AdMob Unity plugin issue tracker](https://github.com/googleads/googleads-mobile-unity/issues/314).
|
|
|
+
|
|
|
+## 1.0.1
|
|
|
+ - Overview
|
|
|
+ - Bug fixes.
|
|
|
+ - Changes
|
|
|
+ - Fixed Realtime Database restricted access from the Unity Editor on
|
|
|
+ Windows.
|
|
|
+ - Fixed load and build errors when iOS support is not installed.
|
|
|
+ - Fixed an issue that prevented the creation of multiple FirebaseApp
|
|
|
+ instances and customization of the default instance on iOS.
|
|
|
+ - Removed all dependencies on Python for Android resource generation on
|
|
|
+ Windows.
|
|
|
+ - Fixed an issue with pod tool discovery when the Ruby Gem binary directory
|
|
|
+ is modified from the default location.
|
|
|
+ - Fixed problems when building for Android with the IL2CPP scripting
|
|
|
+ backend.
|
|
|
+ - Known Issues
|
|
|
+ - Proguard is not integrated into Android builds. We have distributed
|
|
|
+ proguard files that can be manually integrated into Android builds
|
|
|
+ within AAR files matching the following pattern in each
|
|
|
+ Unity package:
|
|
|
+ `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
|
|
|
+
|
|
|
+## 1.0.0
|
|
|
+ - Overview
|
|
|
+ - First public release with support for Firebase Analytics,
|
|
|
+ Authentication, Real-time Database, Invites, Dynamic Links and
|
|
|
+ Remote Config.
|
|
|
+ See our
|
|
|
+ [setup guide](https://firebase.google.com/docs/unity/setup) to
|
|
|
+ get started.
|
|
|
+ - Known Issues
|
|
|
+ - Proguard is not integrated into Android builds. We have distributed
|
|
|
+ proguard files that can be manually integrated into Android builds
|
|
|
+ within AAR files matching the following pattern in each
|
|
|
+ Unity package:
|
|
|
+ `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
|