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README.md

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+# Firebase Unity UPM
+
+| Field | Value |
+|-------|-------|
+| Package | `com.google.firebase.app` |
+| Version | `13.2.0` |
+| Updated At | `2025-09-23 09:58:57` |
+| URL | https://dl.google.com/games/registry/unity/com.google.firebase.app/com.google.firebase.app-13.2.0.tgz |

+ 1 - 0
VERSION

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+13.2.0

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+Firebase Unity SDK
+==================
+
+The Firebase Unity SDK provides Unity packages for the following Firebase
+features on *iOS*, *tvOS* and *Android*.
+
+| Feature                             | Unity Package                     |
+|:-----------------------------------:|:---------------------------------:|
+| Firebase AI Logic                   | FirebaseAI.unitypackage           |
+| Firebase Analytics                  | FirebaseAnalytics.unitypackage    |
+| Firebase App Check                  | FirebaseAppCheck.unitypackage     |
+| Firebase Authentication             | FirebaseAuth.unitypackage         |
+| Firebase Crashlytics                | FirebaseCrashlytics.unitypackage  |
+| Cloud Firestore                     | FirebaseFirestore.unitypackage    |
+| Firebase Functions                  | FirebaseFunctions.unitypackage    |
+| Firebase Installations              | FirebaseInstallations.unitypackage|
+| Firebase Messaging                  | FirebaseMessaging.unitypackage    |
+| Firebase Realtime Database          | FirebaseDatabase.unitypackage     |
+| Firebase Remote Config              | FirebaseRemoteConfig.unitypackage |
+| Firebase Storage                    | FirebaseStorage.unitypackage      |
+
+The SDK provides .NET 4.x compatible packages
+
+## Desktop Workflow Implementations
+
+The Firebase Unity SDK includes desktop workflow support for the following
+Firebase features, enabling their use in the Unity editor and in standalone
+desktop builds on Windows, OS X, and Linux:
+
+| Feature                            | Unity Package                     |
+|:----------------------------------:|:---------------------------------:|
+| Firebase AI Logic                  | FirebaseAI.unitypackage           |
+| Firebase Authentication            | FirebaseAuth.unitypackage         |
+| Firebase App Check                 | FirebaseAppCheck.unitypackage     |
+| Firebase Realtime Database*        | FirebaseDatabase.unitypackage     |
+| Cloud Firestore                    | FirebaseFirestore.unitypackage    |
+| Firebase Functions                 | FirebaseFunctions.unitypackage    |
+| Firebase Remote Config             | FirebaseRemoteConfig.unitypackage |
+| Firebase Storage                   | FirebaseStorage.unitypackage      |
+
+(* See Known Issues in the Release Notes below.)
+
+This is a Beta feature, and is intended for workflow use only during the
+development of your app, not for publicly shipping code.
+
+## Stub Implementations
+
+Stub (non-functional) implementations of the remaining libraries are provided
+for convenience when building for Windows, OS X, and Linux, so that you don't
+need to conditionally compile code when also targeting the desktop.
+
+## AdMob
+
+The AdMob Unity plugin is distributed separately and is available from the
+[AdMob Get Started](https://firebase.google.com/docs/admob/unity/start) guide.
+
+## Platform Notes
+
+### iOS Method Swizzling
+
+On iOS, some application events (such as opening URLs and receiving
+notifications) require your application delegate to implement specific methods.
+For example, receiving a notification may require your application delegate to
+implement `application:didReceiveRemoteNotification:`. Because each iOS
+application has its own app delegate, Firebase uses _method swizzling_, which
+allows the replacement of one method with another, to attach its own handlers in
+addition to any you may have implemented.
+
+The Firebase Cloud Messaging library needs to attach
+handlers to the application delegate using method swizzling. If you are using
+these libraries, at load time, Firebase will typically identify your `AppDelegate`
+class and swizzle the required methods onto it.
+
+#### Specifying Your AppDelegate Class Directly (iOS)
+
+For a more direct approach, or if you encounter issues with the default
+method swizzling, you can explicitly tell Firebase which class is your
+application's `AppDelegate`. To do this, add the `FirebaseAppDelegateClassName`
+key to your app's `Info.plist` file:
+
+*   **Key:** `FirebaseAppDelegateClassName`
+*   **Type:** `String`
+*   **Value:** Your AppDelegate's class name (e.g., `MyCustomAppDelegate`)
+
+**Example `Info.plist` entry:**
+```xml
+<key>FirebaseAppDelegateClassName</key>
+<string>MyCustomAppDelegate</string>
+```
+
+If this key is provided with a valid class name, Firebase will use that class
+directly for its AppDelegate-related interactions. If the key is not present,
+is invalid, or the class is not found, Firebase will use its standard method
+swizzling approach.
+
+Setup
+-----
+
+You need to follow the
+[SDK setup instructions](https://firebase.google.com/docs/unity/setup).
+Each Firebase package requires configuration in the
+[Firebase Console](https://firebase.google.com/console).  If you fail to
+configure your project your app's initialization will fail.
+
+Support
+-------
+
+[Firebase Support](http://firebase.google.com/support/)
+
+Release Notes
+-------------
+### 13.2.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 13.1.0.
+    - General (Android): Update to Firebase Android BoM version 34.2.0.
+    - General (iOS): Update to Firebase Cocoapods version 12.2.0.
+    - Firebase AI: Add support for receiving Thought summaries when
+      generating content.
+    - Firebase AI: Remove `LiveGenerationConfig.CandidateCount`, since the
+      connection fails silently when it is set.
+
+### 13.1.0
+-   Changes
+    - Firebase AI: Add support for Developer API backend to LiveSessions.
+
+### 13.0.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 13.0.0.
+    - General (Android): Update to Firebase Android BoM version 34.0.0.
+    - General (iOS): Update to Firebase Cocoapods version 12.0.0.
+    - General (iOS, tvOS): Minimum iOS and tvOS deployment target is now 15.0.
+    - General: Minimum supported editor version is now Unity 2021.
+    - Analytics: Removed deprecated `FirebaseAnalytics.ParameterGroupId`
+      and `Parameter.Dispose` methods.
+    - Auth: Removed deprecated `FirebaseUser.UpdateEmailAsync`.
+    - Dynamic Links: Removed the Dynamic Links SDK. See the [support
+      documentation](https://firebase.google.com/support/dynamic-links-faq)
+      for more information.
+    - Firebase AI: Add support for image generation via Imagen. For more info, see
+      https://firebase.google.com/docs/ai-logic/generate-images-imagen
+    - Firebase AI: Add support for Grounding with Google Search.
+    - Firebase AI: Add support for defining a Thinking budget.
+    - Firebase AI: Deprecated `CountTokensResponse.TotalBillableCharacters`, use
+      `CountTokensResponse.TotalTokens` instead.
+    - Firebase AI: Changed public field types for ReadOnlyMemory<byte> to byte[],
+      and IEnumerable to IReadOnlyList.
+    - Messaging: Removed deprecated `FirebaseMessage.Dispose`,
+      `FirebaseNotification.Dispose`, and `MessagingOptions.Dispose` methods.
+
+### 12.10.1
+-   Changes
+    - General (iOS): Change AppDelegate swizzling logic to not use `objc_copyClassList`,
+      which was causing a slow startup, and crashes on iOS 15.
+      ([#1268](https://github.com/firebase/firebase-unity-sdk/issues/1268)).
+    - General (iOS): Added an option to explicitly specify your app's `AppDelegate` class
+      name via the `FirebaseAppDelegateClassName` key in `Info.plist`. This
+      provides a more direct way for Firebase to interact with your specified
+      AppDelegate. See "Platform Notes > iOS Method Swizzling >
+      Specifying Your AppDelegate Class Directly (iOS)" for details.
+
+### 12.10.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 12.8.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.14.0.
+    - General (iOS, tvOS, Desktop): iOS, tvOS, and macOS SDKs are now built using Xcode 16.2.
+    - General (Android): Fix a crash with 16 KB page sizes.
+      ([#1259](https://github.com/firebase/firebase-unity-sdk/issues/1259)).
+    - Messaging (Android): Fix issue with `SubscribeAsync` task not completing when
+      a cached token is available.
+      ([#1245](https://github.com/firebase/firebase-unity-sdk/issues/1245)).
+    - Messaging (Android): Fix issue with missing theme causing a crash on Unity 6.
+      ([#1229](https://github.com/firebase/firebase-unity-sdk/issues/1229))
+
+### 12.9.0
+-   Changes
+    - General: Update to EDM4U version 1.2.186.
+    - General: Fixed issue of Firebase Editor on Windows requiring iOS.
+    - Firebase AI: Initial release of Firebase AI Logic, with support
+      for Android, iOS, and desktop platforms.
+      For more info, see https://firebase.google.com/docs/vertex-ai
+
+### 12.8.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 12.7.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.10.0.
+    - General (Android): Update to Firebase Android BoM version 33.11.0.
+
+### 12.7.0
+- Changes
+    - General (iOS): Update to Firebase Cocoapods version 11.9.0.
+    - General (Android): Update to Firebase Android BoM version 33.10.0.
+    - Crashlytics: Fix a problem with on-demand fatals blocking audio playback.
+
+### 12.6.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.6.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.8.1.
+    - General (Android): Update to Firebase Android BoM version 33.9.0.
+    - General: Update to EDM4U version 1.2.185.
+    - General (Android): Support 16 KB page sizes, needed by Android 15.
+      For more info, see https://developer.android.com/guide/practices/page-sizes
+
+### 12.5.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.5.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.6.0.
+    - General (Android): Update to Firebase Android BoM version 33.7.0.
+
+### 12.4.1
+- Changes
+    - General: Remove unresolved SWIG string symbols.
+      ([#1139](https://github.com/firebase/firebase-unity-sdk/issues/1139)).
+
+### 12.4.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.4.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.4.2.
+    - General (Android): Update to Firebase Android BoM version 33.5.1.
+    - General (Android): Reduced minSdkVersion back to 23.
+    - Analytics: Add support for Parameters of Lists of Dictionaries, needed
+      by some events such as ViewCart.
+      ([#1056](https://github.com/firebase/firebase-unity-sdk/issues/1056)).
+    - Analytics: Renamed ParameterGroupId to ParameterGroupID, to be
+      consistent with other similarly named variables. ParameterGroupId
+      is considered deprecated, and will be removed in the future.
+    - Analytics: Deprecated the Dispose functions, as they are no longer
+      necessary for cleaning up memory.
+    - Auth (Android): Setting PhotoUrl to empty string or null with
+      UpdateUserProfile clears the field, making it consistent with the
+      other platforms.
+      ([#1112](https://github.com/firebase/firebase-unity-sdk/issues/1112)).
+
+### 12.3.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.3.0.
+    - General (Android): Update to Firebase Android BoM version 33.3.0.
+    - General (Android): Updated the minSdkVersion to 24.
+    - General (iOS): Update to Firebase Cocoapods version 11.2.0.
+    - General: Update to EDM4U version 1.2.183.
+    - Messaging (Android): Fixed issue with TokenReceived not being called
+      when the application has a cached token from a previous run.
+      https://github.com/firebase/quickstart-unity/issues/1088.
+    - Remote Config: Fixed ConfigInfo fields to default to 0 when
+      not throttled or having previous fetch data.
+      ([#1058](https://github.com/firebase/firebase-unity-sdk/issues/1058)).
+
+### 12.2.1
+- Changes
+    - Messaging: Fixed a crash when opening a push notification.
+      ([#1091](https://github.com/firebase/firebase-unity-sdk/issues/1091)).
+
+### 12.2.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.2.0.
+    - General (Android): Update to Firebase Android BoM version 33.1.2.
+    - General (iOS): Update to Firebase Cocoapods version 11.0.0.
+    - General: Update to EDM4U version 1.2.182.
+    - Messaging: Deprecated the Dispose functions, as they are no longer
+      necessary for cleaning up memory.
+
+### 12.1.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.1.0.
+    - General (Android): Update to Firebase Android BoM version 33.1.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.28.1.
+    - General: Update to EDM4U version 1.2.181.
+    - Analytics (iOS): Add support for
+      `InitiateOnDeviceConversionMeasurementWithHashedEmailAddress` and
+      `InitiateOnDeviceConversionMeasurementWithHashedPhoneNumber`.
+    - Messaging (Android): Fixed a potential race condition on receiving
+      messages after cleanup.
+      ([#1030](https://github.com/firebase/firebase-unity-sdk/issues/1030)).
+    - Messaging (iOS): Fixed an issue with notifications being lost if they
+      were received before Firebase Messaging was initialized.
+      ([#377](https://github.com/firebase/firebase-unity-sdk/issues/377)).
+
+### 12.0.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.0.0.
+    - General (Android): Update to Firebase Android BoM version 33.0.0.
+    - General (Android): Updated minSdkVersion to 23, and targetSdkVersion
+      and compileSdkVersion to 34.
+    - General (iOS): Update to Firebase Cocoapods version 10.25.0.
+    - General (iOS): Minimum iOS deployment target is now 13.0.
+    - General: Minimum supported editor version is now Unity 2020.
+    - Auth: Remove deprecated calls involving `SignInResult`, most of
+      which were appended with `_DEPRECATED`.
+    - Remote Config: Remove deprecated `ConfigSettings.MinimumFetchInternalInMilliseconds`,
+      use `ConfigSettings.MinimumFetchIntervalInMilliseconds` instead.
+
+### 11.9.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.10.0.
+    - General (Android): Update to Firebase Android BoM version 32.8.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.24.0.
+    - App Check: Fix potential crash when fetching a token.
+      ([#877](https://github.com/firebase/firebase-unity-sdk/issues/877)).
+    - Storage (Desktop): Removed 5-minute timeout for uploads and downloads.
+      ([#968](https://github.com/firebase/firebase-unity-sdk/issues/968)).
+
+### 11.8.1
+- Changes
+    - Firestore (iOS): Fix undefined absl symbols error.
+      ([#974](https://github.com/firebase/firebase-unity-sdk/issues/974))
+
+### 11.8.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.9.0.
+    - General (Android): Update to Firebase Android BoM version 32.7.4.
+    - General (iOS): Update to Firebase Cocoapods version 10.22.0.
+    - General (Android): Improve how property tag logic handles Unity 2022+.
+    - Auth: Add FirebaseUser.SendEmailVerificationBeforeUpdatingEmailAsync,
+      a new method to verify and change the User's email.
+    - Auth: Deprecate the older method of updating emails, UpdateEmail.
+    - Dynamic Links: The Dynamic Links SDK is now deprecated. See the [support
+      documentation](https://firebase.google.com/support/dynamic-links-faq)
+      for more information.
+
+### 11.7.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.8.0.
+    - General (Android): Update to Firebase Android BoM version 32.7.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.20.0.
+    - Analytics: Updated the consent management API to include new consent
+      signals.
+    - Auth: Fix a bug where an anonymous account can't be linked with
+      email password credential. For background, see [Email Enumeration
+      Protection](https://cloud.google.com/identity-platform/docs/admin/email-enumeration-protection)
+
+### 11.6.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.6.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.16.0.
+    - App Check: Fixed a crash when there are errors creating a provider.
+      ([#877](https://github.com/firebase/firebase-unity-sdk/issues/877))
+
+### 11.5.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.5.0.
+    - General (Android): Update to Firebase Android BoM version 32.3.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.15.0.
+    - General (Android): Made dynamic code files read only to comply with new
+      Android 14 security requirements. This fixes a crash at API level 34+.
+    - Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithPhoneNumber
+      function to facilitate the [on-device conversion
+      measurement](https://support.google.com/google-ads/answer/12119136) API.
+
+### 11.4.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.4.0.
+    - General (Android): Update to Firebase Android BoM version 32.2.2.
+    - General (iOS): Update to Firebase Cocoapods version 10.13.0.
+    - General (iOS): 32-bit iOS builds (i386 and armv7) are no longer supported.
+    - Auth: Fixed a potential crash with holding onto FirebaseUser objects
+      after the AuthResult has been disposed.
+
+### 11.3.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.3.0.
+    - General (Android): Update to Firebase Android BoM version 32.2.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.12.0.
+    - General (Desktop): Fixed an error loading google-services.json and
+      google-services-desktop.json from paths with international characters on
+      Windows.
+    - Auth (Android): Fixed an issue where VerifyPhoneNumber's internal builder
+      failed to create PhoneAuthOptions with certain compiler settings.
+    - Auth (iOS): Fixed an issue where functions that return AuthResult were not
+      including updated credentials when encountering errors.
+    - Firestore (Android) Fix the intermittent global references exhaustion
+      crash when working with documents with a large number of keys and/or large
+      map and/or array fields.
+      ([#569](https://github.com/firebase/firebase-unity-sdk/issues/569)).
+    - Remote Config (Desktop): Additional fix for handling of non-English time
+      zone names on Windows.
+
+### 11.2.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.2.0.
+    - General (Android): Update Firebase Android BoM dependencies to v32.1.1.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.11.0.
+    - Remote Config (Desktop): Fixed numeric conversion when the system
+      language's number format uses commas as decimal points.
+    - Remote Config (Desktop): Fixed handling of time zones on Windows when the
+      time zone name in the current system language contains an accented
+      character or apostrophe.
+
+### 11.1.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.1.0.
+    - General (Android): Update Firebase Android BoM dependencies to v32.1.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.10.0.
+    - General (Android): Fix for deadlock within JniResultCallback, commonly seen
+      within Messaging, but affecting other products as well.
+    - General: Fix an [issue](https://github.com/firebase/firebase-unity-sdk/issues/726)
+      where AppCheck bundles were unintentionally included in App in the tgz.
+    - Auth: Fix a [crash](https://github.com/firebase/firebase-unity-sdk/issues/733)
+      that could occur when referencing CurrentUser.
+    - Auth: Remove internal methods.
+    - Database/Firestore (Desktop): Fixed a crash on Windows when the user's home
+      directory contains non-ANSI characters (Unicode above U+00FF).
+    - Storage (Desktop): Fixed a crash on Windows when uploading files from a path
+      containing non-ANSI characters (Unicode above U+00FF).
+    - Firestore: Add multi-database support. ([#738](https://github.com/firebase/firebase-unity-sdk/pull/738)).
+
+### 11.0.0
+- Changes
+    - App Check: Adds support for Firebase App Check on Android, iOS, tvOS,
+      and desktop platforms. To learn more, see
+      https://firebase.google.com/docs/app-check
+    - Messaging: Remove deprecated calls `Send`, `Subscribe`, and `Unsubscribe`.
+    - Remote Config (Android/iOS): Added support for real-time config updates. Use the new
+      `OnConfigUpdateListener` API to get real-time updates. Existing
+      `FetchAsync` and `ActivateAsync` APIs aren't affected by this change.
+      To learn more, see
+      [Get started with Firebase Remote Config](https://firebase.google.com/docs/remote-config/get-started?platform=unity#add-real-time-listener).
+    - Auth: Deprecated a number of methods, appending `_DEPRECATED` to some of
+      their names. This is a breaking change; you must either modify your code
+      to refer to the `_DEPRECATED` methods, or switch to the new methods, which
+      have new return types `AuthResult` (rather than `SignInResult`). The
+      deprecated methods will be removed in the *next* major release of the
+      Firebase Unity SDK. *(Note: do not mix and match using the old
+      and new methods or undefined behavior may result.)*
+    - Firestore: Added `Query.Count()`, which fetches the number of documents in
+      the result set without actually downloading the documents
+      ([#659](https://github.com/firebase/firebase-unity-sdk/pull/659)).
+
+### 10.7.0
+- Changes
+    - General: Update to Firebase C++ SDK version 10.7.0.
+    - General (Android): Update Firebase Android BoM dependencies to v31.3.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.7.0.
+    - Messaging (Android): Generate the custom MessagingUnityPlayerActivity
+      as a Java file instead of precompiling it. This is to better support
+      changes with the UnityPlayerActivity, and GameActivity options, in
+      the Unity 2023 editor.
+
+### 10.6.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.2.3.
+    - General (iOS): Update to Firebase Cocoapods version 10.6.0.
+
+### 10.5.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.2.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.5.0.
+
+### 10.4.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.2.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.4.0.
+    - Firebase introduces Unity SDK support for tvOS, for Analytics,
+      Authentication, Crashlytics, Database, Firestore, Cloud Functions,
+      Installations, Messaging, Remote Config and Storage.
+    - Analytics: Added `SetConsent()` and `GetSessionIdAsync()` APIs.
+    - Crashlytics: Added `ReportUncaughtExceptionsAsFatal` property and `LogExceptionAsFatal` API.
+
+### 10.3.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.1.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.3.0.
+    - Remote Config: Added `ConfigSettings.MinimumFetchIntervalInMilliseconds`,
+      which should be used instead of `MinimumFetchInternalInMilliseconds`. The
+      old one is considered deprecated, and will be removed with the next major release.
+
+### 10.2.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.1.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.2.0.
+
+### 10.1.1
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.0.3.
+    - Crashlytics (Android): Fixed an [issue](https://github.com/firebase/firebase-android-sdk/issues/4313)
+      preventing native crashes from being reported for Android API 29+.
+
+### 10.1.0
+- Changes
+    - General: Update to Firebase C++ SDK version 10.1.0.
+    - General (Android): Update to Firebase Android BoM version 31.0.2.
+    - General (iOS): Update to Firebase Cocoapods version 10.1.0.
+    - Crashlytics (Android): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/1116)
+      with symbols being stripped when using the tgz package.
+    - Firestore (Android): Reduce the number of JNI global references consumed
+      when creating or updating documents
+      ([#1111](https://github.com/firebase/firebase-cpp-sdk/pull/1111)).
+
+### 10.0.1
+- Changes
+    - Crashlytics (Android): Fixed a critical [issue](https://github.com/firebase/firebase-android-sdk/issues/4223)
+      that was causing background crashes in specific cases.
+
+### 10.0.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v10.0.0.
+    - General (Android): Update Firebase Android BoM dependencies to v31.0.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.0.0.
+    - General: Minimum supported editor version is now Unity 2019.
+    - General: Removed dependency on Parse Tasks.
+    - Auth (Android/iOS): Deprecate `PhoneAuthProvider.MaxTimeoutMs`. The actual
+      range is determined by the underlying SDK, ex. [PhoneAuthOptions.Builder in Android SDK](https://firebase.google.com/docs/reference/android/com/google/firebase/auth/PhoneAuthOptions.Builder).
+    - Remote Config: Improve performance when setting default parameters
+      with long strings.
+
+### 9.6.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v9.6.0.
+    - General (Android): Update Firebase Android BoM dependencies to v30.5.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v9.6.0.
+
+### 9.5.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v9.5.0.
+    - Crashlytics: Fix #218 that Firebase editor tool not loading when iOS
+      build support is not installed.
+
+### 9.4.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v9.4.0.
+
+### 9.3.0
+- Changes
+    - General (Android, Linux): Fixed a concurrency bug where waiting for an
+      event with a timeout could occasionally return prematurely, as if the
+      timeout had occurred
+      ([#1021](https://github.com/firebase/firebase-cpp-sdk/pull/1021)).
+
+### 9.2.0
+- Changes
+    - Crashlytics: Fix requiring user code to reference Crashlytics when using il2cpp.
+    - Firestore: Added `TransactionOptions` to control how many times a
+      transaction will retry commits before failing
+      ([#318](https://github.com/firebase/firebase-unity-sdk/pull/318)).
+    - Database (Desktop): If the app data directory doesn't exist, create it.
+      This fixes an issue with disk persistence on Linux.
+    - Messaging (Android): Make sure all the resources are closed in
+      `RegistrationIntentService`.
+      ([#973](https://github.com/firebase/firebase-cpp-sdk/issues/973)).
+
+### 9.1.0
+- Changes
+    - General: Added a missing namespace to the Google.MiniJson.dll.
+    - General (iOS): Fix an issue with bitcode not being enabled correctly.
+    - Functions: Add a new method `GetHttpsCallableFromURL`, to create callables
+      with URLs other than cloudfunctions.net.
+    - Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithEmail function to facilitate the
+      [on-device conversion measurement](https://support.google.com/google-ads/answer/12119136) API.
+
+### 9.0.0
+- Changes
+    - General: Minimum supported editor version is now Unity 2018.
+    - General (Editor, macOS): Add support for Apple Silicon chips.
+    - General (iOS): Firebase Unity on iOS is now built using Xcode 13.3.1.
+    - General (iOS): Fixed crash when running on iPhoneOS 12 and older.
+    - Analytics: Removed deprecated event names and parameters.
+    - Crashlytics (Android): Fixed a bug with missing symbols when enabling
+      minification via proguard.
+    - Messaging (Android): Fixed a bug with duplicate symbols when also
+      using Functions.
+    - Realtime Database (Desktop): Fixed a bug handling server timestamps
+      on 32-bit CPUs.
+    - Storage (Desktop): Set Content-Type HTTP header when uploading with
+      custom metadata.
+
+### 8.10.1
+- Changes
+    - General (Android): Fix an issue when building with mainTemplate.gradle.
+
+### 8.10.0
+- Changes
+    - General (Editor, macOS): Fix an issue when finding "python" executable.
+    - General : Firebase Unity SDK starts to build using Unity 2019,
+      and releases from git repo.
+
+### 8.9.0
+- Changes
+    - General (Editor, macOS): Support non-default "python" executable names,
+      common in newer macOS versions.
+    - General (iOS): Fixed additional issues on iOS 15 caused by early
+      initialization of Firebase iOS SDK.
+    - Remote Config: Fixed default FetchAsync() timeout being too high.
+    - Storage (Desktop): Added retry logic to PutFileAsync, GetFileAsync, and
+      other operations.
+
+### 8.8.1
+- Changes
+    - General (iOS): Fixed additional issues on iOS 15 caused by early
+      initialization of Firebase iOS SDK.
+
+### 8.8.0
+- Changes
+    - General (iOS): Another possible fix for an intermittent crash on iOS 15
+      caused by constructing C++ objects during Objective-C's `+load` method.
+    - Storage: Added a method to access the url of a storage instance.
+    - Crashlytics (Android): Updated internal Crashpad version to commit
+      `281ba7`. With this change, disabling tagged pointers is no longer
+      required, so the following can be removed from your manifest's
+      application tag: `android:allowNativeHeapPointerTagging=false`.
+    - Crashlytics (Android): Improved runtime efficiency of the
+      [`SetCustomKey` functions](/docs/crashlytics/customize-crash-reports?platform=unity#add-keys),
+      significantly reducing the number objects created and disk writes when
+      keys are updated frequently.
+    - Remote Config: Fixed an issue where the TimeSpan field of FetchDataAsync
+      was being used incorrectly.
+
+### 8.7.0:
+- Changes
+    - General (iOS): Fixed an intermittent crash on iOS 15 caused by
+      constructing C++ objects during Objective-C's `+load` method.
+      ([#706](https://github.com/firebase/firebase-cpp-sdk/pull/706))
+      ([#783](https://github.com/firebase/firebase-cpp-sdk/pull/783))
+    - Crashlytics (Android): Fixed a bug that prevented some Crashlytics session
+      files from being removed after the session ended. All session-specific
+      files are now properly cleaned up.
+      ([#737](https://github.com/firebase/firebase-cpp-sdk/issues/737))
+
+### 8.6.2:
+-   Changes
+    - Messaging (Android): Clean up callbacks on termination, to possibly fix
+      ANR issues in CheckAndFixDependenciesAsync
+      ([#1160](https://github.com/firebase/quickstart-unity/issues/1160)).
+
+### 8.6.1:
+-   Changes
+    - Crashlytics (Android): Updated the pinned dependency to fix a missing
+      method error
+      ([#1177](https://github.com/firebase/quickstart-unity/issues/1177)).
+
+### 8.6.0:
+-   Changes
+    - General (Android): Minimum SDK version is now 19.
+    - General: Variant double type now supports 64-bit while saving to json.
+      ([#1133](https://github.com/firebase/quickstart-unity/issues/1133)).
+    - Firestore: Released to general availability for Android and iOS (desktop
+      support remains in beta).
+    - Firestore (iOS): Fixed intermittent crashes and empty results when
+      retrieving the contents of a document.
+      ([#1171](https://github.com/firebase/quickstart-unity/issues/1171)).
+    - Firestore (iOS): Fixed intermittent "start after" query filters failing
+      to have any effects on the queries.
+    - Firestore (iOS): Fixed intermittent cases where specifying
+      ServerTimestampBehavior.Previous would return empty values instead of the
+      previous values.
+    - Crashlytics: Improved crash reporting for Unity Android apps using the
+      IL2CPP scripting backend. To display symbolicated IL2CPP stack traces in
+      the Crashlytics console, Android customers will need to upload symbol
+      files for their builds. See the [Getting Started with Crashlytics Unity]
+      (https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
+      Guide for more details.
+    - Messaging (Android): Fixed crash resulting in ANR on termination.
+      ([#1151](https://github.com/firebase/quickstart-unity/issues/1151)).
+
+### 8.5.0:
+-   Changes
+    - General (iOS): iOS SDKs are now built using Xcode 13.0.0.
+    - Firestore: Fixed an issue where the `Equals()` and `GetHashCode()` methods
+      of `DocumentSnapshot` would sometimes be inconsistent
+      ([#8647](https://github.com/firebase/firebase-ios-sdk/pull/8647)).
+
+### 8.4.0:
+-   Changes
+    - General: Added support for Android x86 64.
+    - Firestore: Improved the efficiency of progress callbacks in
+      `LoadBundleAsync()`.
+    - Firestore: Fixed crashes in Unity Editor on Linux caused by C++ exceptions
+      failing to be converted to C# exceptions.
+    - Firestore: Fixed intermittent hangs on Android when exceptions are thrown
+      by callbacks.
+    - Firestore: Fixed a crash on Android when `DocumentReference.Set()` was
+      invoked with an invalid `documentData` value (e.g. an int).
+    - Firestore: Fixed race conditions in the instance caching, terminate, and
+      disposal logic of `FirebaseFirestore`.
+
+### 8.3.0:
+-   Changes
+    - Firestore: Simplified the API for modifying the settings of a
+      `FirebaseFirestore` instance. This is a backwards-incompatible change and
+      requires updates to code that sets `FirebaseFirestore.Settings`.
+    - Firestore: Changed an argument to `Query.WhereNotIn()` from `List` to
+      `IEnumerable`, to be consistent with `Query.WhereIn()`.
+    - Messaging (Android): Fixes an issue with receiving tokens when
+      initializing the app.
+
+### 8.2.0:
+-   Changes
+    - Firestore: Removed `Equals` and `GetHashCode` methods from `Query`,
+      `QuerySnapshot`, and `DocumentSnapshot` classes. These methods were
+      unimplemented, and we plan to add proper support for them in a future
+      release.
+    - Crashlytics: Upload UnityFramework symbols in addition to the main app
+      dSYM file to improve symbolication
+      ([#673](https://github.com/firebase/quickstart-unity/issues/673)).
+    - Messaging: Fixed a duplicate class error when building an application
+      which also uses Firebase Functions.
+
+### 8.1.0:
+-   Changes
+    - Database: Fixed a crash around using DataSnapshots within Coroutines
+      ([#635](https://github.com/firebase/quickstart-unity/issues/635)).
+    - Firestore: Implemented `IDisposable` for `ListenerRegistration`
+      ([#746](https://github.com/firebase/quickstart-unity/issues/746)).
+    - Firestore: Added `null` and empty string argument checks to all
+      public methods, which now throw exceptions instead of crashing
+      ([#1053](https://github.com/firebase/quickstart-unity/issues/1053)).
+    - Firestore: Fixed Android crash due to missing QueryEventListener class
+      ([#1080](https://github.com/firebase/quickstart-unity/issues/1080)).
+    - Firestore: Added support for Firestore Bundles via
+      `FirebaseFirestore.LoadBundleAsync()` and
+      `FirebaseFirestore.GetNamedQueryAsync()`. Bundles contain pre-packaged
+      data produced with the Firestore Server SDKs and can be used to populate
+      Firestore's cache without reading documents from the backend.
+
+### 8.0.0:
+-   Breaking Changes
+    - Instance Id: Removed support for the previously-deprecated Instance ID
+      SDK.
+    - Remote Config: The previously-deprecated class
+      `FirebaseRemoteConfigDeprecated` and the property
+      `ConfigSettings.IsDeveloperMode` have been removed.
+-   Changes
+    - Firestore: Internal assertions will now trigger C# exceptions (possible
+      exception types are `ArgumentException`, `InvalidOperationException` and
+      `FirestoreException` with `ErrorCode` set to `Internal`). These exceptions
+      are not meant to be caught -- rather, they are to help with debugging and
+      to avoid crashing the Unity editor instance.
+      *Important*: on iOS, you would need to change two settings on the exported
+      XCode project for this feature to work properly. Open `Build Settings` and
+      make sure that `Enable C++ Exceptions` and `Enable C++ Runtime Types`
+      settings are set to `Yes` for _all_ of the following: the `Unity-iPhone`
+      scheme, the `UnityFramework` scheme (for Unity versions 2019.3 and above)
+      _and_ the `Unity-iPhone` project. If you're doing incremental iOS builds
+      (i.e., if you use `Append` instead of `Replace` when doing the build),
+      these settings will persist between rebuilds, so you would only have to do
+      this once per project.
+    - Firestore: Fix `RunTransactionAsync()` to roll back the transaction if
+      the task returned from the given callback faults
+      ([#1042](https://github.com/firebase/quickstart-unity/issues/1042)).
+
+### 7.2.0:
+-   Changes
+    - Database: Fixed a potential crash that can occur as a result of a race
+      condition when adding, removing and deleting `ValueListener`s or
+      `ChildListener`s rapidly.
+    - Database: Fixed a crash when setting large values on Windows and Mac
+      systems ([#517](https://github.com/firebase/quickstart-unity/issues/517)].
+    - FCM (Android): Fixed triggering of callback handlers for background
+      notifications. Using `enqueueWork` instead of `startService`.
+    - Crashlytics: Added new Unity-specific metadata to help diagnose tricky
+      crashes around specific hardware setups.
+
+
+### 7.1.0:
+-   Breaking Changes
+    - Remote Config: Changed `FirebaseRemoteConfig` to be an instanced class,
+      with new APIs to better manage fetching config data. The old static
+      methods are now deprecated, and can be accessed in the new class
+      `FirebaseRemoteConfigDeprecated`.
+    - Remote Config: `ConfigSettings.IsDeveloperMode` is now obsolete and does
+      nothing. `ConfigSettings.MinimumFetchInternalInMilliseconds` should be
+      adjusted instead.
+-   Changes
+    - General: Add GoogleServices-Info.plist to `Unity-iPhone` target in
+      Unity 2019.3+.
+    - Firestore: Fixed partial updates in `UpdateAsync()` with
+      `FieldValue.Delete`
+      ([#882](https://github.com/firebase/quickstart-unity/issues/882)).
+    - Firestore: Fixed `DocumentSnapshot.ToDictionary()` on non-existent
+      documents when running on Android
+      ([#887](https://github.com/firebase/quickstart-unity/issues/887)).
+    - Firestore: Fixed crash setting FirebaseFirestore.LogLevel on Android
+      before any instances have been created
+      ([#888](https://github.com/firebase/quickstart-unity/issues/888)).
+    - Auth: Fixed a flaky crash when accessing the result from the task returned
+      by `FetchProvidersForEmailAsync`.
+    - Auth: You can now specify a language for emails and text messages sent
+      from your apps using UseAppLanguage() or setting the
+      FirebaseAuth.LanguageCode property.
+    - Messaging (Android): Using `enqueueWork` instead of `startService`.
+      Fixes bug where we lost messages with data payloads received when app
+      is in background.
+      ([#877](https://github.com/firebase/quickstart-unity/issues/877)
+    - Remote Config: Fixed numeric value conversion `ConfigValue.DoubleValue`
+      and `ConfigValue.LongValue` to be locale independent.
+    - Installations: Fixed pod version to 7.5.0.
+
+### 7.0.1:
+-   Changes
+    - Remote Config (Android): Fixed the crash bug introduced in 7.0.0.
+
+### 7.0.0:
+-   Changes
+    - General (iOS): iOS SDKs are now built using Xcode 11.7.
+    - App (Editor): Remove deprecated service account APIs.
+    - App: Remove `FirebaseApp.CheckDependencies()` API.
+    - Analytics: Remove deprecated SetMinimumSessionDuration call.
+    - Installations: Added Installations SDK. See [Documentations](http://firebase.google.com/docs/reference/unity/namespace/firebase/installations) for
+      details.
+    - Instance Id: Marked Instance Id as deprecated.
+    - Messaging: Added getToken, deleteToken apis.
+    - Messaging: Removed deprecated Send() function.
+    - Storage: Remove deprecated `DownloadUrl` and `DownloadUrls` properties in
+      `StorageMetadata`.
+    - Messaging: raw_data has been changed from a std::string to a byte array.
+    - Dynamic Links: Remove deprecated `DynamicLinkComponents.DynamicLinkDomain`
+      . Please use `DynamicLinkComponents.DomainUriPrefix` instead.
+    - Dynamic Links (Android): Bump up Android library version and remove
+      dependency to GMS app invite.
+    - Firestore: Added support for `WhereNotEqualTo` and `WhereNotIn` queries.
+    - Firestore: Added new internal HTTP headers to the gRPC connection.
+    - Firestore: Fixed a Unity Editor hang on Windows when restarting an app
+      after listening to a query, document, or snapshots in sync
+      ([#845](https://github.com/firebase/quickstart-unity/issues/845)).
+    - Firestore: Added support for `FirebaseFirestoreSettings.CacheSizeBytes`.
+    - Firestore: Fixed an intermittent crash in the Unity Editor when the app is
+      restarted while a transaction is in progress
+      ([#783](https://github.com/firebase/quickstart-unity/issues/783)).
+    - Firestore: Fixed a crash when writing to a document after having been
+      offline for long enough that the auth token expired
+      ([#872](https://github.com/firebase/quickstart-unity/issues/872)).
+
+### 6.16.1:
+-   Changes
+    - General (Android): Fixes regression in 6.16.0 about Android build error
+      "Program type already present: com.google.firebase.unity.BuildConfig" when
+      make Android build with Crashlytics SDK in Unity 2019 and below.
+    - General: Significantly reduced the filesize of the Linux libraries.
+    - Database (Desktop): Added a function to create directories recursively
+      for persistent storage that fixes segfaults.
+
+### 6.16.0:
+-   Changes
+    - General: Prevent Firebase SDK from causing GC in every frame.
+    - General (Editor): Improved the performance of Firebase Editor tools by
+      delay initialization when condition met and improve asset searching.
+    - General: Deprecate Firebase.Unity.Editor.FirebaseEditorExtensions. Most of
+      the functions is noop now and will be removed soon.
+    - General: **Breaking Change** Remove deprecated functions
+      `FirebaseApp.SetEditorAuthUserId()` and
+      `FirebaseApp.GetEditorAuthUserId()` in order to improve performance.
+    - General: (Android) Fixed that FirebaseApp failed to create for builds
+      created by Unity 2020+ due to google-services.json not found. All Firebase
+      Android resource files are moved to directories with `androidlib`
+      extension.
+    - General: (Android) Remove android:minSdkVersion from AndroidManifest.xml
+      under `Assets/Plugins/Android/Firebase` which is causing build error in
+      Unity 2020.
+    - Database (Desktop): Enabled offline persistence.
+    - Firestore: Fixed FirebaseFirestore.LogLevel for some log levels.
+    - Firestore: Added `Error.None` as a synonym for `Error.Ok`, which is more
+      consistent with other Firebase Unity APIs.
+    - auth.SWIG: Fix typo (across).
+    - Firestore: Fixed leaked memory in FirebaseFirestore C# objects.
+    - Crashlytics: Fixed an issue on iOS where the Crashlytics Run Script would fail to get added on versions of Unity 2018 and below [#5569](https://github.com/firebase/firebase-ios-sdk/issues/5569)
+    - Crashlytics: (Android) Fixed crashes for builds created by Unity 2020+ due
+      to build ID is missing. Generated Crashlytics Android resource files are
+      moved to `Plugins/Android/FirebaseCrashlytics.androidlib`.
+    - Firestore: Fixed `CollectionReference.AddAsync()` to propagate errors.
+    - Firestore: Changed async tasks to fault with `FirestoreException`.
+    - Firestore: Renamed the `Error` enum to `FirestoreError`.
+    - Messaging (Android): Updated library to be compatible with Android O,
+      which should resolve a IllegalStateException that could occur under
+      certain conditions.
+    - Messaging: Deprecated the `Send` function.
+    - Firestore: Added meaningful error messages to the exceptions with which
+      `ListenerRegistration.ListenerTask` tasks fault.
+
+### 6.15.2
+  - Overview
+  - Changes
+    - Firestore (iOS): Fixed the missing Dispose symbol by updating to the
+      correct Cocoapod version.
+
+### 6.15.1
+  - Overview
+  - Changes
+    - Firestore: Significantly improved stability when reentering play mode,
+      addressing [this issue](https://github.com/firebase/quickstart-unity/issues/638).
+    - Firestore: Fixed memory leaks that could cause a global reference table
+      overflow on Android, addressing [this
+      issue](https://github.com/firebase/quickstart-unity/issues/627).
+    - Fixed an issue that warns about Future handle not released properly.
+    - Firestore: Added the `ListenerRegistration.ListenerTask` property which
+      facilitates discovering an error that causes the listener stream to stop.
+    - Fixed an issue that cause Editor crash on the second time click play.
+
+### 6.15.0
+  - Overview
+    - Replaced legacy Fabric Crashlytics Android and iOS SDKs with updated
+      Firebase Crashlytics SDKs.
+    - Reduce editor freeze when play mode starts.
+  - Changes
+    - Crashlytics (Android and iOS): Updated with the Firebase Crashlytics
+      Android & iOS SDKs, which now use Firebase-specific endpoints rather than
+      the deprecated Fabric endpoints. Crashlytics C# APIs have not changed.
+    - Crashlytics (Editor): Removed UI for managing Fabric API keys, which are
+      no longer required. Migrated Fabric apps will automatically use the Google
+      App Id as defined in the `GoogleServicesInfo.plist` and
+      `google-services.json` files.
+    - Crashlytics (Editor): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/652)
+      that occurs when Crashlytics is imported using the Unity Package Manager.
+    - Crashlytics: Added `[assembly: Preserve]` attribute to
+      Firebase.Crashlytics namespace, to prevent stripping of Crashlytics code
+      by the UnityLinker.
+    - Firestore: Fixed several serialization issues on iOS.
+    - Firestore: Added `WaitForPendingWritesAsync` method which allows users to
+      wait on a task that completes when all pending writes are acknowledged
+      by the firestore backend.
+    - Firestore: Added `TerminateAsync` method which terminates the instance,
+      releasing any held resources.
+    - Firestore: Added `ClearPersistenceAsync` method which clears the
+      persistent cache, allowing unit/integration tests to be more isolated.
+    - Firestore: Added `Query.LimitToLast(int n)`, which returns the last
+      `n` documents as the result.
+    - Firestore: Added support for changing Firestore settings.
+    - Test Lab: Experimental release of Test Lab is now available on all
+      supported platforms.
+    - Firestore: Removed the `DocumentReference.ListenerDelegate` and
+      `Query.ListenerDelegate` delegates. These were intended to be
+      internal-only types.
+    - General: Reduce editor freeze when play mode starts by not running
+      XcodeProjectPatcher, GeneratedXmlFromGoogleServices and
+      AndroidManifestPatcher if the editor is in play mode or about to start
+      play mode.
+    - Messaging: (Android) Using the MessagingUnityPlayerActivity will no longer
+      interfere with Unity's built-in handling of deep links.
+
+### 6.14.1
+  - Changes
+    - Auth: Added a new method: Firebase.Auth.Credential.IsValid().
+    - Auth: Added Firebase.Auth.FirebaseAccountLinkException which may be thrown
+      by LinkAndRetrieveDataWithCredentialAsync. The exception includes a
+      Firebase.Auth.UserInfo object which may contain additional information
+      about the user's account.
+    - Auth (iOS): Added Firebase.Auth.UserInfo.UpdatedCredential. This
+      credential may be valid in FirebaseAccountLinkExceptions indicating that
+      the credential may be used to sign into Firebase as the Apple-linked user.
+
+### 6.14.0
+  - Changes
+    - Firestore: `Firestore.LoggingEnabled` is replaced by `Firestore.LogLevel`
+      for consistency with other Firebase Unity APIs. The getter for this
+      property has been removed.
+    - Crashlytics (iOS): Removes references to UIWebView APIs to prevent App
+      Store rejections.
+
+### 6.13.0
+  - Changes
+    - General: Update asset labels so that External Dependency Manager works
+      even if files in Firebase SDK are moved.
+    - Firestore: Added `Query.WhereArrayContains()` query operator to find
+      documents where an array field contains a specific element.
+    - Firestore: Added `FieldValue.ArrayUnion()` and `FieldValue.ArrayRemove()`
+      to atomically add and remove elements from an array field in a document.
+    - Firestore: Added `Query.WhereIn()` and `Query.WhereArrayContainsAny()`
+      query operators. `Query.WhereIn()` finds documents where a specified
+      field’s value is IN a specified array. `Query.WhereArrayContainsAny()`
+      finds documents where a specified field is an array and contains ANY
+      element of a specified array.
+    - Firestore: Fixed QuerySnapshot.GetEnumerator() to not throw an
+      InvalidCastException.
+
+### 6.12.0
+  - Overview
+    - Added experimental support for Cloud Firestore SDK.
+  - Changes
+    - Firestore: Experimental release of Firestore is now available on all
+      supported platforms.
+
+### 6.11.0
+  - Overview
+    - Updated dependencies, changed minimum Xcode, and fixed an issue in
+      Database handling Auth token revocation.
+  - Changes
+    - General (Editor): Added FirebaseAuth manifest file to
+      FirebaseDatabase.unitypackage and FirebaseStorage.unitypackage for better
+      package management through Play Services Resolver.
+    - General (iOS): Minimum Xcode version is now 10.3.
+    - General: When creating a FirebaseApp, the ProjectId from the default
+      FirebaseApp is used if one is not provided.
+    - Database (Desktop): Fixed that database stops reconnecting to server after
+      the auth token is revoked.
+
+### 6.10.0
+  - Overview
+    - Auth bug fixes and resource generation improvements.
+  - Changes
+    - Auth (iOS): Enabled the method OAuthProvider.GetCredential. This method
+      takes a nonce parameter as required by Apple Sign-in.
+    - Auth (Desktop): Fixed a deadlock that could cause the Unity Editor to
+      freeze when disposing FirebaseAuth.
+    - Editor: Python 3 compatibility for resource generation script and added
+      a fallback to use the Python interpreter on Windows 7/8.
+    - Editor: Removed debug logging when the resource generator script is
+      executed.
+
+### 6.9.0
+  - Overview
+    - Updated dependencies, added support for Apple Sign-in to Auth,
+      support for signing-in using a 3rd party web providers and
+      configuration of BigQuery export in Messaging, fixed a Crashlytics
+      build reporting bug with Python 3 and fixed core editor plugin loading
+      issue on Windows.
+  - Changes
+    - Auth: Added API for invoking FirebaseAuth.SignInWithProvider and User
+      FirebaseUser.LinkWithProvider and FirebaseUser.ReauthenticateWithProvider
+      for sign in with third party auth providers.
+    - Auth: Added constant ProviderId strings to the provider classes.
+    - Auth (iOS): Added support for linking Apple Sign-in credentials.
+    - Crashlytics: Fixed build event reporting when Python 3 is installed on
+      Mac or Linux machines.
+    - Messaging (Android): Added the option to enable or disable message
+      delivery metrics export to BigQuery. This functionality is currently only
+      available on Android. Stubs are provided on iOS for cross platform
+      compatibility.
+    - Editor: Fixed core editor plugin so that it loads without the iOS Unity
+      extension installed on Windows.
+
+### 6.8.1
+  - Overview
+     - Fixed Crashlytics and core editor plugin.
+  - Changes
+    - Crashlytics (Editor): Fixed Crashlytics editor plugin so that it loads
+      without the iOS Unity extension installed.
+    - Editor: Fixed core editor plugin so that it loads without the iOS Unity
+      extension installed.
+
+### 6.8.0
+  - Overview
+    - Updated dependencies and fixed resource generation issue with python3.
+  - Changes
+    - Editor: Fixed an issue where resource generation from
+      google-services.json or GoogleService-Info.plist would fail if python3
+      was used to execute the resource generation script.
+
+### 6.7.0
+  - Overview
+    - Updated dependencies, fixed issues in Analytics, Database, Dynamic Links,
+      Crashlytics, and Storage.
+  - Changes
+    - Storage (iOS/Android): Fixed an issue where
+      FirebaseStorage.GetReferenceFromUrl would return an invalid
+      StorageReference.
+    - Dynamic Links: Fixed an issue where removing delegate from
+      DynamicLinks.DynamicLinkReceived does not stop the delegate from being
+      called.
+    - Database: Fixed an issue causing timestamps to not be populated correctly
+      when using DatabaseReference.UpdateChildren().
+    - Database (Desktop): Fixed an issue preventing listener events from being
+      triggered after DatabaseReference.UpdateChildren() is called.
+    - Database (Desktop): Functions that take string parameters will now
+      fail gracefully if passed a null pointer.
+    - Database (Desktop): Fixed an issue that could result in an incorrect
+      snapshot being passed to listeners under specific circumstances.
+    - Database (Desktop): Fixed an issue causing
+      DatabaseReference.RunTransaction() to fail due to datastale when the
+      location previously stored a list with more than 10 items or a dictionary
+      with integer keys.
+    - Crashlytics: Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/493)
+      on iOS with Unity 2019.3 beta where the plugin fails to create a XCode run
+      script to upload symbols.
+    - Analytics (iOS): Fixed the racy behavior of
+      `FirebaseAnalytics.GetAnalyticsInstanceId()` after calling
+      `FirebaseAnalytics.ResetAnalyticsData()`.
+
+### 6.6.0
+  - Overview
+    - Updated dependencies, fixed issues in Auth & Database.
+  - Changes
+    - Auth (Desktop): Fixed not loading provider list from cached user data.
+    - Database (Desktop): Fixed a crash that could occur when trying to keep a
+      location in the database synced when you do not have permission.
+    - Database (Desktop): Queries on locations in the database with query rules
+      now function properly, instead of always returning "Permission denied".
+    - Database (Desktop): Fixed the map-to-vector conversion when firing events
+      that have maps containing enitrely integer keys.
+
+### 6.5.0
+  - Overview
+    - Updated dependencies, improved logging for Auth and Database, and fixed
+      the freeze in the editor.
+  - Changes
+    - General: The instance of FirebaseApp, FirebaseAuth, FirebaseDatabase,
+      FirebaseFunctions, FirebaseInstanceId and FirebaseStorage will be kept
+      alive after creation until explicitly disposed.
+    - Auth (Linux): Improved error logging if libsecret (required for login
+      persistence) is not installed on Linux.
+    - Database: The database now supports setting the log level independently of
+      the system level logger.
+    - Auth/Database (Desktop): Fixed the freeze when playing in the editor for
+      the more than once or when closing the editor, when keeping a static
+      reference to either FirebaseAuth or FirebaseDatabase instances.
+
+### 6.4.0
+  - Overview
+    - Updated dependencies, improved error handling in the iOS build logic,
+      improved error handling with deleted objects, fixed an issue with Auth
+      persistence, and fixed a crash in Database.
+  - Changes
+    - General: Added more underlying null checks when accessing objects that can
+      potentially be deleted, throwing exceptions instead of crashing.
+    - General (iOS): Handle malformed Info.plist files when patching Xcode
+      projects.
+    - Auth (Desktop): Fixed an issue with updated user info not being persisted.
+    - Database (Desktop): Fixed a crash with saving a ServerTimestamp during
+      a transaction.
+
+### 6.3.0
+  - Overview
+    - Auth (iOS): Fixed an exception in Firebase.AuthVerifyPhoneNumber.
+  - Changes
+    - General (Editor): Fixed spurious errors about missing google-services.json
+      file.
+    - General (iOS/Android): Fixed a bug that allows custom FirebaseApp
+      instances to be created after the app has been restarted
+    - Auth (Desktop): Changed destruction behavior. Instead of waiting for all
+      async operations to finish, now Auth will cancel all async operations and
+      quit. For callbacks that are already running, this will protect against
+      cases where auth instances might not exist anymore.
+    - Auth (iOS): Fixed an exception in PhoneAuthProvider.verifyPhoneNumber.
+    - Auth (iOS): Stopped Auth from hanging on destruction if any local tasks
+      remain in scope.
+    - Database (Desktop): Fixed an issue that could cause a crash when updating
+      the descendant of a location with a listener attached.
+
+### 6.2.2
+  - Overview
+    - Bug fixes.
+  - Changes
+    - General (Editor): Worked around regression in Unity 2019.2 and 2019.3
+      which caused DllNotFoundException.
+    - General (Editor, macOS): Add support for macOS 10.11.x.
+    - Auth (Editor): After loading a persisted user data, ensure token is
+      not expired.
+    - Auth (desktop): Ensure Database, Storage and Functions do not use an
+      expired token after it's loaded from persistent storage.
+    - Database (Editor): Fixed a crash when calling UpdateChildrenAsync.
+    - Database (Editor): Deprecated service account authentication.
+    - Database (Editor): Fixed DatabaseReference.RunTransaction() sending
+      invalid data to the server which causes error message "Error on
+      incoming message" and freeze.
+  - Known Issues
+    - Database/Storage/Functions may fail to send authentication token to server
+      if FirebaseAuth is garbage-collected. If you are unable to access to
+      the server due to "Permission Denied", please try to keep FirebaseAuth
+      alive.
+
+### 6.2.1
+  - Overview
+    - Fixed Crashlytics on Android not working correctly.
+  - Changes
+    - Crashlytics (Android): Fixed an issue causing Crashlytics to believe it
+      was shut down, blocking all functionality.
+
+### 6.2.0
+  - Overview
+    - Moved Realtime Database to a C++ implementation on desktop, added support
+      for custom domains to Dynamic Links, and fixed issues in Database,
+      Instance ID, and Crashlytics.
+  - Changes
+    - General (Editor): Fixed an issue that could cause errors when trying to
+      read a google-services.json file with unicode characters in its path.
+    - General (Editor, iOS): Added support for patching Xcode projects in
+      Unity 2019.3+.
+    - General: Fixed a race that could lead to a crash when gabarge collecting
+      FirebaseApp objects.
+    - General: Updated Play Services Resolver from 1.2.116 to 1.2.121
+      For more information, see [this document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12121---jun-27-2019).
+      Added support for the [Jetpack Jetifier](https://developer.android.com/studio/command-line/jetifier)
+      , this allows the use of legacy Android support libraries with the latest
+      release of Google Play Services that uses AndroidX.
+    - Crashlytics (Android): Fixed a crash when logging large call stacks.
+    - Crashlytics (Android): Fixed a crash in exception logging when the
+      application is shutting down.
+    - Instance ID (Android): Fixed a crash when destroying InstanceID objects.
+    - Instance ID: Fixed a crash if multiple Instance ID objects are created and
+      destroyed quickly.
+    - Dynamic Links: Added support for custom domains.
+    - Database (Editor): Moved Realtime Database to a C++ implementation on
+      desktop to improve reliability across different Unity versions.
+    - Database (Editor): Moved transaction callbacks to the main thread to
+      mirror Android and iOS.
+    - Database: Added a way to configure log verbosity of Realtime Database
+      instances.
+
+### 6.1.1
+  - Overview
+    - Fixed an issue when generating Firebase config files on Windows.
+  - Changes
+    - General (Editor): Fixed an issue when generating Firebase config files on
+      Windows.
+    - General (Editor): Upgraded Play Services Resolver to from 1.2.115 to
+      1.2.116. For more information see [this
+      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---jun-7-2019).
+
+### 6.1.0
+  - Overview
+    - Added Auth credential persistence on Desktop, fixed and cleaned up some
+      documentation, converted testapps to use ContinueOnMainThread(), fixed
+      issues in Auth and Database, and added additional information to
+      Messaging notifications.
+  - Changes
+    - General (Editor): Removed Firebase Invites documentation from the
+      in-editor documentation.
+    - General (Editor): Fixed an issue with resource generation when Firebase
+      plugin files have been moved from their default locations.
+    - General (iOS): Fixed an issue where connections via NSURLSession
+      (used internally by the iOS SDK) can be prematurely closed by the client
+      if NSAppTransportSecurity is set to YES in the Info.plist and
+      NSAllowsArbitraryLoadsInWebContent is not set. This can be fixed by
+      setting NSAllowsArbitraryLoadsInWebContent  to the same value as
+      NSAppTransportSecurity.
+    - General (Editor): Upgraded Play Services Resolver to from 1.2.109 to
+      1.2.115. For more information see [this
+      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---may-28-2019).
+    - Auth (Desktop): User's credentials will now persist between sessions.  See
+      the [documentation](http://firebase.google.com/docs/auth/unity/manage-users#persist_a_users_credential)
+      for more information.
+    - Auth (Desktop): As part of the above change, if you access CurrentUser
+      immediately after creating the FirebaseAuth instance, it will block until
+      the saved user's state is finished loading.
+    - Auth (Desktop): Fixed an issue where Database/Functions/Storage might not
+      use the latest auth token immediately after sign-in.
+    - Auth (Android): Fixed an issue where an error code could get reported
+      incorrectly on Android.
+    - Crashlytics, Functions: Fixed an issue that could cause a crash during
+      shutdown due to the destruction order of plugins being nondeterministic.
+    - Database (iOS): Fixed a race condition that could cause a crash
+      when cleaning up database listeners on iOS.
+    - Database (iOS): Fixed an issue where long (64-bit) values could get
+      written to the database incorrectly (truncated to 32-bits) on 32-bit
+      devices.
+    - Messaging (Android): Added channel_id to Messaging notifications.
+
+### 6.0.0
+  - Overview
+    - Released
+      [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
+      as generally available (GA); added Task.ContinueWithOnMainThread(); fixed
+      issues in the Android Resolver, iOS Resolver, Auth, Database, Messaging,
+      and Remote Config; removed Firebase Invites, removed deprecated methods in
+      Firebase Remote Config, and deprecated a method in Firebase Analytics.
+  - Changes
+    - Updated [Firebase
+      iOS](https://firebase.google.com/support/release-notes/ios#6.0.0) and
+      [Firebase
+      Android](https://firebase.google.com/support/release-notes/ios#2019-05-07)
+      dependencies.
+    - Crashlytics (iOS/Android): [Crashlytics for
+      Unity](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
+      is now generally available (GA). Get the next evolution with BigQuery
+      exports, Jira integration, and more. To migrate from Fabric Crashlytics
+      for Unity to Firebase Crashlytics, follow the [migration
+      guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
+    - Added an extension method, `Task.ContinueWithOnMainThread()`, which
+      forces the continuation of asynchronous operations to occur in the Unity
+      main thread rather than in a background thread.
+    - General: Upgraded Play Services Resolver to from 1.2.104 to 1.2.109. For
+      more information see [this
+      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12109---may-6-2019).
+    - General (Android): Added support for Android SDK installed directly in
+      Unity 2019.
+    - General (iOS): Fixed issues generating projects without using Cocoapods.
+    - Database (iOS/Android): Fixed an issue where integrating the SDK greatly
+      increased the size of your app.
+    - Database: Fixed exception handling during listener events.
+    - Remote Config: Fixed an issue parsing boolean values.
+    - Auth (Desktop): Fixed a crash when attempting to call Game Center
+      authentication methods from the Unity editor.
+    - Messaging (iOS/Android): Fix an issue where Subscribe and Unsubscribe
+      never returned if the API was configured not to receive a registration
+      token.
+    - Invites: Removed Firebase Invites, as it is no longer supported.
+    - Remote Config: Removed functions using config namespaces.
+    - Analytics: Deprecated SetMinimumSessionDuration.
+
+### 5.7.0
+  - Overview
+    - Fixed an issue with escape characters in Auth, deprecated functions
+      in Remote Config, and fixed an issue in the Android Resolver.
+  - Changes
+    - Auth: Fixed UserProfile.PhotoUrl removing percent encoded characters when
+      being set.
+    - Remote Config: Config namespaces are now deprecated. You'll need to switch
+      to methods that use the default namespace.
+    - General (Android): Fixed an exception on resolution in some versions of
+      Unity 2017.4 by changing how Android ABI selection is handled.
+
+### 5.6.1
+  - Overview
+    - Fixed race condition on iOS SDK startup and fixed some issues in the
+      Android Resolver.
+  - Changes
+    - General (iOS): Updated to the latest iOS SDK to fix a crash on
+      firebase::App creation caused by a race condition.  The crash could occur
+      when accessing the [FIRApp firebaseUserAgent] property of the iOS FIRApp.
+    - General (Android): Fixed Java version check in Android resolver when using
+      Java SE 12 and above.
+    - General (Android): Whitelisted Unity 2017.4 and above for ARM64 builds.
+      Previously required ARM64 libraries would be stripped from all Unity 2017
+      builds resulting in a DllNotFoundException.
+
+### 5.6.0
+  - Overview
+    - Added Game Center sign-in to Auth and fixed intermittent crashes due to
+      garbage collection.
+  - Changes
+    - Auth (iOS): Added Game Center authentication.
+    - General: Fixed intermittent crashes caused when multiple native objects
+      were garbage-collected at the same time.
+
+### 5.5.0
+  - Overview
+    - Added support for
+      [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started#unity)
+      as a Beta release, deprecated Firebase Invites, and updated the Android
+      Resolver.
+  - Changes
+    - Crashlytics:
+      [Crashlytics for Unity](https://firebase.google.com/docs/crashlytics/get-started#unity)
+      is now available as a Beta release. Get the next evolution with BigQuery
+      exports, Jira integration, and more. To migrate from Fabric Crashlytics
+      for Unity to Firebase Crashlytics, follow the
+      [migration guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
+    - General (Android): Updated to using version 1.2.101 of the Android
+      Resolver. Prompt the user before the resolver runs for the
+      first time and allow the user to elect to disable from the prompt.
+    - Invites: Firebase Invites is deprecated. Please refer to
+      https://firebase.google.com/docs/invites for details.
+
+### 5.4.4
+  - Overview
+    - Fixed bugs in iOS/Android Resolver components, Realtime Database on
+      mobile, and Cloud Functions on Android; fixed a general iOS bug; and fixed
+      issues with Unity 5.6 and Unity 2018.3 and newer.
+  - Changes
+    - General (Android): Fixed packaging of AARs in the Android Resolver when
+      using Unity 2018 and a recent version of Gradle.
+    - General: Reduced auto-resolution frequency in iOS and Android Resolvers,
+      speeding up builds and reducing memory footprint.
+    - General: Fixed an issue with version number handling in iOS and Android
+      Resolvers.
+    - General (iOS): Fixed an issue that caused apps to crash when exiting the
+      app.
+    - General: Fixed parsing of Unity 5.6 metadata.
+    - General: Workaround for Unity 2018.3 and newer ignoring the "Any"
+      platform.
+    - Realtime Database (mobile): Fixed an issue where certain DataSnapshots
+      were missing data.
+    - Cloud Functions (Android): Fixed an issue with error handling.
+  - Known Issues
+    - The garbage collection race condition mentioned	in version 5.4.2 still
+      occurs in Firebase Auth, Database, Storage, and Instance ID. To work
+      around the issue until a fixed is released, keep a reference to the
+      Firebase object instance (for example, FirebaseAuth.DefaultInstance) to
+      prevent garbage collection.
+
+### 5.4.3
+  - Overview
+    - Bug fix for Firebase Storage on iOS.
+  - Changes
+    - Storage (iOS): Fixed an issue when downloading files with `GetBytesAsync`.
+
+### 5.4.2
+  - Overview
+    - Updated iOS and Android dependency versions, and fixed issues in the
+      Android Resolver, FirebaseApp, Auth on Android, Database, and Dynamic
+      Links on iOS.
+  - Changes
+    - General (Android): Fixed an infinite loop in Android Resolver when using
+      auto-resolution.
+    - App: Fixed a race condition causing an occasional crash when FirebaseApp
+      is garbage collected.
+    - Auth (Android): Removed an irrelevant error about the Java class
+      FirebaseAuthWebException.
+    - Database: Fixed a race condition causing an occasional crash when
+      FirebaseDatabase is garbage collected.
+    - Dynamic Links (iOS): Fixed Dynamic Links iOS when using Unity Cloud
+      builds.
+  - Known Issues
+    - The garbage collection race condition mentioned above still occurs in
+      Firebase Auth, Storage, and Instance ID. To work around the issue until a
+      fixed is released, keep a reference to the Firebase object instance (for
+      example, FirebaseAuth.DefaultInstance) to prevent garbage collection.
+
+### 5.4.1
+  - Overview
+    - Fix for Google Analytics iOS dependency.
+  - Changes
+    - Analytics (iOS): Fixed issue with Google Analytics and Google App
+      Measurement mismatch.
+
+### 5.4.0
+  - Overview
+    - Improved support for .NET 4.x Unity projects, exposed method to enable
+      Realtime Database peristence, bug fix for link shortening in
+      Dynamic Links.
+  - Changes
+    - General: Added plugins that are pre-configured for import into .NET 4.x
+      Unity projects.
+    - Realtime Database: Exposed method to enable persistence on mobile
+      platforms.
+    - Dynamic Links (Android): Fixed short link generation failing with
+      "error 8".
+
+### 5.3.1
+  - Overview
+    - Updated iOS and Android dependency versions, bug fix for Invites,
+      improved Android module initialization, fixed issue with Unity 2018.3
+      beta, added C# symbols and upgraded the Play Services Resolver.
+  - Changes
+    - General: Added symbols for all C# assemblies.
+    - General (Android): Improved module initialization so that the Unity SDK
+      does not attempt to use Android libraries unless the C# assembly is
+      included.  For example, this allows users of the Firebase Analytics plugin
+      to use the `firebase-messaging` Android library without the Firebase Unity
+      Messaging component.
+    - General (Editor): Fixed loading of the Firebase.Editor.dll component in
+      Unity 2018.3.0b2
+    - General (Editor): Updated the Play Services Resolver from version 1.2.88
+      to 1.2.91, see the
+      [GitHub changelog](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md)
+      for details.
+    - General (Editor): Fixed the Android "Open in Console" button of the
+      Firebase window (accessible under the **Window > Firebase** menu option)
+      to correctly open the Firebase console in a web browser when the selected
+      target platform is not Android in Unity 5.6 and above.
+    - Invites (Android): Fixed an exception when the Android Minimum Version
+      code option is used on the Android.
+
+### 5.3.0
+  - Overview
+    - Fixed bugs in Database, Functions, Storage, and the Android Resolver;
+      changed minimum Xcode version to 9.4.1.
+  - Changes
+    - General (iOS): Minimum Xcode version is now 9.4.1.
+    - General (Android): Fixed an issue resolving additional types of version
+      conflicts in the Android Resolver.
+    - General (Android): Fixed a hang in Unity 5.6.
+    - Database (Desktop): Fixed issues in ChildListener.
+    - Database (Desktop): Fixed a crash related to objects being garbage
+    - Functions (Android): Fixed an issue when a function returns an array.
+    - Storage: Fixed issues when transactions are canceled in .NET 4.6.
+  - Known Issues
+    - Dynamic Links (Android): Shortening dynamic links fails with "Error 8".
+
+### 5.2.1
+  - Overview
+    - Updated Android and iOS dependency versions, and fixed bugs in App, Auth,
+      Database, and the Android Resolver.
+  - Changes
+    - General (Android): Fixed an issue resolving certain types of version
+      conflicts in the Android Resolver.
+    - App: Now throws an exception if any Firebase libraries are initialized
+      while `CheckAndFixDependenciesAsync()` is still in progress.
+    - Auth, Database: Fixed a race condition returning Tasks when calling
+      the same method twice in quick succession.
+    - Database (iOS/Android): Fixed a crash in DatabaseReference/Query during
+      garbage collection (and other times).
+
+### 5.2.0
+  - Overview
+    - Fixed bugs in Auth, changes to Functions, Messaging and Android builds.
+  - Changes
+    - Auth: Fixed per-frame allocation in the token refresh logic.
+    - Auth (Android): Fixed a crash in
+      `FirebaseUser.UpdatePhoneNumberCredentialAsync()`.
+    - Functions: Added a way to specify which region to run the function in.
+    - Messaging: Added `SubscribeAsync` and `UnsubscribeAsync`, which return
+      Tasks, and deprecated `Subscribe` and `Unsubscribe`.
+    - General (Android): Fixed a null reference in the Google Play Services
+      availability checker.
+    - General (Android): Fixed Android problems merging Android library
+      manifests in Unity 2018.
+    - General (Android): Added arm64-v8a build support.
+
+### 5.1.1
+  - Overview
+    - Updated Android and iOS dependency versions only.
+
+### 5.1.0
+  - Overview
+    - Changes to Analytics, Auth, and Database; and added Cloud Functions for
+      Firebase.
+  - Changes
+    - Android (General): Fixed build issues due to the broken AndroidManifest
+      merger in Unity 2018.x.
+    - Android (General): Improved compatibility with plugins that use Google
+      Play services versions older than 15.0.0.
+    - Android (General): Improved dependency resolution when the Android SDK
+      path is not configured.
+    - Analytics: Added `ResetAnalyticsData()` to clear all analytics data
+      for an app from the device.
+    - Analytics: Added `GetAnalyticsInstanceIdAsync()` which allows developers
+      to retrieve the current app's analytics instance ID.
+    - Auth: Linking a credential with a provider that has already been linked
+      now produces an error.
+    - Auth (iOS): Fixed crashes in
+      `FirebaseUser.LinkAndRetrieveDataWithCredential()` and
+      `FirebaseUser.ReauthenticateAndRetrieveData()`.
+    - Auth (iOS): Fixed photo URL never returning a value on iOS.
+    - Auth (Android): Fixed setting the profile photo URL with
+      `FirebaseUser.UpdateUserProfile()`.
+    - Database: Added support for ServerValues in SetPriority methods.
+    - Database (iOS / Android): Now implemented as a wrapper around Firebase iOS
+      and Android SDKs, to add offline support and increase reliability and
+      performance.
+    - Functions: Added support for Cloud Functions for Firebase on iOS, Android,
+      and desktop.
+
+### 5.0.0
+  - Overview
+    - Renamed the static libraries to include firebase in their name,
+      removed deprecated methods in App, Auth, and Storage,
+      and exposed new APIs in Dynamic Links and Invites.
+  - Changes
+    - General: Library names that previously did not mention Firebase now have
+      a "FirebaseCpp" prefix. For example, Auth.dll is now FirebaseCppAuth.dll.
+    - General (Android): Improved error handling when device is out of space.
+    - App: Removed deprecated method SetLogLevel.
+    - Auth: Removed deprecated properties PhotoUri and RefreshToken.
+    - Dynamic Links: Added MatchStrength to ReceivedDynamicLink, that describes
+      the strength of the match for the received link.
+    - Invites: Added MatchStrength to InvitesReceivedEventArgs, that describes
+      the strength of the match for the received invite.
+    - Storage: Deprecated StorageMetadata.DownloadUrl and
+      StorageMetadata.DownloadUrls.
+      Please use StorageReference.GetDownloadUrlAsync() instead.
+    - Messaging: Added an optional initialization options struct. This can be
+      used to suppress the prompt on iOS that requests permission to receive
+      notifications at start up. Permission can be requested manually using the
+      function `FirebaseMessaging.RequestPermissionAsync()`.
+
+### 4.5.2
+  - Overview
+    - Fixed a build issue, and bugs in FirebaseApp, Auth and Linux Desktop.
+  - Changes
+    - Common: Updated Parse .NET 4.6 forwarding DLLs to fix build issues when
+      using IL2CPP with the .NET 4.6 framework.  The update works with IL2CPP in
+      Unity 2017.2 and beyond.  IL2CPP builds still fail in Unity 2017.1
+      as the IL2CPP distribution bundled with Unity 2017.1 does not correctly
+      support type forwarding DLLs.
+    - Common: Root cert installation is now *only* performed in plugins that
+      use the .NET network stack (currently only the Realtime Database).  This
+      should resolve exceptions on initialization that reference
+      `/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation`.
+    - Common (Desktop): Fixed crash when using Firebase Auth, Storage,
+      Realtime Database and Remote Config on Linux.
+    - Common (Android): Loading default AppOptions is now more robust on Android
+      resulting in errors reported for missing fields rather than exiting the
+      application with an error in the native library.
+    - Auth: Fixed regression in release 4.5.0 which led to an unhandled
+      exception on auth token refresh.
+  - Known Issues
+    - IL2CPP builds will fail in Unity 2017.1 as the IL2CPP distribution bundled
+      with Unity 2017.1 does not correctly support type forwarding DLLs.
+
+### 4.5.1
+  - Overview
+    - Fixed some build issues, fixed bugs in Database, Dynamic Links,
+      Invites, Remote Config, and Storage, and exposed new APIs in Auth on
+      Desktop and Analytics.
+  - Changes
+    - Auth (Desktop): Added support for accessing user metadata.
+    - Analytics: Added SetMinimumSessionDuration() and
+      SetSessionTimeoutDuration().
+    - Desktop: Fixed a bug when using iOS GoogleServicesInfo.plist config
+      settings on desktop, which prevented "play in editor" mode from loading
+      the correct project settings. (Only affected users who developed for iOS
+      and not Android, who were using Desktop).
+    - Dynamic Links and Invites (Android): Fixed an issue with Dynamic Links
+      getting lost when calling CheckAndFixDependenciesAsync.
+    - Messaging: Added TokenRegistrationOnInitEnabled property to enable or
+      disable auto-token generation.
+    - Remote Config: Fixed a bug causing incorrect reporting of success or
+      failure during a Fetch().
+    - Storage: Fixed a bug in Storage that was unescaping '/' characters in
+      URL returned by StorageReference.GetDownloadUrlAsync(). This caused an
+      "Invalid HTTP method/URL pair" error when attempting to download using the
+      URL.
+    - General (Android): Fixed a bug causing Unity to hang due to FirebaseApp
+      initializing on the wrong thread, when building in -batchmode.
+
+### 4.5.0
+  - Overview
+    - Desktop workflow support for some features, Google Play Games
+      authentication on Android, improved editor support, and changes to Auth,
+      Instance ID and Storage.
+  - Changes
+    - General: Added support for plugins within the Unity Editor context.
+    - Auth, Remote Config: Stub implementations have been replaced with
+      functional desktop implementations on Windows, OS X and Linux.
+    - Auth (Android): Added support for Google Play Games authentication.
+    - Auth, Instance ID: Fixed issues when destroying/finalizing Firebase
+      objects.
+    - Storage: Added Md5Hash to StorageMetadata.
+    - Storage (iOS / Android): Now implemented as wrapper around Firebase iOS
+      and Android SDKs, to increase reliability and performance.
+  - Known Issues
+    - On Windows and Mac OS, only 64-bit builds are supported (x86_64), not
+      32-bit.
+
+### 4.4.3
+  - Overview
+    - Bug fixes in Dynamic Links, Invites, Remote Config and Storage.
+  - Changes
+    - Dynamic Links (iOS): Now fetches the invite ID when using universal links.
+    - Dynamic Links (iOS): Fixed crash on failure of dynamic link completion.
+    - Dynamic Links (iOS): Fixed an issue where some errors weren't correctly
+      reported.
+    - Invites (Editor): Fixed SendInvite never completing.
+    - Remote Config (iOS): Fixed an issue where some errors weren't correctly
+      reported.
+    - Storage: Fixed Metadata::content_language returning the wrong data.
+    - Storage (iOS): Reference paths formats are now consistent with other
+      platforms.
+    - Storage (iOS): Fixed an issue where trying to upload to a non-existent
+      path would not complete the Task.
+    - Storage (iOS): Fixed a crash when a download fails.
+    - Editor: Fixed a crash in the editor when using .NET 4.6 with certain
+      versions of Unity 2017.
+    - General (Android): Fixed an issue when Google Play Services was out of
+      date and would hang after returning from the update workflow.
+
+### 4.4.2
+  - Overview
+    - Updated Firebase iOS dependency version.
+  - Changes
+    - General (iOS): Updated Firebase iOS Cocoapod dependency version.
+
+### 4.4.1
+  - Overview
+    - Bug fixes for .Net 4.x, Storage, Realtime Database, and Instance ID on
+      iOS.
+  - Changes
+    - Instance ID (iOS): GetTokenAsync no longer fails without an APNS
+      certificate, and no longer forces registering for notifications.
+    - Storage: Added support for a progress listener and cancellation
+      token to `GetBytesAsync`.
+    - Storage: Fixed an issue where the auth token was not refreshed when the
+      application is started.
+    - Realtime Database: Fixed an issue where the auth token was not refreshed
+      when the application is started.
+    - General (Android): Fixed a bug with handling transitive dependencies in
+      the Android Resolver, where there was a common dependency name from
+      different sources.
+    - General (Android): Fixed Android Resolver reporting non-existent
+      conflicts.
+    - General: Fixed 'get_realtimeSinceStartup' Assert in development builds.
+    - General: Fixed issues when using types added in .NET 4.x such as Tuple.
+      This requires switching to the appropriate Unity.Compat.dll when using
+      .NET 4.x (see Known Issues).
+
+### 4.4.0
+  - Overview
+    - Support for Instance ID, and an Auth fix.
+  - Changes
+    - Instance ID: Added Instance ID library.
+    - Auth: Fixed user metadata property names.
+
+### 4.3.0
+  - Overview
+    - General threading / callback and other bug fixes and new features in Auth.
+  - Changes
+    - General: Fixed some invalid calls to Unity APIs from threads.
+    - General (Editor): Changed Firebase settings window to work with Unity 4.x
+    - General (Editor): Fixed GoogleServices-Info.plist not being read in batch
+      mode.
+    - Auth: Fixed a bug due to a race condition fetching the authentication
+      token which could cause Database and Storage operations to hang.
+    - Auth: Added support for accessing user metadata.
+    - Remote Config (Android): Fixed a bug where remote config values retrieved
+      were misclassified as coming from a default config vs an active config.
+    - Database: Fixed hang when Time.timeScale is 0.
+    - Storage: Fixed hang when Time.timeScale is 0.
+
+### 4.2.1
+  - Overview
+    - Bug fixes for Real-Time Database, Storage, API initialization in .NET 4.x,
+      and improvements to the iOS and Android Resolver components.
+  - Changes
+    - General (Android): Fixed Android resolution when a project path contains
+      apostrophes.
+    - General (iOS): Increased speed of iOS resolver dependency loading.
+    - General (Android): Removed legacy resolution method from Android Resolver.
+      It is now only possible to use the Gradle or Gradle prebuild resolution
+      methods.
+    - General (Android): Fixed Android Resolution issues with OpenJDK by
+      updating the Gradle wrapper to 4.2.1.
+    - General (Android): Android resolution now also uses
+      gradle.properties to pass parameters to Gradle in an attempt to workaround
+      problems with command line argument parsing on Windows 10.
+    - General: Fixed some invalid calls to Unity APIs from threads, when using
+      .NET 4.x which is added in Unity 2017.
+    - Database: Fixed hang in Real-Time Database when Time.timeScale is 0 in
+      Unity 2017.
+    - Storage: Fixed hang in Storage when Time.timeScale is 0 in Unity 2017.
+    - Storage: Fixed file download in Unity 2017.2.
+
+### 4.2.0
+  - Overview
+    - Added URL support in Messaging, improved the initialization process on
+      Android and fixed bugs in the iOS and Android build systems, Analytics,
+      Auth, Database and Messaging.
+  - Changes
+    - Messaging: Messages sent to users can now contain a link URL.
+    - Auth: Added more specific error codes for failed operations.
+    - Auth (iOS): Phone Authentication no longer requires push notifications.
+      When push notifications aren't available, reCAPTCHA verification is used
+      instead.
+    - Analytics (iOS): Fixed bug which prevented the user ID and user
+      properties being cleared.
+    - Database: Fixed issue where user authentication tokens are ignored if
+      the application uses the database API before initializing authentication.
+    - Messaging (Android): Fixed a bug which prevented the message ID field
+      being set.
+    - General (iOS): Fixed incorrect processing of framework modulemap files
+      which resulted in the wrong link flags being generated when Cocoapod
+      project integration is enabled.
+    - General (Android): Added support for Google Play services dependency
+      resolution when including multiple plugins (e.g AdMob, Google Play Games
+      services) that require different versions of Google Play services.
+    - General (Android): Fixed Android dependency resolution when local
+      project paths contain spaces.
+    - General (Android): Fixed race condition in Android Resolver which could
+      cause a hang when running auto-resolution.
+    - General (Android): Forced Android Gradle resolution process to not use
+      the Gradle daemon to improve reliability of the process.
+    - General (Android): Added a check for at least JDK 8 when running Android
+      dependency resolution.
+    - General: Fixed MonoPInvokeCallbackAttribute incorrectly being added to
+      the root namespace causing incompatibility with plugins like slua.
+  - Known Issues
+    - General (Android): Unity (not the Firebase SDK) has a bug that causes
+      applications to crash after running the Google Play services update on
+      Android 8.0 Oreo devices.
+
+### 4.1.0
+  - Overview
+    - Bug fixes for the iOS build system, Auth, Messaging, and Remote Config.
+  - Changes
+    - General (iOS): Fixed spurious errors on initialization of FirebaseApp.
+    - General (iOS): Fixed iOS build with Cocoapod Project integration enabled.
+      This affected all iOS builds when using Unity 5.5 or below or when using
+      Unity Cloud Build.
+    - General (iOS): Fixed issue which prevented the use of Unity Cloud Build
+      with Unity 5.6 and above.  Unity Cloud Build does not open generated
+      Xcode workspaces so we force Cocoapod Project integration in the
+      Unity Cloud Build environment.
+    - Auth (Android): Now throws an exception if you call GetCredential without
+      an Auth instance created.
+    - Messaging (Android): Fixed a bug resulting in FirebaseMessages not having
+      their MessageType field populated.
+    - Messaging (iOS): Fixed a race condition if a message is received before
+      Firebase Cloud Messaging is initialized.
+    - Messaging (iOS): Fixed a bug detecting whether the notification was opened
+      if the app was running in the background.
+    - Remote Config: When listing keys, the list now includes keys with defaults
+      set, even if they were not present in the fetched config.
+
+### 4.0.3
+  - Overview
+    - Bug fixes for Database, Dynamic Links, Messaging, iOS SDK compatibility,
+      .NET 4.x compatibility.
+  - Changes
+    - General: Added support for .NET 4.x in the System.Task implementation
+      used by the SDK.  The VersionHandler editor plugin is now used to switch
+      Task implementations based upon the selected .NET version.
+    - General: Fixed root cert installation failure if Firebase is initialized
+      after other network operations are performed by an application.
+    - General: Improved native shared library name mangling when targeting
+      Linux.
+    - General (iOS): Fixed an issue which resulted in custom options not being
+      applied to FirebaseApp instances.
+    - General (iOS): Fixed a bug which caused method implementation look ups
+      to fail when other iOS SDKs rename the selectors of swizzled methods.
+      This could result in a hang on startup when using some iOS SDKs.
+    - Dynamic Links (Android): Fixed task completion if short link
+      creation fails.
+    - Database: Fixed a bug that caused database connections to fail when
+      using the .NET 4.x framework in Unity 2017 on OSX.
+    - Database: Fixed a bug where large data updates could be ignored.
+    - Messaging (iOS): Fixed message handling when messages they are received
+      via the direct channel to the FCM backend (i.e not via APNS).
+
+### 4.0.2
+  - Overview
+    - Bug fixes for Analytics, Auth, Dynamic Links, and Messaging;
+      added support for Android SDK 25.
+  - Changes
+    - General (Android): Fixed a manifest issue with Android SDK tools and
+      support library >= 25.x.
+    - General (Android): Fixed an issue which caused Analytics to not be
+      enabled in all plugins.
+    - General (Android): Fixed native libraries not being included in built
+      APKs when using the internal build system in Unity 2017.
+    - Analytics (Android): Fix SetCurrentScreen to work from any thread.
+    - Auth (iOS): Fixed user being invalidated when linking a credential fails.
+    - Dynamic Links: Fixed an issue which caused an app to crash or not receive
+      a Dynamic Link if the link is opened when the app is installed and not
+      running.
+    - Messaging (iOS): Fixed a crash when no notification event is registered.
+    - Messaging: Fixed token notification event occasionally being raised twice
+      with the same token.
+
+## 4.0.1
+  - Overview:
+    - Bug fixes for Dynamic links and Invites on iOS, the Google Play
+      services updater when using Cloud Messaging and Cloud Messaging on iOS.
+  - Changes:
+    - Cloud Messaging (Android): Fixed crash when updating Google Play services
+      in projects that include the Cloud Messaging functionality.
+    - Cloud Messaging (iOS): Fixed an issue where library would crash on start
+      up if there was no registration token.
+    - Dynamic Links & Invites (iOS): Fixed an issue that resulted in apps not
+      receiving a link when opening a link if the app is installed and not
+      running.
+
+## 4.0.0
+  - Overview
+    - Added support for phone number authentication, access to user metadata,
+      a standalone dynamic links plugin and bug fixes.
+  - Changes
+    - Auth: Added support for phone number authentication.
+    - Auth: Added the ability to retrieve user metadata.
+    - Auth: Moved token notification into a separate token change event.
+    - Dynamic Links: Added a standalone Unity plugin separate from Invites.
+    - Invites (iOS): Fixed an issue in the analytics SDK's method swizzling
+      which resulted in dynamic links / invites not being sent to the
+      application.
+    - Messaging (Android): Fixed a regression introduced in 3.0.3 which caused
+      a crash when opening up a notification when the app is running in the
+      background.
+    - Messaging (iOS): Fixed interoperation with other users of local
+      notifications.
+    - General (Android): Fixed crash in some circumstances after resolving
+      dependencies by updating Google Play services.
+    - General (Editor): Fixed iOS resolver and Jar resolver plugins getting
+      disabled when importing multiple Firebase, Google Play Games or AdMob
+      plugins into a project.
+    - General (iOS): Added support for Cocoapod builds that use Xcode
+      workspaces in Unity 5.6 and above.
+    - General (iOS): Fixed Cocoapod version pinning which was broken in 3.0.3
+      causing the SDK to pull in the most recent Firebase iOS SDK rather than
+      the correct version for the current Unity SDK release.
+
+## 3.0.3
+  - Overview
+    - Bug fixes for Auth.
+  - Changes
+    - Auth: Fixed a crash caused by a stale memory reference when a
+      firebase::auth::Auth object is destroyed and then recreated for the same
+      App object.
+    - Auth: Fixed potential memory corruption when AuthStateListener is
+      destroyed.
+    - Auth: Fixed occasional crash in Unity editor when using Auth sign-in
+      methods.
+## 3.0.2
+  - Overview
+    - Bug fixes for Auth, Database, Invites, Messaging, Storage, and a general
+      fix, plus improved compatibility with Unity 5.6 when using the GoogleVR
+      SDK.
+  - Changes
+    - General (Android): Fixed unhandled exception if FirebaseApp creation
+      fails due to an out of date Google Play services.
+    - General (Android): Fixed Google Play Services updater crash when clicking
+      outside of the dialog on Android 4.x devices.
+    - Auth: Fixed user being invalidated when linking a credential fails.
+    - Auth: Fixed an occasional crash when events are fired.  This could
+      manifest in a crash when signing in.
+    - Auth: Deprecated FirebaseUser.RefreshToken.
+    - Database: Fixed an issue which caused the application to manually
+      refresh the auth token.
+    - Messaging: Fixed incorrectly notifying the app of a message when a
+      notification is received while the app is in the background and the app
+      is then opened by via the app icon rather than the notification.
+    - Invites (iOS): Fixed an issue which resulted in the app delegate method
+      application:openURL:sourceApplication:annotation: not being called
+      when linking the invites library.  This caused the Facebook SDK login
+      flow to fail.
+    - Storage: Fixed a bug that prevented the construction of Metadata without
+      a storage reference.
+    - Editor (Android): Fixed referenced Android dependencies in maven
+      where the POM references a specific version e.g. '[1.2.3]'.
+    - Editor (iOS): Improved compatibility with Unity 5.6's Cocoapods support
+      required to use the GoogleVR SDK.
+    - Editor (Android): Fixed Android dependency resolution when the bundle ID
+      is modified.
+
+## 3.0.1
+  - Overview
+    - Fixed Google Play Services checker on Android and improved Android
+      build configuration checks.
+  - Changes
+    - (Android): Fixed Google Play Services checker on Android.  Previously
+      when Google Play Services was out of date,
+      FirebaseApp.CheckDependencies() incorrectly returned
+      DependencyStatus.Available.
+    - Editor (Android): Added check for auto-resolution being enabled in the
+      Android Resolver.
+      If auto-resolution is disabled by the user or by another plugin
+      (e.g Google Play Games), the user is warned about the configuration
+      problem and given the opportunity to fix it.
+    - (Android) Fixed single architecture builds when using Gradle.
+    - (Android) Resolved an issue which caused the READ_PHONE_STATE
+      permission to be requested.
+
+## 3.0.0
+  - Overview
+    - Streamlined editor integration, build support and some bug fixes for
+      Auth, Database, Messaging, Invites and Storage.
+  - Changes
+    - Added link.xml files to allow byte stripping to be enabled.
+    - Fixed issues with Android builds when targeting a single ABI.
+    - Auth: Fixed race condition when accessing user properties.
+    - Auth: Added SetCurrentScreen() method.
+    - Database: Resolved issue where large queries resulted in empty results.
+    - Database: Fixed an issue which prevented saving boolean values.
+    - Mesaging: Fixed issue with initialization on iOS that caused problems
+      with other SDKs.
+    - Invites: Fixed issue with initialization on iOS that caused problems
+      with other SDKs.
+    - Storage: Fixed a bug which prevented download URLs from containing
+      slashes.
+    - Storage: Fixed a bug on iOS which caused networking to fail when the
+      full .NET 2.0 is used.
+    - Editor: Added process of cleaning stale / moved files when upgrading
+      to a newer plugin version.
+    - Editor: Automated Cocoapod tool installation and improved Pod tool
+      detection when using RVM.  This enables iOS projects to build with
+      Unity Cloud Build.
+    - Editor: Added support for pods that reference static libraries.
+    - Editor: Bundle ID selection dialog for iOS and Android is now displayed
+      when the project bundle ID doesn't match the Firebase configuration.
+    - Editor: Added experimental support for building with Proguard stripping
+      enabled.
+    - Editor: Fixed Android package (AAR) synchronization when the project
+      bundle ID is modified.
+    - Editor: Fixed clean up of stale AAR dependencies when users change
+      Android SDK versions.
+    - Editor: Android Jar Resolver now remembers - for the editor session -
+      which AARs to keep when new AARs are available compared to what is
+      included in a project.
+    - Editor: Added support for projects that use Google Play Services at
+      different versions.
+    - Editor: Fixed minor issue with the Firebase window not being repainted as
+      Firebase configuration files are added to or removed from a project.
+    - Desktop: Added fake - but valid - JWT in the Authentication mock.
+
+
+## 1.1.2
+  - Overview
+    - Fix for a major bug causing Auth to hang, as well as other bug fixes.
+  - Changes
+    - Auth: Fixed a potential deadlock when running callbacks registered via
+      Task.ContinueWith()
+    - Auth: (Android) Fixed an error in `Firebase.Auth.FirebaseUser.PhotoUrl`.
+    - Messaging: (iOS) Removed hard dependency on Xcode 8.
+    - Messaging: (Android) Fixed an issue where the application would receive an
+      empty message on startup.
+
+## 1.1.1
+  - Overview
+    - Bug fixes for the editor plugin, Firebase Authentication, Messaging,
+      Invites, Real-Time Database and Storage.
+  - Changes
+    - Fixed an issue in the editor plugin that caused an exception to be
+      thrown when the project bundle ID didn't match a bundle ID in the Android
+      configuration file (google-services.json).
+    - Fixed a bug in the editor plugin that caused a stack overflow when
+      multiple iOS configuration files (GoogleServices-Info.plist) are
+      present in a project.
+    - Auth: (Android) Fixed an issue that caused a Task to never complete
+      when signing in while a user is already signed in.
+    - Auth: Renamed the Auth.UserProfile.ProtoUri property to
+      Auth.UserProfile.ProtoUrl in order to be consistent with the other URL
+      properties across the SDK.
+    - Messaging / Invites: Fixed an issue with method swizzling that caused
+      some of the application's UIApplicationDelegate methods to not be called.
+    - Storage: The Storage  plugin was using a Unity API that is only
+      present in Unity 5.4. We have modified the component so that it is now
+      backwards compatible with previous versions of Unity.
+    - Real-Time Database: Fixed an issue that prevented saving floating point
+      values.
+
+## 1.1.0
+  - Overview
+    - Added support for Firebase Storage and bug fixes.
+  - Changes
+    - Added support for Firebase Storage.
+    - Fixed crash in Firebase Analytics when logging arrays of parameters.
+    - Fixed crash in Firebase Messaging when receiving messages with empty
+      payloads on Android.
+    - Fixed random hang when initializing Firebase Messaging on iOS.
+    - Fixed topic subscriptions in Firebase Messaging.
+    - Fixed an issue that resulted in a missing app icon when using Firebase
+      Messaging on Android.
+    - Fixed exception in error message construction when FirebaseApp
+      initialization fails.
+    - Fixed reporting of null events in the Firebase Realtime Database.
+    - Fixed unsubscribe for complex queries in the Firebase Realtime Database.
+    - Fixed service account authentication in the Firebase Realtime Database.
+    - Fixed Firebase.Database.Unity being stripped from iOS builds.
+    - Fixed support for building with Firebase plugins in Microsoft
+      Visual Studio.
+    - Fixed scene transitions causing event routing to break across all
+      components.
+    - Changed editor plugins for Firebase Authentication and Invites to
+      return success for all operations instead of raising exceptions.
+    - Changed editor plugin to read JAVA_HOME from the Unity editor
+      preferences.
+    - Changed editor plugin to scan all google-services.json and
+      GoogleService-Info.plist files in the project and select the config file
+      matching the project's current bundle ID.
+    - Improved the performance of AAR / JAR resolution when the Android config
+      is selected and auto-resolution is enabled.
+    - Improved error messages in the editor plugin.
+  - Known Issues
+    - Proguard is not integrated into Android builds. We have distributed
+      proguard files that can be manually integrated into Android builds
+      within AAR files matching the following pattern in each
+      Unity package:
+      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
+    - Incompatible AARs are not resolved correctly when building for Android.
+      This can require manual intervention when using multiple plugins
+      (e.g Firebase + AdMob + Google Play Games).  A workaround is documented
+      on the
+      [AdMob Unity plugin issue tracker](https://github.com/googleads/googleads-mobile-unity/issues/314).
+
+## 1.0.1
+  - Overview
+    - Bug fixes.
+  - Changes
+    - Fixed Realtime Database restricted access from the Unity Editor on
+      Windows.
+    - Fixed load and build errors when iOS support is not installed.
+    - Fixed an issue that prevented the creation of multiple FirebaseApp
+      instances and customization of the default instance on iOS.
+    - Removed all dependencies on Python for Android resource generation on
+      Windows.
+    - Fixed an issue with pod tool discovery when the Ruby Gem binary directory
+      is modified from the default location.
+    - Fixed problems when building for Android with the IL2CPP scripting
+      backend.
+  - Known Issues
+    - Proguard is not integrated into Android builds. We have distributed
+      proguard files that can be manually integrated into Android builds
+      within AAR files matching the following pattern in each
+      Unity package:
+      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
+
+## 1.0.0
+  - Overview
+    - First public release with support for Firebase Analytics,
+      Authentication, Real-time Database, Invites, Dynamic Links and
+      Remote Config.
+      See our
+      [setup guide](https://firebase.google.com/docs/unity/setup) to
+      get started.
+  - Known Issues
+    - Proguard is not integrated into Android builds.  We have distributed
+      proguard files that can be manually integrated into Android builds
+      within AAR files matching the following pattern in each
+      Unity package:
+      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`

+ 7 - 0
package/CHANGELOG.md.meta

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+labels:
+- gvh
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+- gvhp_exportpath-CHANGELOG.md
+timeCreated: 0

+ 2063 - 0
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+Firebase Unity SDK
+==================
+
+The Firebase Unity SDK provides Unity packages for the following Firebase
+features on *iOS*, *tvOS* and *Android*.
+
+| Feature                             | Unity Package                     |
+|:-----------------------------------:|:---------------------------------:|
+| Firebase AI Logic                   | FirebaseAI.unitypackage           |
+| Firebase Analytics                  | FirebaseAnalytics.unitypackage    |
+| Firebase App Check                  | FirebaseAppCheck.unitypackage     |
+| Firebase Authentication             | FirebaseAuth.unitypackage         |
+| Firebase Crashlytics                | FirebaseCrashlytics.unitypackage  |
+| Cloud Firestore                     | FirebaseFirestore.unitypackage    |
+| Firebase Functions                  | FirebaseFunctions.unitypackage    |
+| Firebase Installations              | FirebaseInstallations.unitypackage|
+| Firebase Messaging                  | FirebaseMessaging.unitypackage    |
+| Firebase Realtime Database          | FirebaseDatabase.unitypackage     |
+| Firebase Remote Config              | FirebaseRemoteConfig.unitypackage |
+| Firebase Storage                    | FirebaseStorage.unitypackage      |
+
+The SDK provides .NET 4.x compatible packages
+
+## Desktop Workflow Implementations
+
+The Firebase Unity SDK includes desktop workflow support for the following
+Firebase features, enabling their use in the Unity editor and in standalone
+desktop builds on Windows, OS X, and Linux:
+
+| Feature                            | Unity Package                     |
+|:----------------------------------:|:---------------------------------:|
+| Firebase AI Logic                  | FirebaseAI.unitypackage           |
+| Firebase Authentication            | FirebaseAuth.unitypackage         |
+| Firebase App Check                 | FirebaseAppCheck.unitypackage     |
+| Firebase Realtime Database*        | FirebaseDatabase.unitypackage     |
+| Cloud Firestore                    | FirebaseFirestore.unitypackage    |
+| Firebase Functions                 | FirebaseFunctions.unitypackage    |
+| Firebase Remote Config             | FirebaseRemoteConfig.unitypackage |
+| Firebase Storage                   | FirebaseStorage.unitypackage      |
+
+(* See Known Issues in the Release Notes below.)
+
+This is a Beta feature, and is intended for workflow use only during the
+development of your app, not for publicly shipping code.
+
+## Stub Implementations
+
+Stub (non-functional) implementations of the remaining libraries are provided
+for convenience when building for Windows, OS X, and Linux, so that you don't
+need to conditionally compile code when also targeting the desktop.
+
+## AdMob
+
+The AdMob Unity plugin is distributed separately and is available from the
+[AdMob Get Started](https://firebase.google.com/docs/admob/unity/start) guide.
+
+## Platform Notes
+
+### iOS Method Swizzling
+
+On iOS, some application events (such as opening URLs and receiving
+notifications) require your application delegate to implement specific methods.
+For example, receiving a notification may require your application delegate to
+implement `application:didReceiveRemoteNotification:`. Because each iOS
+application has its own app delegate, Firebase uses _method swizzling_, which
+allows the replacement of one method with another, to attach its own handlers in
+addition to any you may have implemented.
+
+The Firebase Cloud Messaging library needs to attach
+handlers to the application delegate using method swizzling. If you are using
+these libraries, at load time, Firebase will typically identify your `AppDelegate`
+class and swizzle the required methods onto it.
+
+#### Specifying Your AppDelegate Class Directly (iOS)
+
+For a more direct approach, or if you encounter issues with the default
+method swizzling, you can explicitly tell Firebase which class is your
+application's `AppDelegate`. To do this, add the `FirebaseAppDelegateClassName`
+key to your app's `Info.plist` file:
+
+*   **Key:** `FirebaseAppDelegateClassName`
+*   **Type:** `String`
+*   **Value:** Your AppDelegate's class name (e.g., `MyCustomAppDelegate`)
+
+**Example `Info.plist` entry:**
+```xml
+<key>FirebaseAppDelegateClassName</key>
+<string>MyCustomAppDelegate</string>
+```
+
+If this key is provided with a valid class name, Firebase will use that class
+directly for its AppDelegate-related interactions. If the key is not present,
+is invalid, or the class is not found, Firebase will use its standard method
+swizzling approach.
+
+Setup
+-----
+
+You need to follow the
+[SDK setup instructions](https://firebase.google.com/docs/unity/setup).
+Each Firebase package requires configuration in the
+[Firebase Console](https://firebase.google.com/console).  If you fail to
+configure your project your app's initialization will fail.
+
+Support
+-------
+
+[Firebase Support](http://firebase.google.com/support/)
+
+Release Notes
+-------------
+### 13.2.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 13.1.0.
+    - General (Android): Update to Firebase Android BoM version 34.2.0.
+    - General (iOS): Update to Firebase Cocoapods version 12.2.0.
+    - Firebase AI: Add support for receiving Thought summaries when
+      generating content.
+    - Firebase AI: Remove `LiveGenerationConfig.CandidateCount`, since the
+      connection fails silently when it is set.
+
+### 13.1.0
+-   Changes
+    - Firebase AI: Add support for Developer API backend to LiveSessions.
+
+### 13.0.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 13.0.0.
+    - General (Android): Update to Firebase Android BoM version 34.0.0.
+    - General (iOS): Update to Firebase Cocoapods version 12.0.0.
+    - General (iOS, tvOS): Minimum iOS and tvOS deployment target is now 15.0.
+    - General: Minimum supported editor version is now Unity 2021.
+    - Analytics: Removed deprecated `FirebaseAnalytics.ParameterGroupId`
+      and `Parameter.Dispose` methods.
+    - Auth: Removed deprecated `FirebaseUser.UpdateEmailAsync`.
+    - Dynamic Links: Removed the Dynamic Links SDK. See the [support
+      documentation](https://firebase.google.com/support/dynamic-links-faq)
+      for more information.
+    - Firebase AI: Add support for image generation via Imagen. For more info, see
+      https://firebase.google.com/docs/ai-logic/generate-images-imagen
+    - Firebase AI: Add support for Grounding with Google Search.
+    - Firebase AI: Add support for defining a Thinking budget.
+    - Firebase AI: Deprecated `CountTokensResponse.TotalBillableCharacters`, use
+      `CountTokensResponse.TotalTokens` instead.
+    - Firebase AI: Changed public field types for ReadOnlyMemory<byte> to byte[],
+      and IEnumerable to IReadOnlyList.
+    - Messaging: Removed deprecated `FirebaseMessage.Dispose`,
+      `FirebaseNotification.Dispose`, and `MessagingOptions.Dispose` methods.
+
+### 12.10.1
+-   Changes
+    - General (iOS): Change AppDelegate swizzling logic to not use `objc_copyClassList`,
+      which was causing a slow startup, and crashes on iOS 15.
+      ([#1268](https://github.com/firebase/firebase-unity-sdk/issues/1268)).
+    - General (iOS): Added an option to explicitly specify your app's `AppDelegate` class
+      name via the `FirebaseAppDelegateClassName` key in `Info.plist`. This
+      provides a more direct way for Firebase to interact with your specified
+      AppDelegate. See "Platform Notes > iOS Method Swizzling >
+      Specifying Your AppDelegate Class Directly (iOS)" for details.
+
+### 12.10.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 12.8.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.14.0.
+    - General (iOS, tvOS, Desktop): iOS, tvOS, and macOS SDKs are now built using Xcode 16.2.
+    - General (Android): Fix a crash with 16 KB page sizes.
+      ([#1259](https://github.com/firebase/firebase-unity-sdk/issues/1259)).
+    - Messaging (Android): Fix issue with `SubscribeAsync` task not completing when
+      a cached token is available.
+      ([#1245](https://github.com/firebase/firebase-unity-sdk/issues/1245)).
+    - Messaging (Android): Fix issue with missing theme causing a crash on Unity 6.
+      ([#1229](https://github.com/firebase/firebase-unity-sdk/issues/1229))
+
+### 12.9.0
+-   Changes
+    - General: Update to EDM4U version 1.2.186.
+    - General: Fixed issue of Firebase Editor on Windows requiring iOS.
+    - Firebase AI: Initial release of Firebase AI Logic, with support
+      for Android, iOS, and desktop platforms.
+      For more info, see https://firebase.google.com/docs/vertex-ai
+
+### 12.8.0
+-   Changes
+    - General: Update to Firebase C++ SDK version 12.7.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.10.0.
+    - General (Android): Update to Firebase Android BoM version 33.11.0.
+
+### 12.7.0
+- Changes
+    - General (iOS): Update to Firebase Cocoapods version 11.9.0.
+    - General (Android): Update to Firebase Android BoM version 33.10.0.
+    - Crashlytics: Fix a problem with on-demand fatals blocking audio playback.
+
+### 12.6.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.6.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.8.1.
+    - General (Android): Update to Firebase Android BoM version 33.9.0.
+    - General: Update to EDM4U version 1.2.185.
+    - General (Android): Support 16 KB page sizes, needed by Android 15.
+      For more info, see https://developer.android.com/guide/practices/page-sizes
+
+### 12.5.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.5.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.6.0.
+    - General (Android): Update to Firebase Android BoM version 33.7.0.
+
+### 12.4.1
+- Changes
+    - General: Remove unresolved SWIG string symbols.
+      ([#1139](https://github.com/firebase/firebase-unity-sdk/issues/1139)).
+
+### 12.4.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.4.0.
+    - General (iOS): Update to Firebase Cocoapods version 11.4.2.
+    - General (Android): Update to Firebase Android BoM version 33.5.1.
+    - General (Android): Reduced minSdkVersion back to 23.
+    - Analytics: Add support for Parameters of Lists of Dictionaries, needed
+      by some events such as ViewCart.
+      ([#1056](https://github.com/firebase/firebase-unity-sdk/issues/1056)).
+    - Analytics: Renamed ParameterGroupId to ParameterGroupID, to be
+      consistent with other similarly named variables. ParameterGroupId
+      is considered deprecated, and will be removed in the future.
+    - Analytics: Deprecated the Dispose functions, as they are no longer
+      necessary for cleaning up memory.
+    - Auth (Android): Setting PhotoUrl to empty string or null with
+      UpdateUserProfile clears the field, making it consistent with the
+      other platforms.
+      ([#1112](https://github.com/firebase/firebase-unity-sdk/issues/1112)).
+
+### 12.3.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.3.0.
+    - General (Android): Update to Firebase Android BoM version 33.3.0.
+    - General (Android): Updated the minSdkVersion to 24.
+    - General (iOS): Update to Firebase Cocoapods version 11.2.0.
+    - General: Update to EDM4U version 1.2.183.
+    - Messaging (Android): Fixed issue with TokenReceived not being called
+      when the application has a cached token from a previous run.
+      https://github.com/firebase/quickstart-unity/issues/1088.
+    - Remote Config: Fixed ConfigInfo fields to default to 0 when
+      not throttled or having previous fetch data.
+      ([#1058](https://github.com/firebase/firebase-unity-sdk/issues/1058)).
+
+### 12.2.1
+- Changes
+    - Messaging: Fixed a crash when opening a push notification.
+      ([#1091](https://github.com/firebase/firebase-unity-sdk/issues/1091)).
+
+### 12.2.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.2.0.
+    - General (Android): Update to Firebase Android BoM version 33.1.2.
+    - General (iOS): Update to Firebase Cocoapods version 11.0.0.
+    - General: Update to EDM4U version 1.2.182.
+    - Messaging: Deprecated the Dispose functions, as they are no longer
+      necessary for cleaning up memory.
+
+### 12.1.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.1.0.
+    - General (Android): Update to Firebase Android BoM version 33.1.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.28.1.
+    - General: Update to EDM4U version 1.2.181.
+    - Analytics (iOS): Add support for
+      `InitiateOnDeviceConversionMeasurementWithHashedEmailAddress` and
+      `InitiateOnDeviceConversionMeasurementWithHashedPhoneNumber`.
+    - Messaging (Android): Fixed a potential race condition on receiving
+      messages after cleanup.
+      ([#1030](https://github.com/firebase/firebase-unity-sdk/issues/1030)).
+    - Messaging (iOS): Fixed an issue with notifications being lost if they
+      were received before Firebase Messaging was initialized.
+      ([#377](https://github.com/firebase/firebase-unity-sdk/issues/377)).
+
+### 12.0.0
+- Changes
+    - General: Update to Firebase C++ SDK version 12.0.0.
+    - General (Android): Update to Firebase Android BoM version 33.0.0.
+    - General (Android): Updated minSdkVersion to 23, and targetSdkVersion
+      and compileSdkVersion to 34.
+    - General (iOS): Update to Firebase Cocoapods version 10.25.0.
+    - General (iOS): Minimum iOS deployment target is now 13.0.
+    - General: Minimum supported editor version is now Unity 2020.
+    - Auth: Remove deprecated calls involving `SignInResult`, most of
+      which were appended with `_DEPRECATED`.
+    - Remote Config: Remove deprecated `ConfigSettings.MinimumFetchInternalInMilliseconds`,
+      use `ConfigSettings.MinimumFetchIntervalInMilliseconds` instead.
+
+### 11.9.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.10.0.
+    - General (Android): Update to Firebase Android BoM version 32.8.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.24.0.
+    - App Check: Fix potential crash when fetching a token.
+      ([#877](https://github.com/firebase/firebase-unity-sdk/issues/877)).
+    - Storage (Desktop): Removed 5-minute timeout for uploads and downloads.
+      ([#968](https://github.com/firebase/firebase-unity-sdk/issues/968)).
+
+### 11.8.1
+- Changes
+    - Firestore (iOS): Fix undefined absl symbols error.
+      ([#974](https://github.com/firebase/firebase-unity-sdk/issues/974))
+
+### 11.8.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.9.0.
+    - General (Android): Update to Firebase Android BoM version 32.7.4.
+    - General (iOS): Update to Firebase Cocoapods version 10.22.0.
+    - General (Android): Improve how property tag logic handles Unity 2022+.
+    - Auth: Add FirebaseUser.SendEmailVerificationBeforeUpdatingEmailAsync,
+      a new method to verify and change the User's email.
+    - Auth: Deprecate the older method of updating emails, UpdateEmail.
+    - Dynamic Links: The Dynamic Links SDK is now deprecated. See the [support
+      documentation](https://firebase.google.com/support/dynamic-links-faq)
+      for more information.
+
+### 11.7.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.8.0.
+    - General (Android): Update to Firebase Android BoM version 32.7.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.20.0.
+    - Analytics: Updated the consent management API to include new consent
+      signals.
+    - Auth: Fix a bug where an anonymous account can't be linked with
+      email password credential. For background, see [Email Enumeration
+      Protection](https://cloud.google.com/identity-platform/docs/admin/email-enumeration-protection)
+
+### 11.6.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.6.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.16.0.
+    - App Check: Fixed a crash when there are errors creating a provider.
+      ([#877](https://github.com/firebase/firebase-unity-sdk/issues/877))
+
+### 11.5.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.5.0.
+    - General (Android): Update to Firebase Android BoM version 32.3.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.15.0.
+    - General (Android): Made dynamic code files read only to comply with new
+      Android 14 security requirements. This fixes a crash at API level 34+.
+    - Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithPhoneNumber
+      function to facilitate the [on-device conversion
+      measurement](https://support.google.com/google-ads/answer/12119136) API.
+
+### 11.4.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.4.0.
+    - General (Android): Update to Firebase Android BoM version 32.2.2.
+    - General (iOS): Update to Firebase Cocoapods version 10.13.0.
+    - General (iOS): 32-bit iOS builds (i386 and armv7) are no longer supported.
+    - Auth: Fixed a potential crash with holding onto FirebaseUser objects
+      after the AuthResult has been disposed.
+
+### 11.3.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.3.0.
+    - General (Android): Update to Firebase Android BoM version 32.2.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.12.0.
+    - General (Desktop): Fixed an error loading google-services.json and
+      google-services-desktop.json from paths with international characters on
+      Windows.
+    - Auth (Android): Fixed an issue where VerifyPhoneNumber's internal builder
+      failed to create PhoneAuthOptions with certain compiler settings.
+    - Auth (iOS): Fixed an issue where functions that return AuthResult were not
+      including updated credentials when encountering errors.
+    - Firestore (Android) Fix the intermittent global references exhaustion
+      crash when working with documents with a large number of keys and/or large
+      map and/or array fields.
+      ([#569](https://github.com/firebase/firebase-unity-sdk/issues/569)).
+    - Remote Config (Desktop): Additional fix for handling of non-English time
+      zone names on Windows.
+
+### 11.2.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.2.0.
+    - General (Android): Update Firebase Android BoM dependencies to v32.1.1.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.11.0.
+    - Remote Config (Desktop): Fixed numeric conversion when the system
+      language's number format uses commas as decimal points.
+    - Remote Config (Desktop): Fixed handling of time zones on Windows when the
+      time zone name in the current system language contains an accented
+      character or apostrophe.
+
+### 11.1.0
+- Changes
+    - General: Update to Firebase C++ SDK version 11.1.0.
+    - General (Android): Update Firebase Android BoM dependencies to v32.1.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.10.0.
+    - General (Android): Fix for deadlock within JniResultCallback, commonly seen
+      within Messaging, but affecting other products as well.
+    - General: Fix an [issue](https://github.com/firebase/firebase-unity-sdk/issues/726)
+      where AppCheck bundles were unintentionally included in App in the tgz.
+    - Auth: Fix a [crash](https://github.com/firebase/firebase-unity-sdk/issues/733)
+      that could occur when referencing CurrentUser.
+    - Auth: Remove internal methods.
+    - Database/Firestore (Desktop): Fixed a crash on Windows when the user's home
+      directory contains non-ANSI characters (Unicode above U+00FF).
+    - Storage (Desktop): Fixed a crash on Windows when uploading files from a path
+      containing non-ANSI characters (Unicode above U+00FF).
+    - Firestore: Add multi-database support. ([#738](https://github.com/firebase/firebase-unity-sdk/pull/738)).
+
+### 11.0.0
+- Changes
+    - App Check: Adds support for Firebase App Check on Android, iOS, tvOS,
+      and desktop platforms. To learn more, see
+      https://firebase.google.com/docs/app-check
+    - Messaging: Remove deprecated calls `Send`, `Subscribe`, and `Unsubscribe`.
+    - Remote Config (Android/iOS): Added support for real-time config updates. Use the new
+      `OnConfigUpdateListener` API to get real-time updates. Existing
+      `FetchAsync` and `ActivateAsync` APIs aren't affected by this change.
+      To learn more, see
+      [Get started with Firebase Remote Config](https://firebase.google.com/docs/remote-config/get-started?platform=unity#add-real-time-listener).
+    - Auth: Deprecated a number of methods, appending `_DEPRECATED` to some of
+      their names. This is a breaking change; you must either modify your code
+      to refer to the `_DEPRECATED` methods, or switch to the new methods, which
+      have new return types `AuthResult` (rather than `SignInResult`). The
+      deprecated methods will be removed in the *next* major release of the
+      Firebase Unity SDK. *(Note: do not mix and match using the old
+      and new methods or undefined behavior may result.)*
+    - Firestore: Added `Query.Count()`, which fetches the number of documents in
+      the result set without actually downloading the documents
+      ([#659](https://github.com/firebase/firebase-unity-sdk/pull/659)).
+
+### 10.7.0
+- Changes
+    - General: Update to Firebase C++ SDK version 10.7.0.
+    - General (Android): Update Firebase Android BoM dependencies to v31.3.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.7.0.
+    - Messaging (Android): Generate the custom MessagingUnityPlayerActivity
+      as a Java file instead of precompiling it. This is to better support
+      changes with the UnityPlayerActivity, and GameActivity options, in
+      the Unity 2023 editor.
+
+### 10.6.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.2.3.
+    - General (iOS): Update to Firebase Cocoapods version 10.6.0.
+
+### 10.5.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.2.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.5.0.
+
+### 10.4.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.2.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.4.0.
+    - Firebase introduces Unity SDK support for tvOS, for Analytics,
+      Authentication, Crashlytics, Database, Firestore, Cloud Functions,
+      Installations, Messaging, Remote Config and Storage.
+    - Analytics: Added `SetConsent()` and `GetSessionIdAsync()` APIs.
+    - Crashlytics: Added `ReportUncaughtExceptionsAsFatal` property and `LogExceptionAsFatal` API.
+
+### 10.3.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.1.1.
+    - General (iOS): Update to Firebase Cocoapods version 10.3.0.
+    - Remote Config: Added `ConfigSettings.MinimumFetchIntervalInMilliseconds`,
+      which should be used instead of `MinimumFetchInternalInMilliseconds`. The
+      old one is considered deprecated, and will be removed with the next major release.
+
+### 10.2.0
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.1.0.
+    - General (iOS): Update to Firebase Cocoapods version 10.2.0.
+
+### 10.1.1
+- Changes
+    - General (Android): Update to Firebase Android BoM version 31.0.3.
+    - Crashlytics (Android): Fixed an [issue](https://github.com/firebase/firebase-android-sdk/issues/4313)
+      preventing native crashes from being reported for Android API 29+.
+
+### 10.1.0
+- Changes
+    - General: Update to Firebase C++ SDK version 10.1.0.
+    - General (Android): Update to Firebase Android BoM version 31.0.2.
+    - General (iOS): Update to Firebase Cocoapods version 10.1.0.
+    - Crashlytics (Android): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/1116)
+      with symbols being stripped when using the tgz package.
+    - Firestore (Android): Reduce the number of JNI global references consumed
+      when creating or updating documents
+      ([#1111](https://github.com/firebase/firebase-cpp-sdk/pull/1111)).
+
+### 10.0.1
+- Changes
+    - Crashlytics (Android): Fixed a critical [issue](https://github.com/firebase/firebase-android-sdk/issues/4223)
+      that was causing background crashes in specific cases.
+
+### 10.0.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v10.0.0.
+    - General (Android): Update Firebase Android BoM dependencies to v31.0.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v10.0.0.
+    - General: Minimum supported editor version is now Unity 2019.
+    - General: Removed dependency on Parse Tasks.
+    - Auth (Android/iOS): Deprecate `PhoneAuthProvider.MaxTimeoutMs`. The actual
+      range is determined by the underlying SDK, ex. [PhoneAuthOptions.Builder in Android SDK](https://firebase.google.com/docs/reference/android/com/google/firebase/auth/PhoneAuthOptions.Builder).
+    - Remote Config: Improve performance when setting default parameters
+      with long strings.
+
+### 9.6.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v9.6.0.
+    - General (Android): Update Firebase Android BoM dependencies to v30.5.0.
+    - General (iOS): Update Firebase Cocoapods dependencies to v9.6.0.
+
+### 9.5.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v9.5.0.
+    - Crashlytics: Fix #218 that Firebase editor tool not loading when iOS
+      build support is not installed.
+
+### 9.4.0
+- Changes
+    - General: Updated Firebase C++ SDK dependencies to v9.4.0.
+
+### 9.3.0
+- Changes
+    - General (Android, Linux): Fixed a concurrency bug where waiting for an
+      event with a timeout could occasionally return prematurely, as if the
+      timeout had occurred
+      ([#1021](https://github.com/firebase/firebase-cpp-sdk/pull/1021)).
+
+### 9.2.0
+- Changes
+    - Crashlytics: Fix requiring user code to reference Crashlytics when using il2cpp.
+    - Firestore: Added `TransactionOptions` to control how many times a
+      transaction will retry commits before failing
+      ([#318](https://github.com/firebase/firebase-unity-sdk/pull/318)).
+    - Database (Desktop): If the app data directory doesn't exist, create it.
+      This fixes an issue with disk persistence on Linux.
+    - Messaging (Android): Make sure all the resources are closed in
+      `RegistrationIntentService`.
+      ([#973](https://github.com/firebase/firebase-cpp-sdk/issues/973)).
+
+### 9.1.0
+- Changes
+    - General: Added a missing namespace to the Google.MiniJson.dll.
+    - General (iOS): Fix an issue with bitcode not being enabled correctly.
+    - Functions: Add a new method `GetHttpsCallableFromURL`, to create callables
+      with URLs other than cloudfunctions.net.
+    - Analytics (iOS): Added InitiateOnDeviceConversionMeasurementWithEmail function to facilitate the
+      [on-device conversion measurement](https://support.google.com/google-ads/answer/12119136) API.
+
+### 9.0.0
+- Changes
+    - General: Minimum supported editor version is now Unity 2018.
+    - General (Editor, macOS): Add support for Apple Silicon chips.
+    - General (iOS): Firebase Unity on iOS is now built using Xcode 13.3.1.
+    - General (iOS): Fixed crash when running on iPhoneOS 12 and older.
+    - Analytics: Removed deprecated event names and parameters.
+    - Crashlytics (Android): Fixed a bug with missing symbols when enabling
+      minification via proguard.
+    - Messaging (Android): Fixed a bug with duplicate symbols when also
+      using Functions.
+    - Realtime Database (Desktop): Fixed a bug handling server timestamps
+      on 32-bit CPUs.
+    - Storage (Desktop): Set Content-Type HTTP header when uploading with
+      custom metadata.
+
+### 8.10.1
+- Changes
+    - General (Android): Fix an issue when building with mainTemplate.gradle.
+
+### 8.10.0
+- Changes
+    - General (Editor, macOS): Fix an issue when finding "python" executable.
+    - General : Firebase Unity SDK starts to build using Unity 2019,
+      and releases from git repo.
+
+### 8.9.0
+- Changes
+    - General (Editor, macOS): Support non-default "python" executable names,
+      common in newer macOS versions.
+    - General (iOS): Fixed additional issues on iOS 15 caused by early
+      initialization of Firebase iOS SDK.
+    - Remote Config: Fixed default FetchAsync() timeout being too high.
+    - Storage (Desktop): Added retry logic to PutFileAsync, GetFileAsync, and
+      other operations.
+
+### 8.8.1
+- Changes
+    - General (iOS): Fixed additional issues on iOS 15 caused by early
+      initialization of Firebase iOS SDK.
+
+### 8.8.0
+- Changes
+    - General (iOS): Another possible fix for an intermittent crash on iOS 15
+      caused by constructing C++ objects during Objective-C's `+load` method.
+    - Storage: Added a method to access the url of a storage instance.
+    - Crashlytics (Android): Updated internal Crashpad version to commit
+      `281ba7`. With this change, disabling tagged pointers is no longer
+      required, so the following can be removed from your manifest's
+      application tag: `android:allowNativeHeapPointerTagging=false`.
+    - Crashlytics (Android): Improved runtime efficiency of the
+      [`SetCustomKey` functions](/docs/crashlytics/customize-crash-reports?platform=unity#add-keys),
+      significantly reducing the number objects created and disk writes when
+      keys are updated frequently.
+    - Remote Config: Fixed an issue where the TimeSpan field of FetchDataAsync
+      was being used incorrectly.
+
+### 8.7.0:
+- Changes
+    - General (iOS): Fixed an intermittent crash on iOS 15 caused by
+      constructing C++ objects during Objective-C's `+load` method.
+      ([#706](https://github.com/firebase/firebase-cpp-sdk/pull/706))
+      ([#783](https://github.com/firebase/firebase-cpp-sdk/pull/783))
+    - Crashlytics (Android): Fixed a bug that prevented some Crashlytics session
+      files from being removed after the session ended. All session-specific
+      files are now properly cleaned up.
+      ([#737](https://github.com/firebase/firebase-cpp-sdk/issues/737))
+
+### 8.6.2:
+-   Changes
+    - Messaging (Android): Clean up callbacks on termination, to possibly fix
+      ANR issues in CheckAndFixDependenciesAsync
+      ([#1160](https://github.com/firebase/quickstart-unity/issues/1160)).
+
+### 8.6.1:
+-   Changes
+    - Crashlytics (Android): Updated the pinned dependency to fix a missing
+      method error
+      ([#1177](https://github.com/firebase/quickstart-unity/issues/1177)).
+
+### 8.6.0:
+-   Changes
+    - General (Android): Minimum SDK version is now 19.
+    - General: Variant double type now supports 64-bit while saving to json.
+      ([#1133](https://github.com/firebase/quickstart-unity/issues/1133)).
+    - Firestore: Released to general availability for Android and iOS (desktop
+      support remains in beta).
+    - Firestore (iOS): Fixed intermittent crashes and empty results when
+      retrieving the contents of a document.
+      ([#1171](https://github.com/firebase/quickstart-unity/issues/1171)).
+    - Firestore (iOS): Fixed intermittent "start after" query filters failing
+      to have any effects on the queries.
+    - Firestore (iOS): Fixed intermittent cases where specifying
+      ServerTimestampBehavior.Previous would return empty values instead of the
+      previous values.
+    - Crashlytics: Improved crash reporting for Unity Android apps using the
+      IL2CPP scripting backend. To display symbolicated IL2CPP stack traces in
+      the Crashlytics console, Android customers will need to upload symbol
+      files for their builds. See the [Getting Started with Crashlytics Unity]
+      (https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
+      Guide for more details.
+    - Messaging (Android): Fixed crash resulting in ANR on termination.
+      ([#1151](https://github.com/firebase/quickstart-unity/issues/1151)).
+
+### 8.5.0:
+-   Changes
+    - General (iOS): iOS SDKs are now built using Xcode 13.0.0.
+    - Firestore: Fixed an issue where the `Equals()` and `GetHashCode()` methods
+      of `DocumentSnapshot` would sometimes be inconsistent
+      ([#8647](https://github.com/firebase/firebase-ios-sdk/pull/8647)).
+
+### 8.4.0:
+-   Changes
+    - General: Added support for Android x86 64.
+    - Firestore: Improved the efficiency of progress callbacks in
+      `LoadBundleAsync()`.
+    - Firestore: Fixed crashes in Unity Editor on Linux caused by C++ exceptions
+      failing to be converted to C# exceptions.
+    - Firestore: Fixed intermittent hangs on Android when exceptions are thrown
+      by callbacks.
+    - Firestore: Fixed a crash on Android when `DocumentReference.Set()` was
+      invoked with an invalid `documentData` value (e.g. an int).
+    - Firestore: Fixed race conditions in the instance caching, terminate, and
+      disposal logic of `FirebaseFirestore`.
+
+### 8.3.0:
+-   Changes
+    - Firestore: Simplified the API for modifying the settings of a
+      `FirebaseFirestore` instance. This is a backwards-incompatible change and
+      requires updates to code that sets `FirebaseFirestore.Settings`.
+    - Firestore: Changed an argument to `Query.WhereNotIn()` from `List` to
+      `IEnumerable`, to be consistent with `Query.WhereIn()`.
+    - Messaging (Android): Fixes an issue with receiving tokens when
+      initializing the app.
+
+### 8.2.0:
+-   Changes
+    - Firestore: Removed `Equals` and `GetHashCode` methods from `Query`,
+      `QuerySnapshot`, and `DocumentSnapshot` classes. These methods were
+      unimplemented, and we plan to add proper support for them in a future
+      release.
+    - Crashlytics: Upload UnityFramework symbols in addition to the main app
+      dSYM file to improve symbolication
+      ([#673](https://github.com/firebase/quickstart-unity/issues/673)).
+    - Messaging: Fixed a duplicate class error when building an application
+      which also uses Firebase Functions.
+
+### 8.1.0:
+-   Changes
+    - Database: Fixed a crash around using DataSnapshots within Coroutines
+      ([#635](https://github.com/firebase/quickstart-unity/issues/635)).
+    - Firestore: Implemented `IDisposable` for `ListenerRegistration`
+      ([#746](https://github.com/firebase/quickstart-unity/issues/746)).
+    - Firestore: Added `null` and empty string argument checks to all
+      public methods, which now throw exceptions instead of crashing
+      ([#1053](https://github.com/firebase/quickstart-unity/issues/1053)).
+    - Firestore: Fixed Android crash due to missing QueryEventListener class
+      ([#1080](https://github.com/firebase/quickstart-unity/issues/1080)).
+    - Firestore: Added support for Firestore Bundles via
+      `FirebaseFirestore.LoadBundleAsync()` and
+      `FirebaseFirestore.GetNamedQueryAsync()`. Bundles contain pre-packaged
+      data produced with the Firestore Server SDKs and can be used to populate
+      Firestore's cache without reading documents from the backend.
+
+### 8.0.0:
+-   Breaking Changes
+    - Instance Id: Removed support for the previously-deprecated Instance ID
+      SDK.
+    - Remote Config: The previously-deprecated class
+      `FirebaseRemoteConfigDeprecated` and the property
+      `ConfigSettings.IsDeveloperMode` have been removed.
+-   Changes
+    - Firestore: Internal assertions will now trigger C# exceptions (possible
+      exception types are `ArgumentException`, `InvalidOperationException` and
+      `FirestoreException` with `ErrorCode` set to `Internal`). These exceptions
+      are not meant to be caught -- rather, they are to help with debugging and
+      to avoid crashing the Unity editor instance.
+      *Important*: on iOS, you would need to change two settings on the exported
+      XCode project for this feature to work properly. Open `Build Settings` and
+      make sure that `Enable C++ Exceptions` and `Enable C++ Runtime Types`
+      settings are set to `Yes` for _all_ of the following: the `Unity-iPhone`
+      scheme, the `UnityFramework` scheme (for Unity versions 2019.3 and above)
+      _and_ the `Unity-iPhone` project. If you're doing incremental iOS builds
+      (i.e., if you use `Append` instead of `Replace` when doing the build),
+      these settings will persist between rebuilds, so you would only have to do
+      this once per project.
+    - Firestore: Fix `RunTransactionAsync()` to roll back the transaction if
+      the task returned from the given callback faults
+      ([#1042](https://github.com/firebase/quickstart-unity/issues/1042)).
+
+### 7.2.0:
+-   Changes
+    - Database: Fixed a potential crash that can occur as a result of a race
+      condition when adding, removing and deleting `ValueListener`s or
+      `ChildListener`s rapidly.
+    - Database: Fixed a crash when setting large values on Windows and Mac
+      systems ([#517](https://github.com/firebase/quickstart-unity/issues/517)].
+    - FCM (Android): Fixed triggering of callback handlers for background
+      notifications. Using `enqueueWork` instead of `startService`.
+    - Crashlytics: Added new Unity-specific metadata to help diagnose tricky
+      crashes around specific hardware setups.
+
+
+### 7.1.0:
+-   Breaking Changes
+    - Remote Config: Changed `FirebaseRemoteConfig` to be an instanced class,
+      with new APIs to better manage fetching config data. The old static
+      methods are now deprecated, and can be accessed in the new class
+      `FirebaseRemoteConfigDeprecated`.
+    - Remote Config: `ConfigSettings.IsDeveloperMode` is now obsolete and does
+      nothing. `ConfigSettings.MinimumFetchInternalInMilliseconds` should be
+      adjusted instead.
+-   Changes
+    - General: Add GoogleServices-Info.plist to `Unity-iPhone` target in
+      Unity 2019.3+.
+    - Firestore: Fixed partial updates in `UpdateAsync()` with
+      `FieldValue.Delete`
+      ([#882](https://github.com/firebase/quickstart-unity/issues/882)).
+    - Firestore: Fixed `DocumentSnapshot.ToDictionary()` on non-existent
+      documents when running on Android
+      ([#887](https://github.com/firebase/quickstart-unity/issues/887)).
+    - Firestore: Fixed crash setting FirebaseFirestore.LogLevel on Android
+      before any instances have been created
+      ([#888](https://github.com/firebase/quickstart-unity/issues/888)).
+    - Auth: Fixed a flaky crash when accessing the result from the task returned
+      by `FetchProvidersForEmailAsync`.
+    - Auth: You can now specify a language for emails and text messages sent
+      from your apps using UseAppLanguage() or setting the
+      FirebaseAuth.LanguageCode property.
+    - Messaging (Android): Using `enqueueWork` instead of `startService`.
+      Fixes bug where we lost messages with data payloads received when app
+      is in background.
+      ([#877](https://github.com/firebase/quickstart-unity/issues/877)
+    - Remote Config: Fixed numeric value conversion `ConfigValue.DoubleValue`
+      and `ConfigValue.LongValue` to be locale independent.
+    - Installations: Fixed pod version to 7.5.0.
+
+### 7.0.1:
+-   Changes
+    - Remote Config (Android): Fixed the crash bug introduced in 7.0.0.
+
+### 7.0.0:
+-   Changes
+    - General (iOS): iOS SDKs are now built using Xcode 11.7.
+    - App (Editor): Remove deprecated service account APIs.
+    - App: Remove `FirebaseApp.CheckDependencies()` API.
+    - Analytics: Remove deprecated SetMinimumSessionDuration call.
+    - Installations: Added Installations SDK. See [Documentations](http://firebase.google.com/docs/reference/unity/namespace/firebase/installations) for
+      details.
+    - Instance Id: Marked Instance Id as deprecated.
+    - Messaging: Added getToken, deleteToken apis.
+    - Messaging: Removed deprecated Send() function.
+    - Storage: Remove deprecated `DownloadUrl` and `DownloadUrls` properties in
+      `StorageMetadata`.
+    - Messaging: raw_data has been changed from a std::string to a byte array.
+    - Dynamic Links: Remove deprecated `DynamicLinkComponents.DynamicLinkDomain`
+      . Please use `DynamicLinkComponents.DomainUriPrefix` instead.
+    - Dynamic Links (Android): Bump up Android library version and remove
+      dependency to GMS app invite.
+    - Firestore: Added support for `WhereNotEqualTo` and `WhereNotIn` queries.
+    - Firestore: Added new internal HTTP headers to the gRPC connection.
+    - Firestore: Fixed a Unity Editor hang on Windows when restarting an app
+      after listening to a query, document, or snapshots in sync
+      ([#845](https://github.com/firebase/quickstart-unity/issues/845)).
+    - Firestore: Added support for `FirebaseFirestoreSettings.CacheSizeBytes`.
+    - Firestore: Fixed an intermittent crash in the Unity Editor when the app is
+      restarted while a transaction is in progress
+      ([#783](https://github.com/firebase/quickstart-unity/issues/783)).
+    - Firestore: Fixed a crash when writing to a document after having been
+      offline for long enough that the auth token expired
+      ([#872](https://github.com/firebase/quickstart-unity/issues/872)).
+
+### 6.16.1:
+-   Changes
+    - General (Android): Fixes regression in 6.16.0 about Android build error
+      "Program type already present: com.google.firebase.unity.BuildConfig" when
+      make Android build with Crashlytics SDK in Unity 2019 and below.
+    - General: Significantly reduced the filesize of the Linux libraries.
+    - Database (Desktop): Added a function to create directories recursively
+      for persistent storage that fixes segfaults.
+
+### 6.16.0:
+-   Changes
+    - General: Prevent Firebase SDK from causing GC in every frame.
+    - General (Editor): Improved the performance of Firebase Editor tools by
+      delay initialization when condition met and improve asset searching.
+    - General: Deprecate Firebase.Unity.Editor.FirebaseEditorExtensions. Most of
+      the functions is noop now and will be removed soon.
+    - General: **Breaking Change** Remove deprecated functions
+      `FirebaseApp.SetEditorAuthUserId()` and
+      `FirebaseApp.GetEditorAuthUserId()` in order to improve performance.
+    - General: (Android) Fixed that FirebaseApp failed to create for builds
+      created by Unity 2020+ due to google-services.json not found. All Firebase
+      Android resource files are moved to directories with `androidlib`
+      extension.
+    - General: (Android) Remove android:minSdkVersion from AndroidManifest.xml
+      under `Assets/Plugins/Android/Firebase` which is causing build error in
+      Unity 2020.
+    - Database (Desktop): Enabled offline persistence.
+    - Firestore: Fixed FirebaseFirestore.LogLevel for some log levels.
+    - Firestore: Added `Error.None` as a synonym for `Error.Ok`, which is more
+      consistent with other Firebase Unity APIs.
+    - auth.SWIG: Fix typo (across).
+    - Firestore: Fixed leaked memory in FirebaseFirestore C# objects.
+    - Crashlytics: Fixed an issue on iOS where the Crashlytics Run Script would fail to get added on versions of Unity 2018 and below [#5569](https://github.com/firebase/firebase-ios-sdk/issues/5569)
+    - Crashlytics: (Android) Fixed crashes for builds created by Unity 2020+ due
+      to build ID is missing. Generated Crashlytics Android resource files are
+      moved to `Plugins/Android/FirebaseCrashlytics.androidlib`.
+    - Firestore: Fixed `CollectionReference.AddAsync()` to propagate errors.
+    - Firestore: Changed async tasks to fault with `FirestoreException`.
+    - Firestore: Renamed the `Error` enum to `FirestoreError`.
+    - Messaging (Android): Updated library to be compatible with Android O,
+      which should resolve a IllegalStateException that could occur under
+      certain conditions.
+    - Messaging: Deprecated the `Send` function.
+    - Firestore: Added meaningful error messages to the exceptions with which
+      `ListenerRegistration.ListenerTask` tasks fault.
+
+### 6.15.2
+  - Overview
+  - Changes
+    - Firestore (iOS): Fixed the missing Dispose symbol by updating to the
+      correct Cocoapod version.
+
+### 6.15.1
+  - Overview
+  - Changes
+    - Firestore: Significantly improved stability when reentering play mode,
+      addressing [this issue](https://github.com/firebase/quickstart-unity/issues/638).
+    - Firestore: Fixed memory leaks that could cause a global reference table
+      overflow on Android, addressing [this
+      issue](https://github.com/firebase/quickstart-unity/issues/627).
+    - Fixed an issue that warns about Future handle not released properly.
+    - Firestore: Added the `ListenerRegistration.ListenerTask` property which
+      facilitates discovering an error that causes the listener stream to stop.
+    - Fixed an issue that cause Editor crash on the second time click play.
+
+### 6.15.0
+  - Overview
+    - Replaced legacy Fabric Crashlytics Android and iOS SDKs with updated
+      Firebase Crashlytics SDKs.
+    - Reduce editor freeze when play mode starts.
+  - Changes
+    - Crashlytics (Android and iOS): Updated with the Firebase Crashlytics
+      Android & iOS SDKs, which now use Firebase-specific endpoints rather than
+      the deprecated Fabric endpoints. Crashlytics C# APIs have not changed.
+    - Crashlytics (Editor): Removed UI for managing Fabric API keys, which are
+      no longer required. Migrated Fabric apps will automatically use the Google
+      App Id as defined in the `GoogleServicesInfo.plist` and
+      `google-services.json` files.
+    - Crashlytics (Editor): Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/652)
+      that occurs when Crashlytics is imported using the Unity Package Manager.
+    - Crashlytics: Added `[assembly: Preserve]` attribute to
+      Firebase.Crashlytics namespace, to prevent stripping of Crashlytics code
+      by the UnityLinker.
+    - Firestore: Fixed several serialization issues on iOS.
+    - Firestore: Added `WaitForPendingWritesAsync` method which allows users to
+      wait on a task that completes when all pending writes are acknowledged
+      by the firestore backend.
+    - Firestore: Added `TerminateAsync` method which terminates the instance,
+      releasing any held resources.
+    - Firestore: Added `ClearPersistenceAsync` method which clears the
+      persistent cache, allowing unit/integration tests to be more isolated.
+    - Firestore: Added `Query.LimitToLast(int n)`, which returns the last
+      `n` documents as the result.
+    - Firestore: Added support for changing Firestore settings.
+    - Test Lab: Experimental release of Test Lab is now available on all
+      supported platforms.
+    - Firestore: Removed the `DocumentReference.ListenerDelegate` and
+      `Query.ListenerDelegate` delegates. These were intended to be
+      internal-only types.
+    - General: Reduce editor freeze when play mode starts by not running
+      XcodeProjectPatcher, GeneratedXmlFromGoogleServices and
+      AndroidManifestPatcher if the editor is in play mode or about to start
+      play mode.
+    - Messaging: (Android) Using the MessagingUnityPlayerActivity will no longer
+      interfere with Unity's built-in handling of deep links.
+
+### 6.14.1
+  - Changes
+    - Auth: Added a new method: Firebase.Auth.Credential.IsValid().
+    - Auth: Added Firebase.Auth.FirebaseAccountLinkException which may be thrown
+      by LinkAndRetrieveDataWithCredentialAsync. The exception includes a
+      Firebase.Auth.UserInfo object which may contain additional information
+      about the user's account.
+    - Auth (iOS): Added Firebase.Auth.UserInfo.UpdatedCredential. This
+      credential may be valid in FirebaseAccountLinkExceptions indicating that
+      the credential may be used to sign into Firebase as the Apple-linked user.
+
+### 6.14.0
+  - Changes
+    - Firestore: `Firestore.LoggingEnabled` is replaced by `Firestore.LogLevel`
+      for consistency with other Firebase Unity APIs. The getter for this
+      property has been removed.
+    - Crashlytics (iOS): Removes references to UIWebView APIs to prevent App
+      Store rejections.
+
+### 6.13.0
+  - Changes
+    - General: Update asset labels so that External Dependency Manager works
+      even if files in Firebase SDK are moved.
+    - Firestore: Added `Query.WhereArrayContains()` query operator to find
+      documents where an array field contains a specific element.
+    - Firestore: Added `FieldValue.ArrayUnion()` and `FieldValue.ArrayRemove()`
+      to atomically add and remove elements from an array field in a document.
+    - Firestore: Added `Query.WhereIn()` and `Query.WhereArrayContainsAny()`
+      query operators. `Query.WhereIn()` finds documents where a specified
+      field’s value is IN a specified array. `Query.WhereArrayContainsAny()`
+      finds documents where a specified field is an array and contains ANY
+      element of a specified array.
+    - Firestore: Fixed QuerySnapshot.GetEnumerator() to not throw an
+      InvalidCastException.
+
+### 6.12.0
+  - Overview
+    - Added experimental support for Cloud Firestore SDK.
+  - Changes
+    - Firestore: Experimental release of Firestore is now available on all
+      supported platforms.
+
+### 6.11.0
+  - Overview
+    - Updated dependencies, changed minimum Xcode, and fixed an issue in
+      Database handling Auth token revocation.
+  - Changes
+    - General (Editor): Added FirebaseAuth manifest file to
+      FirebaseDatabase.unitypackage and FirebaseStorage.unitypackage for better
+      package management through Play Services Resolver.
+    - General (iOS): Minimum Xcode version is now 10.3.
+    - General: When creating a FirebaseApp, the ProjectId from the default
+      FirebaseApp is used if one is not provided.
+    - Database (Desktop): Fixed that database stops reconnecting to server after
+      the auth token is revoked.
+
+### 6.10.0
+  - Overview
+    - Auth bug fixes and resource generation improvements.
+  - Changes
+    - Auth (iOS): Enabled the method OAuthProvider.GetCredential. This method
+      takes a nonce parameter as required by Apple Sign-in.
+    - Auth (Desktop): Fixed a deadlock that could cause the Unity Editor to
+      freeze when disposing FirebaseAuth.
+    - Editor: Python 3 compatibility for resource generation script and added
+      a fallback to use the Python interpreter on Windows 7/8.
+    - Editor: Removed debug logging when the resource generator script is
+      executed.
+
+### 6.9.0
+  - Overview
+    - Updated dependencies, added support for Apple Sign-in to Auth,
+      support for signing-in using a 3rd party web providers and
+      configuration of BigQuery export in Messaging, fixed a Crashlytics
+      build reporting bug with Python 3 and fixed core editor plugin loading
+      issue on Windows.
+  - Changes
+    - Auth: Added API for invoking FirebaseAuth.SignInWithProvider and User
+      FirebaseUser.LinkWithProvider and FirebaseUser.ReauthenticateWithProvider
+      for sign in with third party auth providers.
+    - Auth: Added constant ProviderId strings to the provider classes.
+    - Auth (iOS): Added support for linking Apple Sign-in credentials.
+    - Crashlytics: Fixed build event reporting when Python 3 is installed on
+      Mac or Linux machines.
+    - Messaging (Android): Added the option to enable or disable message
+      delivery metrics export to BigQuery. This functionality is currently only
+      available on Android. Stubs are provided on iOS for cross platform
+      compatibility.
+    - Editor: Fixed core editor plugin so that it loads without the iOS Unity
+      extension installed on Windows.
+
+### 6.8.1
+  - Overview
+     - Fixed Crashlytics and core editor plugin.
+  - Changes
+    - Crashlytics (Editor): Fixed Crashlytics editor plugin so that it loads
+      without the iOS Unity extension installed.
+    - Editor: Fixed core editor plugin so that it loads without the iOS Unity
+      extension installed.
+
+### 6.8.0
+  - Overview
+    - Updated dependencies and fixed resource generation issue with python3.
+  - Changes
+    - Editor: Fixed an issue where resource generation from
+      google-services.json or GoogleService-Info.plist would fail if python3
+      was used to execute the resource generation script.
+
+### 6.7.0
+  - Overview
+    - Updated dependencies, fixed issues in Analytics, Database, Dynamic Links,
+      Crashlytics, and Storage.
+  - Changes
+    - Storage (iOS/Android): Fixed an issue where
+      FirebaseStorage.GetReferenceFromUrl would return an invalid
+      StorageReference.
+    - Dynamic Links: Fixed an issue where removing delegate from
+      DynamicLinks.DynamicLinkReceived does not stop the delegate from being
+      called.
+    - Database: Fixed an issue causing timestamps to not be populated correctly
+      when using DatabaseReference.UpdateChildren().
+    - Database (Desktop): Fixed an issue preventing listener events from being
+      triggered after DatabaseReference.UpdateChildren() is called.
+    - Database (Desktop): Functions that take string parameters will now
+      fail gracefully if passed a null pointer.
+    - Database (Desktop): Fixed an issue that could result in an incorrect
+      snapshot being passed to listeners under specific circumstances.
+    - Database (Desktop): Fixed an issue causing
+      DatabaseReference.RunTransaction() to fail due to datastale when the
+      location previously stored a list with more than 10 items or a dictionary
+      with integer keys.
+    - Crashlytics: Fixed an [issue](https://github.com/firebase/quickstart-unity/issues/493)
+      on iOS with Unity 2019.3 beta where the plugin fails to create a XCode run
+      script to upload symbols.
+    - Analytics (iOS): Fixed the racy behavior of
+      `FirebaseAnalytics.GetAnalyticsInstanceId()` after calling
+      `FirebaseAnalytics.ResetAnalyticsData()`.
+
+### 6.6.0
+  - Overview
+    - Updated dependencies, fixed issues in Auth & Database.
+  - Changes
+    - Auth (Desktop): Fixed not loading provider list from cached user data.
+    - Database (Desktop): Fixed a crash that could occur when trying to keep a
+      location in the database synced when you do not have permission.
+    - Database (Desktop): Queries on locations in the database with query rules
+      now function properly, instead of always returning "Permission denied".
+    - Database (Desktop): Fixed the map-to-vector conversion when firing events
+      that have maps containing enitrely integer keys.
+
+### 6.5.0
+  - Overview
+    - Updated dependencies, improved logging for Auth and Database, and fixed
+      the freeze in the editor.
+  - Changes
+    - General: The instance of FirebaseApp, FirebaseAuth, FirebaseDatabase,
+      FirebaseFunctions, FirebaseInstanceId and FirebaseStorage will be kept
+      alive after creation until explicitly disposed.
+    - Auth (Linux): Improved error logging if libsecret (required for login
+      persistence) is not installed on Linux.
+    - Database: The database now supports setting the log level independently of
+      the system level logger.
+    - Auth/Database (Desktop): Fixed the freeze when playing in the editor for
+      the more than once or when closing the editor, when keeping a static
+      reference to either FirebaseAuth or FirebaseDatabase instances.
+
+### 6.4.0
+  - Overview
+    - Updated dependencies, improved error handling in the iOS build logic,
+      improved error handling with deleted objects, fixed an issue with Auth
+      persistence, and fixed a crash in Database.
+  - Changes
+    - General: Added more underlying null checks when accessing objects that can
+      potentially be deleted, throwing exceptions instead of crashing.
+    - General (iOS): Handle malformed Info.plist files when patching Xcode
+      projects.
+    - Auth (Desktop): Fixed an issue with updated user info not being persisted.
+    - Database (Desktop): Fixed a crash with saving a ServerTimestamp during
+      a transaction.
+
+### 6.3.0
+  - Overview
+    - Auth (iOS): Fixed an exception in Firebase.AuthVerifyPhoneNumber.
+  - Changes
+    - General (Editor): Fixed spurious errors about missing google-services.json
+      file.
+    - General (iOS/Android): Fixed a bug that allows custom FirebaseApp
+      instances to be created after the app has been restarted
+    - Auth (Desktop): Changed destruction behavior. Instead of waiting for all
+      async operations to finish, now Auth will cancel all async operations and
+      quit. For callbacks that are already running, this will protect against
+      cases where auth instances might not exist anymore.
+    - Auth (iOS): Fixed an exception in PhoneAuthProvider.verifyPhoneNumber.
+    - Auth (iOS): Stopped Auth from hanging on destruction if any local tasks
+      remain in scope.
+    - Database (Desktop): Fixed an issue that could cause a crash when updating
+      the descendant of a location with a listener attached.
+
+### 6.2.2
+  - Overview
+    - Bug fixes.
+  - Changes
+    - General (Editor): Worked around regression in Unity 2019.2 and 2019.3
+      which caused DllNotFoundException.
+    - General (Editor, macOS): Add support for macOS 10.11.x.
+    - Auth (Editor): After loading a persisted user data, ensure token is
+      not expired.
+    - Auth (desktop): Ensure Database, Storage and Functions do not use an
+      expired token after it's loaded from persistent storage.
+    - Database (Editor): Fixed a crash when calling UpdateChildrenAsync.
+    - Database (Editor): Deprecated service account authentication.
+    - Database (Editor): Fixed DatabaseReference.RunTransaction() sending
+      invalid data to the server which causes error message "Error on
+      incoming message" and freeze.
+  - Known Issues
+    - Database/Storage/Functions may fail to send authentication token to server
+      if FirebaseAuth is garbage-collected. If you are unable to access to
+      the server due to "Permission Denied", please try to keep FirebaseAuth
+      alive.
+
+### 6.2.1
+  - Overview
+    - Fixed Crashlytics on Android not working correctly.
+  - Changes
+    - Crashlytics (Android): Fixed an issue causing Crashlytics to believe it
+      was shut down, blocking all functionality.
+
+### 6.2.0
+  - Overview
+    - Moved Realtime Database to a C++ implementation on desktop, added support
+      for custom domains to Dynamic Links, and fixed issues in Database,
+      Instance ID, and Crashlytics.
+  - Changes
+    - General (Editor): Fixed an issue that could cause errors when trying to
+      read a google-services.json file with unicode characters in its path.
+    - General (Editor, iOS): Added support for patching Xcode projects in
+      Unity 2019.3+.
+    - General: Fixed a race that could lead to a crash when gabarge collecting
+      FirebaseApp objects.
+    - General: Updated Play Services Resolver from 1.2.116 to 1.2.121
+      For more information, see [this document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12121---jun-27-2019).
+      Added support for the [Jetpack Jetifier](https://developer.android.com/studio/command-line/jetifier)
+      , this allows the use of legacy Android support libraries with the latest
+      release of Google Play Services that uses AndroidX.
+    - Crashlytics (Android): Fixed a crash when logging large call stacks.
+    - Crashlytics (Android): Fixed a crash in exception logging when the
+      application is shutting down.
+    - Instance ID (Android): Fixed a crash when destroying InstanceID objects.
+    - Instance ID: Fixed a crash if multiple Instance ID objects are created and
+      destroyed quickly.
+    - Dynamic Links: Added support for custom domains.
+    - Database (Editor): Moved Realtime Database to a C++ implementation on
+      desktop to improve reliability across different Unity versions.
+    - Database (Editor): Moved transaction callbacks to the main thread to
+      mirror Android and iOS.
+    - Database: Added a way to configure log verbosity of Realtime Database
+      instances.
+
+### 6.1.1
+  - Overview
+    - Fixed an issue when generating Firebase config files on Windows.
+  - Changes
+    - General (Editor): Fixed an issue when generating Firebase config files on
+      Windows.
+    - General (Editor): Upgraded Play Services Resolver to from 1.2.115 to
+      1.2.116. For more information see [this
+      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---jun-7-2019).
+
+### 6.1.0
+  - Overview
+    - Added Auth credential persistence on Desktop, fixed and cleaned up some
+      documentation, converted testapps to use ContinueOnMainThread(), fixed
+      issues in Auth and Database, and added additional information to
+      Messaging notifications.
+  - Changes
+    - General (Editor): Removed Firebase Invites documentation from the
+      in-editor documentation.
+    - General (Editor): Fixed an issue with resource generation when Firebase
+      plugin files have been moved from their default locations.
+    - General (iOS): Fixed an issue where connections via NSURLSession
+      (used internally by the iOS SDK) can be prematurely closed by the client
+      if NSAppTransportSecurity is set to YES in the Info.plist and
+      NSAllowsArbitraryLoadsInWebContent is not set. This can be fixed by
+      setting NSAllowsArbitraryLoadsInWebContent  to the same value as
+      NSAppTransportSecurity.
+    - General (Editor): Upgraded Play Services Resolver to from 1.2.109 to
+      1.2.115. For more information see [this
+      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12115---may-28-2019).
+    - Auth (Desktop): User's credentials will now persist between sessions.  See
+      the [documentation](http://firebase.google.com/docs/auth/unity/manage-users#persist_a_users_credential)
+      for more information.
+    - Auth (Desktop): As part of the above change, if you access CurrentUser
+      immediately after creating the FirebaseAuth instance, it will block until
+      the saved user's state is finished loading.
+    - Auth (Desktop): Fixed an issue where Database/Functions/Storage might not
+      use the latest auth token immediately after sign-in.
+    - Auth (Android): Fixed an issue where an error code could get reported
+      incorrectly on Android.
+    - Crashlytics, Functions: Fixed an issue that could cause a crash during
+      shutdown due to the destruction order of plugins being nondeterministic.
+    - Database (iOS): Fixed a race condition that could cause a crash
+      when cleaning up database listeners on iOS.
+    - Database (iOS): Fixed an issue where long (64-bit) values could get
+      written to the database incorrectly (truncated to 32-bits) on 32-bit
+      devices.
+    - Messaging (Android): Added channel_id to Messaging notifications.
+
+### 6.0.0
+  - Overview
+    - Released
+      [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
+      as generally available (GA); added Task.ContinueWithOnMainThread(); fixed
+      issues in the Android Resolver, iOS Resolver, Auth, Database, Messaging,
+      and Remote Config; removed Firebase Invites, removed deprecated methods in
+      Firebase Remote Config, and deprecated a method in Firebase Analytics.
+  - Changes
+    - Updated [Firebase
+      iOS](https://firebase.google.com/support/release-notes/ios#6.0.0) and
+      [Firebase
+      Android](https://firebase.google.com/support/release-notes/ios#2019-05-07)
+      dependencies.
+    - Crashlytics (iOS/Android): [Crashlytics for
+      Unity](https://firebase.google.com/docs/crashlytics/get-started?platform=unity)
+      is now generally available (GA). Get the next evolution with BigQuery
+      exports, Jira integration, and more. To migrate from Fabric Crashlytics
+      for Unity to Firebase Crashlytics, follow the [migration
+      guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
+    - Added an extension method, `Task.ContinueWithOnMainThread()`, which
+      forces the continuation of asynchronous operations to occur in the Unity
+      main thread rather than in a background thread.
+    - General: Upgraded Play Services Resolver to from 1.2.104 to 1.2.109. For
+      more information see [this
+      document](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md#version-12109---may-6-2019).
+    - General (Android): Added support for Android SDK installed directly in
+      Unity 2019.
+    - General (iOS): Fixed issues generating projects without using Cocoapods.
+    - Database (iOS/Android): Fixed an issue where integrating the SDK greatly
+      increased the size of your app.
+    - Database: Fixed exception handling during listener events.
+    - Remote Config: Fixed an issue parsing boolean values.
+    - Auth (Desktop): Fixed a crash when attempting to call Game Center
+      authentication methods from the Unity editor.
+    - Messaging (iOS/Android): Fix an issue where Subscribe and Unsubscribe
+      never returned if the API was configured not to receive a registration
+      token.
+    - Invites: Removed Firebase Invites, as it is no longer supported.
+    - Remote Config: Removed functions using config namespaces.
+    - Analytics: Deprecated SetMinimumSessionDuration.
+
+### 5.7.0
+  - Overview
+    - Fixed an issue with escape characters in Auth, deprecated functions
+      in Remote Config, and fixed an issue in the Android Resolver.
+  - Changes
+    - Auth: Fixed UserProfile.PhotoUrl removing percent encoded characters when
+      being set.
+    - Remote Config: Config namespaces are now deprecated. You'll need to switch
+      to methods that use the default namespace.
+    - General (Android): Fixed an exception on resolution in some versions of
+      Unity 2017.4 by changing how Android ABI selection is handled.
+
+### 5.6.1
+  - Overview
+    - Fixed race condition on iOS SDK startup and fixed some issues in the
+      Android Resolver.
+  - Changes
+    - General (iOS): Updated to the latest iOS SDK to fix a crash on
+      firebase::App creation caused by a race condition.  The crash could occur
+      when accessing the [FIRApp firebaseUserAgent] property of the iOS FIRApp.
+    - General (Android): Fixed Java version check in Android resolver when using
+      Java SE 12 and above.
+    - General (Android): Whitelisted Unity 2017.4 and above for ARM64 builds.
+      Previously required ARM64 libraries would be stripped from all Unity 2017
+      builds resulting in a DllNotFoundException.
+
+### 5.6.0
+  - Overview
+    - Added Game Center sign-in to Auth and fixed intermittent crashes due to
+      garbage collection.
+  - Changes
+    - Auth (iOS): Added Game Center authentication.
+    - General: Fixed intermittent crashes caused when multiple native objects
+      were garbage-collected at the same time.
+
+### 5.5.0
+  - Overview
+    - Added support for
+      [Crashlytics](https://firebase.google.com/docs/crashlytics/get-started#unity)
+      as a Beta release, deprecated Firebase Invites, and updated the Android
+      Resolver.
+  - Changes
+    - Crashlytics:
+      [Crashlytics for Unity](https://firebase.google.com/docs/crashlytics/get-started#unity)
+      is now available as a Beta release. Get the next evolution with BigQuery
+      exports, Jira integration, and more. To migrate from Fabric Crashlytics
+      for Unity to Firebase Crashlytics, follow the
+      [migration guide](https://firebase.google.com/docs/crashlytics/migrate-from-fabric).
+    - General (Android): Updated to using version 1.2.101 of the Android
+      Resolver. Prompt the user before the resolver runs for the
+      first time and allow the user to elect to disable from the prompt.
+    - Invites: Firebase Invites is deprecated. Please refer to
+      https://firebase.google.com/docs/invites for details.
+
+### 5.4.4
+  - Overview
+    - Fixed bugs in iOS/Android Resolver components, Realtime Database on
+      mobile, and Cloud Functions on Android; fixed a general iOS bug; and fixed
+      issues with Unity 5.6 and Unity 2018.3 and newer.
+  - Changes
+    - General (Android): Fixed packaging of AARs in the Android Resolver when
+      using Unity 2018 and a recent version of Gradle.
+    - General: Reduced auto-resolution frequency in iOS and Android Resolvers,
+      speeding up builds and reducing memory footprint.
+    - General: Fixed an issue with version number handling in iOS and Android
+      Resolvers.
+    - General (iOS): Fixed an issue that caused apps to crash when exiting the
+      app.
+    - General: Fixed parsing of Unity 5.6 metadata.
+    - General: Workaround for Unity 2018.3 and newer ignoring the "Any"
+      platform.
+    - Realtime Database (mobile): Fixed an issue where certain DataSnapshots
+      were missing data.
+    - Cloud Functions (Android): Fixed an issue with error handling.
+  - Known Issues
+    - The garbage collection race condition mentioned	in version 5.4.2 still
+      occurs in Firebase Auth, Database, Storage, and Instance ID. To work
+      around the issue until a fixed is released, keep a reference to the
+      Firebase object instance (for example, FirebaseAuth.DefaultInstance) to
+      prevent garbage collection.
+
+### 5.4.3
+  - Overview
+    - Bug fix for Firebase Storage on iOS.
+  - Changes
+    - Storage (iOS): Fixed an issue when downloading files with `GetBytesAsync`.
+
+### 5.4.2
+  - Overview
+    - Updated iOS and Android dependency versions, and fixed issues in the
+      Android Resolver, FirebaseApp, Auth on Android, Database, and Dynamic
+      Links on iOS.
+  - Changes
+    - General (Android): Fixed an infinite loop in Android Resolver when using
+      auto-resolution.
+    - App: Fixed a race condition causing an occasional crash when FirebaseApp
+      is garbage collected.
+    - Auth (Android): Removed an irrelevant error about the Java class
+      FirebaseAuthWebException.
+    - Database: Fixed a race condition causing an occasional crash when
+      FirebaseDatabase is garbage collected.
+    - Dynamic Links (iOS): Fixed Dynamic Links iOS when using Unity Cloud
+      builds.
+  - Known Issues
+    - The garbage collection race condition mentioned above still occurs in
+      Firebase Auth, Storage, and Instance ID. To work around the issue until a
+      fixed is released, keep a reference to the Firebase object instance (for
+      example, FirebaseAuth.DefaultInstance) to prevent garbage collection.
+
+### 5.4.1
+  - Overview
+    - Fix for Google Analytics iOS dependency.
+  - Changes
+    - Analytics (iOS): Fixed issue with Google Analytics and Google App
+      Measurement mismatch.
+
+### 5.4.0
+  - Overview
+    - Improved support for .NET 4.x Unity projects, exposed method to enable
+      Realtime Database peristence, bug fix for link shortening in
+      Dynamic Links.
+  - Changes
+    - General: Added plugins that are pre-configured for import into .NET 4.x
+      Unity projects.
+    - Realtime Database: Exposed method to enable persistence on mobile
+      platforms.
+    - Dynamic Links (Android): Fixed short link generation failing with
+      "error 8".
+
+### 5.3.1
+  - Overview
+    - Updated iOS and Android dependency versions, bug fix for Invites,
+      improved Android module initialization, fixed issue with Unity 2018.3
+      beta, added C# symbols and upgraded the Play Services Resolver.
+  - Changes
+    - General: Added symbols for all C# assemblies.
+    - General (Android): Improved module initialization so that the Unity SDK
+      does not attempt to use Android libraries unless the C# assembly is
+      included.  For example, this allows users of the Firebase Analytics plugin
+      to use the `firebase-messaging` Android library without the Firebase Unity
+      Messaging component.
+    - General (Editor): Fixed loading of the Firebase.Editor.dll component in
+      Unity 2018.3.0b2
+    - General (Editor): Updated the Play Services Resolver from version 1.2.88
+      to 1.2.91, see the
+      [GitHub changelog](https://github.com/googlesamples/unity-jar-resolver/blob/master/CHANGELOG.md)
+      for details.
+    - General (Editor): Fixed the Android "Open in Console" button of the
+      Firebase window (accessible under the **Window > Firebase** menu option)
+      to correctly open the Firebase console in a web browser when the selected
+      target platform is not Android in Unity 5.6 and above.
+    - Invites (Android): Fixed an exception when the Android Minimum Version
+      code option is used on the Android.
+
+### 5.3.0
+  - Overview
+    - Fixed bugs in Database, Functions, Storage, and the Android Resolver;
+      changed minimum Xcode version to 9.4.1.
+  - Changes
+    - General (iOS): Minimum Xcode version is now 9.4.1.
+    - General (Android): Fixed an issue resolving additional types of version
+      conflicts in the Android Resolver.
+    - General (Android): Fixed a hang in Unity 5.6.
+    - Database (Desktop): Fixed issues in ChildListener.
+    - Database (Desktop): Fixed a crash related to objects being garbage
+    - Functions (Android): Fixed an issue when a function returns an array.
+    - Storage: Fixed issues when transactions are canceled in .NET 4.6.
+  - Known Issues
+    - Dynamic Links (Android): Shortening dynamic links fails with "Error 8".
+
+### 5.2.1
+  - Overview
+    - Updated Android and iOS dependency versions, and fixed bugs in App, Auth,
+      Database, and the Android Resolver.
+  - Changes
+    - General (Android): Fixed an issue resolving certain types of version
+      conflicts in the Android Resolver.
+    - App: Now throws an exception if any Firebase libraries are initialized
+      while `CheckAndFixDependenciesAsync()` is still in progress.
+    - Auth, Database: Fixed a race condition returning Tasks when calling
+      the same method twice in quick succession.
+    - Database (iOS/Android): Fixed a crash in DatabaseReference/Query during
+      garbage collection (and other times).
+
+### 5.2.0
+  - Overview
+    - Fixed bugs in Auth, changes to Functions, Messaging and Android builds.
+  - Changes
+    - Auth: Fixed per-frame allocation in the token refresh logic.
+    - Auth (Android): Fixed a crash in
+      `FirebaseUser.UpdatePhoneNumberCredentialAsync()`.
+    - Functions: Added a way to specify which region to run the function in.
+    - Messaging: Added `SubscribeAsync` and `UnsubscribeAsync`, which return
+      Tasks, and deprecated `Subscribe` and `Unsubscribe`.
+    - General (Android): Fixed a null reference in the Google Play Services
+      availability checker.
+    - General (Android): Fixed Android problems merging Android library
+      manifests in Unity 2018.
+    - General (Android): Added arm64-v8a build support.
+
+### 5.1.1
+  - Overview
+    - Updated Android and iOS dependency versions only.
+
+### 5.1.0
+  - Overview
+    - Changes to Analytics, Auth, and Database; and added Cloud Functions for
+      Firebase.
+  - Changes
+    - Android (General): Fixed build issues due to the broken AndroidManifest
+      merger in Unity 2018.x.
+    - Android (General): Improved compatibility with plugins that use Google
+      Play services versions older than 15.0.0.
+    - Android (General): Improved dependency resolution when the Android SDK
+      path is not configured.
+    - Analytics: Added `ResetAnalyticsData()` to clear all analytics data
+      for an app from the device.
+    - Analytics: Added `GetAnalyticsInstanceIdAsync()` which allows developers
+      to retrieve the current app's analytics instance ID.
+    - Auth: Linking a credential with a provider that has already been linked
+      now produces an error.
+    - Auth (iOS): Fixed crashes in
+      `FirebaseUser.LinkAndRetrieveDataWithCredential()` and
+      `FirebaseUser.ReauthenticateAndRetrieveData()`.
+    - Auth (iOS): Fixed photo URL never returning a value on iOS.
+    - Auth (Android): Fixed setting the profile photo URL with
+      `FirebaseUser.UpdateUserProfile()`.
+    - Database: Added support for ServerValues in SetPriority methods.
+    - Database (iOS / Android): Now implemented as a wrapper around Firebase iOS
+      and Android SDKs, to add offline support and increase reliability and
+      performance.
+    - Functions: Added support for Cloud Functions for Firebase on iOS, Android,
+      and desktop.
+
+### 5.0.0
+  - Overview
+    - Renamed the static libraries to include firebase in their name,
+      removed deprecated methods in App, Auth, and Storage,
+      and exposed new APIs in Dynamic Links and Invites.
+  - Changes
+    - General: Library names that previously did not mention Firebase now have
+      a "FirebaseCpp" prefix. For example, Auth.dll is now FirebaseCppAuth.dll.
+    - General (Android): Improved error handling when device is out of space.
+    - App: Removed deprecated method SetLogLevel.
+    - Auth: Removed deprecated properties PhotoUri and RefreshToken.
+    - Dynamic Links: Added MatchStrength to ReceivedDynamicLink, that describes
+      the strength of the match for the received link.
+    - Invites: Added MatchStrength to InvitesReceivedEventArgs, that describes
+      the strength of the match for the received invite.
+    - Storage: Deprecated StorageMetadata.DownloadUrl and
+      StorageMetadata.DownloadUrls.
+      Please use StorageReference.GetDownloadUrlAsync() instead.
+    - Messaging: Added an optional initialization options struct. This can be
+      used to suppress the prompt on iOS that requests permission to receive
+      notifications at start up. Permission can be requested manually using the
+      function `FirebaseMessaging.RequestPermissionAsync()`.
+
+### 4.5.2
+  - Overview
+    - Fixed a build issue, and bugs in FirebaseApp, Auth and Linux Desktop.
+  - Changes
+    - Common: Updated Parse .NET 4.6 forwarding DLLs to fix build issues when
+      using IL2CPP with the .NET 4.6 framework.  The update works with IL2CPP in
+      Unity 2017.2 and beyond.  IL2CPP builds still fail in Unity 2017.1
+      as the IL2CPP distribution bundled with Unity 2017.1 does not correctly
+      support type forwarding DLLs.
+    - Common: Root cert installation is now *only* performed in plugins that
+      use the .NET network stack (currently only the Realtime Database).  This
+      should resolve exceptions on initialization that reference
+      `/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation`.
+    - Common (Desktop): Fixed crash when using Firebase Auth, Storage,
+      Realtime Database and Remote Config on Linux.
+    - Common (Android): Loading default AppOptions is now more robust on Android
+      resulting in errors reported for missing fields rather than exiting the
+      application with an error in the native library.
+    - Auth: Fixed regression in release 4.5.0 which led to an unhandled
+      exception on auth token refresh.
+  - Known Issues
+    - IL2CPP builds will fail in Unity 2017.1 as the IL2CPP distribution bundled
+      with Unity 2017.1 does not correctly support type forwarding DLLs.
+
+### 4.5.1
+  - Overview
+    - Fixed some build issues, fixed bugs in Database, Dynamic Links,
+      Invites, Remote Config, and Storage, and exposed new APIs in Auth on
+      Desktop and Analytics.
+  - Changes
+    - Auth (Desktop): Added support for accessing user metadata.
+    - Analytics: Added SetMinimumSessionDuration() and
+      SetSessionTimeoutDuration().
+    - Desktop: Fixed a bug when using iOS GoogleServicesInfo.plist config
+      settings on desktop, which prevented "play in editor" mode from loading
+      the correct project settings. (Only affected users who developed for iOS
+      and not Android, who were using Desktop).
+    - Dynamic Links and Invites (Android): Fixed an issue with Dynamic Links
+      getting lost when calling CheckAndFixDependenciesAsync.
+    - Messaging: Added TokenRegistrationOnInitEnabled property to enable or
+      disable auto-token generation.
+    - Remote Config: Fixed a bug causing incorrect reporting of success or
+      failure during a Fetch().
+    - Storage: Fixed a bug in Storage that was unescaping '/' characters in
+      URL returned by StorageReference.GetDownloadUrlAsync(). This caused an
+      "Invalid HTTP method/URL pair" error when attempting to download using the
+      URL.
+    - General (Android): Fixed a bug causing Unity to hang due to FirebaseApp
+      initializing on the wrong thread, when building in -batchmode.
+
+### 4.5.0
+  - Overview
+    - Desktop workflow support for some features, Google Play Games
+      authentication on Android, improved editor support, and changes to Auth,
+      Instance ID and Storage.
+  - Changes
+    - General: Added support for plugins within the Unity Editor context.
+    - Auth, Remote Config: Stub implementations have been replaced with
+      functional desktop implementations on Windows, OS X and Linux.
+    - Auth (Android): Added support for Google Play Games authentication.
+    - Auth, Instance ID: Fixed issues when destroying/finalizing Firebase
+      objects.
+    - Storage: Added Md5Hash to StorageMetadata.
+    - Storage (iOS / Android): Now implemented as wrapper around Firebase iOS
+      and Android SDKs, to increase reliability and performance.
+  - Known Issues
+    - On Windows and Mac OS, only 64-bit builds are supported (x86_64), not
+      32-bit.
+
+### 4.4.3
+  - Overview
+    - Bug fixes in Dynamic Links, Invites, Remote Config and Storage.
+  - Changes
+    - Dynamic Links (iOS): Now fetches the invite ID when using universal links.
+    - Dynamic Links (iOS): Fixed crash on failure of dynamic link completion.
+    - Dynamic Links (iOS): Fixed an issue where some errors weren't correctly
+      reported.
+    - Invites (Editor): Fixed SendInvite never completing.
+    - Remote Config (iOS): Fixed an issue where some errors weren't correctly
+      reported.
+    - Storage: Fixed Metadata::content_language returning the wrong data.
+    - Storage (iOS): Reference paths formats are now consistent with other
+      platforms.
+    - Storage (iOS): Fixed an issue where trying to upload to a non-existent
+      path would not complete the Task.
+    - Storage (iOS): Fixed a crash when a download fails.
+    - Editor: Fixed a crash in the editor when using .NET 4.6 with certain
+      versions of Unity 2017.
+    - General (Android): Fixed an issue when Google Play Services was out of
+      date and would hang after returning from the update workflow.
+
+### 4.4.2
+  - Overview
+    - Updated Firebase iOS dependency version.
+  - Changes
+    - General (iOS): Updated Firebase iOS Cocoapod dependency version.
+
+### 4.4.1
+  - Overview
+    - Bug fixes for .Net 4.x, Storage, Realtime Database, and Instance ID on
+      iOS.
+  - Changes
+    - Instance ID (iOS): GetTokenAsync no longer fails without an APNS
+      certificate, and no longer forces registering for notifications.
+    - Storage: Added support for a progress listener and cancellation
+      token to `GetBytesAsync`.
+    - Storage: Fixed an issue where the auth token was not refreshed when the
+      application is started.
+    - Realtime Database: Fixed an issue where the auth token was not refreshed
+      when the application is started.
+    - General (Android): Fixed a bug with handling transitive dependencies in
+      the Android Resolver, where there was a common dependency name from
+      different sources.
+    - General (Android): Fixed Android Resolver reporting non-existent
+      conflicts.
+    - General: Fixed 'get_realtimeSinceStartup' Assert in development builds.
+    - General: Fixed issues when using types added in .NET 4.x such as Tuple.
+      This requires switching to the appropriate Unity.Compat.dll when using
+      .NET 4.x (see Known Issues).
+
+### 4.4.0
+  - Overview
+    - Support for Instance ID, and an Auth fix.
+  - Changes
+    - Instance ID: Added Instance ID library.
+    - Auth: Fixed user metadata property names.
+
+### 4.3.0
+  - Overview
+    - General threading / callback and other bug fixes and new features in Auth.
+  - Changes
+    - General: Fixed some invalid calls to Unity APIs from threads.
+    - General (Editor): Changed Firebase settings window to work with Unity 4.x
+    - General (Editor): Fixed GoogleServices-Info.plist not being read in batch
+      mode.
+    - Auth: Fixed a bug due to a race condition fetching the authentication
+      token which could cause Database and Storage operations to hang.
+    - Auth: Added support for accessing user metadata.
+    - Remote Config (Android): Fixed a bug where remote config values retrieved
+      were misclassified as coming from a default config vs an active config.
+    - Database: Fixed hang when Time.timeScale is 0.
+    - Storage: Fixed hang when Time.timeScale is 0.
+
+### 4.2.1
+  - Overview
+    - Bug fixes for Real-Time Database, Storage, API initialization in .NET 4.x,
+      and improvements to the iOS and Android Resolver components.
+  - Changes
+    - General (Android): Fixed Android resolution when a project path contains
+      apostrophes.
+    - General (iOS): Increased speed of iOS resolver dependency loading.
+    - General (Android): Removed legacy resolution method from Android Resolver.
+      It is now only possible to use the Gradle or Gradle prebuild resolution
+      methods.
+    - General (Android): Fixed Android Resolution issues with OpenJDK by
+      updating the Gradle wrapper to 4.2.1.
+    - General (Android): Android resolution now also uses
+      gradle.properties to pass parameters to Gradle in an attempt to workaround
+      problems with command line argument parsing on Windows 10.
+    - General: Fixed some invalid calls to Unity APIs from threads, when using
+      .NET 4.x which is added in Unity 2017.
+    - Database: Fixed hang in Real-Time Database when Time.timeScale is 0 in
+      Unity 2017.
+    - Storage: Fixed hang in Storage when Time.timeScale is 0 in Unity 2017.
+    - Storage: Fixed file download in Unity 2017.2.
+
+### 4.2.0
+  - Overview
+    - Added URL support in Messaging, improved the initialization process on
+      Android and fixed bugs in the iOS and Android build systems, Analytics,
+      Auth, Database and Messaging.
+  - Changes
+    - Messaging: Messages sent to users can now contain a link URL.
+    - Auth: Added more specific error codes for failed operations.
+    - Auth (iOS): Phone Authentication no longer requires push notifications.
+      When push notifications aren't available, reCAPTCHA verification is used
+      instead.
+    - Analytics (iOS): Fixed bug which prevented the user ID and user
+      properties being cleared.
+    - Database: Fixed issue where user authentication tokens are ignored if
+      the application uses the database API before initializing authentication.
+    - Messaging (Android): Fixed a bug which prevented the message ID field
+      being set.
+    - General (iOS): Fixed incorrect processing of framework modulemap files
+      which resulted in the wrong link flags being generated when Cocoapod
+      project integration is enabled.
+    - General (Android): Added support for Google Play services dependency
+      resolution when including multiple plugins (e.g AdMob, Google Play Games
+      services) that require different versions of Google Play services.
+    - General (Android): Fixed Android dependency resolution when local
+      project paths contain spaces.
+    - General (Android): Fixed race condition in Android Resolver which could
+      cause a hang when running auto-resolution.
+    - General (Android): Forced Android Gradle resolution process to not use
+      the Gradle daemon to improve reliability of the process.
+    - General (Android): Added a check for at least JDK 8 when running Android
+      dependency resolution.
+    - General: Fixed MonoPInvokeCallbackAttribute incorrectly being added to
+      the root namespace causing incompatibility with plugins like slua.
+  - Known Issues
+    - General (Android): Unity (not the Firebase SDK) has a bug that causes
+      applications to crash after running the Google Play services update on
+      Android 8.0 Oreo devices.
+
+### 4.1.0
+  - Overview
+    - Bug fixes for the iOS build system, Auth, Messaging, and Remote Config.
+  - Changes
+    - General (iOS): Fixed spurious errors on initialization of FirebaseApp.
+    - General (iOS): Fixed iOS build with Cocoapod Project integration enabled.
+      This affected all iOS builds when using Unity 5.5 or below or when using
+      Unity Cloud Build.
+    - General (iOS): Fixed issue which prevented the use of Unity Cloud Build
+      with Unity 5.6 and above.  Unity Cloud Build does not open generated
+      Xcode workspaces so we force Cocoapod Project integration in the
+      Unity Cloud Build environment.
+    - Auth (Android): Now throws an exception if you call GetCredential without
+      an Auth instance created.
+    - Messaging (Android): Fixed a bug resulting in FirebaseMessages not having
+      their MessageType field populated.
+    - Messaging (iOS): Fixed a race condition if a message is received before
+      Firebase Cloud Messaging is initialized.
+    - Messaging (iOS): Fixed a bug detecting whether the notification was opened
+      if the app was running in the background.
+    - Remote Config: When listing keys, the list now includes keys with defaults
+      set, even if they were not present in the fetched config.
+
+### 4.0.3
+  - Overview
+    - Bug fixes for Database, Dynamic Links, Messaging, iOS SDK compatibility,
+      .NET 4.x compatibility.
+  - Changes
+    - General: Added support for .NET 4.x in the System.Task implementation
+      used by the SDK.  The VersionHandler editor plugin is now used to switch
+      Task implementations based upon the selected .NET version.
+    - General: Fixed root cert installation failure if Firebase is initialized
+      after other network operations are performed by an application.
+    - General: Improved native shared library name mangling when targeting
+      Linux.
+    - General (iOS): Fixed an issue which resulted in custom options not being
+      applied to FirebaseApp instances.
+    - General (iOS): Fixed a bug which caused method implementation look ups
+      to fail when other iOS SDKs rename the selectors of swizzled methods.
+      This could result in a hang on startup when using some iOS SDKs.
+    - Dynamic Links (Android): Fixed task completion if short link
+      creation fails.
+    - Database: Fixed a bug that caused database connections to fail when
+      using the .NET 4.x framework in Unity 2017 on OSX.
+    - Database: Fixed a bug where large data updates could be ignored.
+    - Messaging (iOS): Fixed message handling when messages they are received
+      via the direct channel to the FCM backend (i.e not via APNS).
+
+### 4.0.2
+  - Overview
+    - Bug fixes for Analytics, Auth, Dynamic Links, and Messaging;
+      added support for Android SDK 25.
+  - Changes
+    - General (Android): Fixed a manifest issue with Android SDK tools and
+      support library >= 25.x.
+    - General (Android): Fixed an issue which caused Analytics to not be
+      enabled in all plugins.
+    - General (Android): Fixed native libraries not being included in built
+      APKs when using the internal build system in Unity 2017.
+    - Analytics (Android): Fix SetCurrentScreen to work from any thread.
+    - Auth (iOS): Fixed user being invalidated when linking a credential fails.
+    - Dynamic Links: Fixed an issue which caused an app to crash or not receive
+      a Dynamic Link if the link is opened when the app is installed and not
+      running.
+    - Messaging (iOS): Fixed a crash when no notification event is registered.
+    - Messaging: Fixed token notification event occasionally being raised twice
+      with the same token.
+
+## 4.0.1
+  - Overview:
+    - Bug fixes for Dynamic links and Invites on iOS, the Google Play
+      services updater when using Cloud Messaging and Cloud Messaging on iOS.
+  - Changes:
+    - Cloud Messaging (Android): Fixed crash when updating Google Play services
+      in projects that include the Cloud Messaging functionality.
+    - Cloud Messaging (iOS): Fixed an issue where library would crash on start
+      up if there was no registration token.
+    - Dynamic Links & Invites (iOS): Fixed an issue that resulted in apps not
+      receiving a link when opening a link if the app is installed and not
+      running.
+
+## 4.0.0
+  - Overview
+    - Added support for phone number authentication, access to user metadata,
+      a standalone dynamic links plugin and bug fixes.
+  - Changes
+    - Auth: Added support for phone number authentication.
+    - Auth: Added the ability to retrieve user metadata.
+    - Auth: Moved token notification into a separate token change event.
+    - Dynamic Links: Added a standalone Unity plugin separate from Invites.
+    - Invites (iOS): Fixed an issue in the analytics SDK's method swizzling
+      which resulted in dynamic links / invites not being sent to the
+      application.
+    - Messaging (Android): Fixed a regression introduced in 3.0.3 which caused
+      a crash when opening up a notification when the app is running in the
+      background.
+    - Messaging (iOS): Fixed interoperation with other users of local
+      notifications.
+    - General (Android): Fixed crash in some circumstances after resolving
+      dependencies by updating Google Play services.
+    - General (Editor): Fixed iOS resolver and Jar resolver plugins getting
+      disabled when importing multiple Firebase, Google Play Games or AdMob
+      plugins into a project.
+    - General (iOS): Added support for Cocoapod builds that use Xcode
+      workspaces in Unity 5.6 and above.
+    - General (iOS): Fixed Cocoapod version pinning which was broken in 3.0.3
+      causing the SDK to pull in the most recent Firebase iOS SDK rather than
+      the correct version for the current Unity SDK release.
+
+## 3.0.3
+  - Overview
+    - Bug fixes for Auth.
+  - Changes
+    - Auth: Fixed a crash caused by a stale memory reference when a
+      firebase::auth::Auth object is destroyed and then recreated for the same
+      App object.
+    - Auth: Fixed potential memory corruption when AuthStateListener is
+      destroyed.
+    - Auth: Fixed occasional crash in Unity editor when using Auth sign-in
+      methods.
+## 3.0.2
+  - Overview
+    - Bug fixes for Auth, Database, Invites, Messaging, Storage, and a general
+      fix, plus improved compatibility with Unity 5.6 when using the GoogleVR
+      SDK.
+  - Changes
+    - General (Android): Fixed unhandled exception if FirebaseApp creation
+      fails due to an out of date Google Play services.
+    - General (Android): Fixed Google Play Services updater crash when clicking
+      outside of the dialog on Android 4.x devices.
+    - Auth: Fixed user being invalidated when linking a credential fails.
+    - Auth: Fixed an occasional crash when events are fired.  This could
+      manifest in a crash when signing in.
+    - Auth: Deprecated FirebaseUser.RefreshToken.
+    - Database: Fixed an issue which caused the application to manually
+      refresh the auth token.
+    - Messaging: Fixed incorrectly notifying the app of a message when a
+      notification is received while the app is in the background and the app
+      is then opened by via the app icon rather than the notification.
+    - Invites (iOS): Fixed an issue which resulted in the app delegate method
+      application:openURL:sourceApplication:annotation: not being called
+      when linking the invites library.  This caused the Facebook SDK login
+      flow to fail.
+    - Storage: Fixed a bug that prevented the construction of Metadata without
+      a storage reference.
+    - Editor (Android): Fixed referenced Android dependencies in maven
+      where the POM references a specific version e.g. '[1.2.3]'.
+    - Editor (iOS): Improved compatibility with Unity 5.6's Cocoapods support
+      required to use the GoogleVR SDK.
+    - Editor (Android): Fixed Android dependency resolution when the bundle ID
+      is modified.
+
+## 3.0.1
+  - Overview
+    - Fixed Google Play Services checker on Android and improved Android
+      build configuration checks.
+  - Changes
+    - (Android): Fixed Google Play Services checker on Android.  Previously
+      when Google Play Services was out of date,
+      FirebaseApp.CheckDependencies() incorrectly returned
+      DependencyStatus.Available.
+    - Editor (Android): Added check for auto-resolution being enabled in the
+      Android Resolver.
+      If auto-resolution is disabled by the user or by another plugin
+      (e.g Google Play Games), the user is warned about the configuration
+      problem and given the opportunity to fix it.
+    - (Android) Fixed single architecture builds when using Gradle.
+    - (Android) Resolved an issue which caused the READ_PHONE_STATE
+      permission to be requested.
+
+## 3.0.0
+  - Overview
+    - Streamlined editor integration, build support and some bug fixes for
+      Auth, Database, Messaging, Invites and Storage.
+  - Changes
+    - Added link.xml files to allow byte stripping to be enabled.
+    - Fixed issues with Android builds when targeting a single ABI.
+    - Auth: Fixed race condition when accessing user properties.
+    - Auth: Added SetCurrentScreen() method.
+    - Database: Resolved issue where large queries resulted in empty results.
+    - Database: Fixed an issue which prevented saving boolean values.
+    - Mesaging: Fixed issue with initialization on iOS that caused problems
+      with other SDKs.
+    - Invites: Fixed issue with initialization on iOS that caused problems
+      with other SDKs.
+    - Storage: Fixed a bug which prevented download URLs from containing
+      slashes.
+    - Storage: Fixed a bug on iOS which caused networking to fail when the
+      full .NET 2.0 is used.
+    - Editor: Added process of cleaning stale / moved files when upgrading
+      to a newer plugin version.
+    - Editor: Automated Cocoapod tool installation and improved Pod tool
+      detection when using RVM.  This enables iOS projects to build with
+      Unity Cloud Build.
+    - Editor: Added support for pods that reference static libraries.
+    - Editor: Bundle ID selection dialog for iOS and Android is now displayed
+      when the project bundle ID doesn't match the Firebase configuration.
+    - Editor: Added experimental support for building with Proguard stripping
+      enabled.
+    - Editor: Fixed Android package (AAR) synchronization when the project
+      bundle ID is modified.
+    - Editor: Fixed clean up of stale AAR dependencies when users change
+      Android SDK versions.
+    - Editor: Android Jar Resolver now remembers - for the editor session -
+      which AARs to keep when new AARs are available compared to what is
+      included in a project.
+    - Editor: Added support for projects that use Google Play Services at
+      different versions.
+    - Editor: Fixed minor issue with the Firebase window not being repainted as
+      Firebase configuration files are added to or removed from a project.
+    - Desktop: Added fake - but valid - JWT in the Authentication mock.
+
+
+## 1.1.2
+  - Overview
+    - Fix for a major bug causing Auth to hang, as well as other bug fixes.
+  - Changes
+    - Auth: Fixed a potential deadlock when running callbacks registered via
+      Task.ContinueWith()
+    - Auth: (Android) Fixed an error in `Firebase.Auth.FirebaseUser.PhotoUrl`.
+    - Messaging: (iOS) Removed hard dependency on Xcode 8.
+    - Messaging: (Android) Fixed an issue where the application would receive an
+      empty message on startup.
+
+## 1.1.1
+  - Overview
+    - Bug fixes for the editor plugin, Firebase Authentication, Messaging,
+      Invites, Real-Time Database and Storage.
+  - Changes
+    - Fixed an issue in the editor plugin that caused an exception to be
+      thrown when the project bundle ID didn't match a bundle ID in the Android
+      configuration file (google-services.json).
+    - Fixed a bug in the editor plugin that caused a stack overflow when
+      multiple iOS configuration files (GoogleServices-Info.plist) are
+      present in a project.
+    - Auth: (Android) Fixed an issue that caused a Task to never complete
+      when signing in while a user is already signed in.
+    - Auth: Renamed the Auth.UserProfile.ProtoUri property to
+      Auth.UserProfile.ProtoUrl in order to be consistent with the other URL
+      properties across the SDK.
+    - Messaging / Invites: Fixed an issue with method swizzling that caused
+      some of the application's UIApplicationDelegate methods to not be called.
+    - Storage: The Storage  plugin was using a Unity API that is only
+      present in Unity 5.4. We have modified the component so that it is now
+      backwards compatible with previous versions of Unity.
+    - Real-Time Database: Fixed an issue that prevented saving floating point
+      values.
+
+## 1.1.0
+  - Overview
+    - Added support for Firebase Storage and bug fixes.
+  - Changes
+    - Added support for Firebase Storage.
+    - Fixed crash in Firebase Analytics when logging arrays of parameters.
+    - Fixed crash in Firebase Messaging when receiving messages with empty
+      payloads on Android.
+    - Fixed random hang when initializing Firebase Messaging on iOS.
+    - Fixed topic subscriptions in Firebase Messaging.
+    - Fixed an issue that resulted in a missing app icon when using Firebase
+      Messaging on Android.
+    - Fixed exception in error message construction when FirebaseApp
+      initialization fails.
+    - Fixed reporting of null events in the Firebase Realtime Database.
+    - Fixed unsubscribe for complex queries in the Firebase Realtime Database.
+    - Fixed service account authentication in the Firebase Realtime Database.
+    - Fixed Firebase.Database.Unity being stripped from iOS builds.
+    - Fixed support for building with Firebase plugins in Microsoft
+      Visual Studio.
+    - Fixed scene transitions causing event routing to break across all
+      components.
+    - Changed editor plugins for Firebase Authentication and Invites to
+      return success for all operations instead of raising exceptions.
+    - Changed editor plugin to read JAVA_HOME from the Unity editor
+      preferences.
+    - Changed editor plugin to scan all google-services.json and
+      GoogleService-Info.plist files in the project and select the config file
+      matching the project's current bundle ID.
+    - Improved the performance of AAR / JAR resolution when the Android config
+      is selected and auto-resolution is enabled.
+    - Improved error messages in the editor plugin.
+  - Known Issues
+    - Proguard is not integrated into Android builds. We have distributed
+      proguard files that can be manually integrated into Android builds
+      within AAR files matching the following pattern in each
+      Unity package:
+      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
+    - Incompatible AARs are not resolved correctly when building for Android.
+      This can require manual intervention when using multiple plugins
+      (e.g Firebase + AdMob + Google Play Games).  A workaround is documented
+      on the
+      [AdMob Unity plugin issue tracker](https://github.com/googleads/googleads-mobile-unity/issues/314).
+
+## 1.0.1
+  - Overview
+    - Bug fixes.
+  - Changes
+    - Fixed Realtime Database restricted access from the Unity Editor on
+      Windows.
+    - Fixed load and build errors when iOS support is not installed.
+    - Fixed an issue that prevented the creation of multiple FirebaseApp
+      instances and customization of the default instance on iOS.
+    - Removed all dependencies on Python for Android resource generation on
+      Windows.
+    - Fixed an issue with pod tool discovery when the Ruby Gem binary directory
+      is modified from the default location.
+    - Fixed problems when building for Android with the IL2CPP scripting
+      backend.
+  - Known Issues
+    - Proguard is not integrated into Android builds. We have distributed
+      proguard files that can be manually integrated into Android builds
+      within AAR files matching the following pattern in each
+      Unity package:
+      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`
+
+## 1.0.0
+  - Overview
+    - First public release with support for Firebase Analytics,
+      Authentication, Real-time Database, Invites, Dynamic Links and
+      Remote Config.
+      See our
+      [setup guide](https://firebase.google.com/docs/unity/setup) to
+      get started.
+  - Known Issues
+    - Proguard is not integrated into Android builds.  We have distributed
+      proguard files that can be manually integrated into Android builds
+      within AAR files matching the following pattern in each
+      Unity package:
+      `Firebase/m2repository/com/google/firebase/firebase-*-unity/*firebase-*.srcaar`

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+
+FirebaseApp iOS and Android Dependencies.
+-->
+
+<dependencies>
+  <iosPods>
+    <iosPod name="Firebase/Core" version="12.2.0" minTargetSdk="15.0">
+    </iosPod>
+  </iosPods>
+  <androidPackages>
+    <androidPackage spec="com.google.firebase:firebase-common:22.0.0">
+    </androidPackage>
+    <androidPackage spec="com.google.firebase:firebase-analytics:23.0.0">
+    </androidPackage>
+    <androidPackage spec="com.google.android.gms:play-services-base:18.7.2">
+    </androidPackage>
+    <androidPackage spec="com.google.firebase:firebase-app-unity:13.2.0">
+      <repositories>
+        <repository>Assets/Firebase/m2repository</repository>
+      </repositories>
+    </androidPackage>
+  </androidPackages>
+</dependencies>

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+#!/usr/bin/python
+
+# Copyright 2016 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#     http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+"""Stand-alone implementation of the Gradle Firebase plugin.
+
+Converts the services json file to xml:
+https://googleplex-android.googlesource.com/platform/tools/base/+/studio-master-dev/build-system/google-services/src/main/groovy/com/google/gms/googleservices
+"""
+
+__author__ = 'Wouter van Oortmerssen'
+
+import argparse
+import ctypes
+import json
+import os
+import platform
+import sys
+from xml.etree import ElementTree
+
+if platform.system().lower() == 'windows':
+  import ctypes.wintypes  # pylint: disable=g-import-not-at-top
+
+# Map Python 2's unicode method to encode a string as bytes in python 3.
+try:
+  unicode('')  # See whether unicode class is available (Python < 3)
+except NameError:
+  unicode = str  # pylint: disable=redefined-builtin,invalid-name
+
+# Input filename if it isn't set.
+DEFAULT_INPUT_FILENAME = 'app/google-services.json'
+# Output filename if it isn't set.
+DEFAULT_OUTPUT_FILENAME = 'res/values/googleservices.xml'
+# Input filename for .plist files, if it isn't set.
+DEFAULT_PLIST_INPUT_FILENAME = 'GoogleService-Info.plist'
+# Output filename for .json files, if it isn't set.
+DEFAULT_JSON_OUTPUT_FILENAME = 'google-services-desktop.json'
+
+OAUTH_CLIENT_TYPE_ANDROID_APP = 1
+OAUTH_CLIENT_TYPE_WEB = 3
+
+
+def read_xml_value(xml_node):
+  """Utility method for reading values from the plist XML.
+
+  Args:
+    xml_node: An ElementTree node, that contains a value.
+
+  Returns:
+    The value of the node, or None, if it could not be read.
+  """
+  if xml_node.tag == 'string':
+    return xml_node.text
+  elif xml_node.tag == 'integer':
+    return int(xml_node.text)
+  elif xml_node.tag == 'real':
+    return float(xml_node.text)
+  elif xml_node.tag == 'false':
+    return 0
+  elif xml_node.tag == 'true':
+    return 1
+  else:
+    # other types of input are ignored.  (data, dates, arrays, etc.)
+    return None
+
+
+def construct_plist_dictionary(xml_root):
+  """Constructs a dictionary of values based on the contents of a plist file.
+
+  Args:
+    xml_root: An ElementTree node, that represents the root of the xml file
+              that is to be parsed.  (Which should be a dictionary containing
+              key-value pairs of the properties that need to be extracted.)
+
+  Returns:
+    A dictionary, containing key-value pairs for all (supported) entries in the
+    node.
+  """
+  xml_dict = xml_root.find('dict')
+
+  if xml_dict is None:
+    return None
+
+  plist_dict = {}
+  i = 0
+  while i < len(xml_dict):
+    if xml_dict[i].tag == 'key':
+      key = xml_dict[i].text
+      i += 1
+      if i < len(xml_dict):
+        value = read_xml_value(xml_dict[i])
+        if value is not None:
+          plist_dict[key] = value
+    i += 1
+
+  return plist_dict
+
+
+def update_dict_keys(key_map, input_dict):
+  """Creates a dict from input_dict with the same values but new keys.
+
+  Two dictionaries are passed to this function: the key_map that represents a
+  mapping of source keys to destination keys, and the input_dict that is the
+  dictionary that is to be duplicated, replacing any key that matches a source
+  key with a destination key. Source keys that are not present in the
+  input_dict will not have their destination key represented in the result.
+
+  In other words, if key_map is `{'old': 'new', 'foo': 'bar'}`, and input_dict
+  is `{'old': 10}`, the result will be `{'new': 10}`.
+
+  Args:
+    key_map (dict): A dictionary of strings to strings that maps source keys to
+      destination keys.
+    input_dict (dict): The dictionary of string keys to any value type, which
+      is to be duplicated, replacing source keys with the corresponding
+      destination keys from key_map.
+
+  Returns:
+    dict: A new dictionary with updated keys.
+  """
+  return {
+      new_key: input_dict[old_key]
+      for (old_key, new_key) in key_map.items()
+      if old_key in input_dict
+  }
+
+
+def construct_google_services_json(xml_dict):
+  """Constructs a google services json file from a dictionary.
+
+  Args:
+    xml_dict: A dictionary of all the key/value pairs that are needed for the
+              output json file.
+  Returns:
+    A string representing the output json file.
+  """
+
+  try:
+    json_struct = {
+        'project_info':
+            update_dict_keys(
+                {
+                    'GCM_SENDER_ID': 'project_number',
+                    'DATABASE_URL': 'firebase_url',
+                    'PROJECT_ID': 'project_id',
+                    'STORAGE_BUCKET': 'storage_bucket'
+                }, xml_dict),
+        'client': [{
+            'client_info': {
+                'mobilesdk_app_id': xml_dict['GOOGLE_APP_ID'],
+                'android_client_info': {
+                    'package_name': xml_dict['BUNDLE_ID']
+                }
+            },
+            'api_key': [{
+                'current_key': xml_dict['API_KEY']
+            }],
+            'services': {
+                'analytics_service': {
+                    'status': xml_dict['IS_ANALYTICS_ENABLED']
+                },
+                'appinvite_service': {
+                    'status': xml_dict['IS_APPINVITE_ENABLED']
+                }
+            }
+        },],
+        'configuration_version':
+            '1'
+    }
+    # OAuth client is optional, but include it if present.
+    if 'CLIENT_ID' in xml_dict:
+      json_struct['client'][0]['oauth_client'] = [{
+          'client_id': xml_dict['CLIENT_ID'],
+      }]
+    return json.dumps(json_struct, indent=2)
+  except KeyError as e:
+    sys.stderr.write('Could not find key in plist file: [%s]\n' % (e.args[0]))
+    return None
+
+
+def convert_plist_to_json(plist_string, input_filename):
+  """Converts an input plist string into a .json file and saves it.
+
+  Args:
+    plist_string:    The contents of the loaded plist file.
+
+    input_filename:  The file name that the plist data was read from.
+  Returns:
+    the converted string, or None if there were errors.
+  """
+
+  try:
+    root = ElementTree.fromstring(plist_string)
+  except ElementTree.ParseError:
+    sys.stderr.write('Error parsing file %s.\n'
+                     'It does not appear to be valid XML.\n' % (input_filename))
+    return None
+
+  plist_dict = construct_plist_dictionary(root)
+  if plist_dict is None:
+    sys.stderr.write('In file %s, could not locate a top-level \'dict\' '
+                     'element.\n'
+                     'File format should be plist XML, with a top-level '
+                     'dictionary containing project settings as key-value '
+                     'pairs.\n' % (input_filename))
+    return None
+
+  json_string = construct_google_services_json(plist_dict)
+  return json_string
+
+
+def gen_string(parent, name, text):
+  """Generate one <string /> element and put into the list of keeps.
+
+  Args:
+    parent:  The object that will hold the string.
+    name:    The name to store the string under.
+    text:    The text of the string.
+  """
+  if text:
+    prev = parent.get('tools:keep', '')
+    if prev:
+      prev += ','
+    parent.set('tools:keep', prev + '@string/' + name)
+    child = ElementTree.SubElement(parent, 'string', {
+        'name': name,
+        'translatable': 'false'
+    })
+    child.text = text
+
+
+def indent(elem, level=0):
+  """Recurse through XML tree and add indentation.
+
+  Args:
+    elem:  The element to recurse over
+    level: The current indentation level.
+  """
+  i = '\n' + level*'  '
+  if elem is not None:
+    if not elem.text or not elem.text.strip():
+      elem.text = i + '  '
+    if not elem.tail or not elem.tail.strip():
+      elem.tail = i
+    for elem in elem:
+      indent(elem, level+1)
+    if not elem.tail or not elem.tail.strip():
+      elem.tail = i
+  else:
+    if level and (not elem.tail or not elem.tail.strip()):
+      elem.tail = i
+
+
+def argv_as_unicode_win32():
+  """Returns unicode command line arguments on windows.
+  """
+
+  get_command_line_w = ctypes.cdll.kernel32.GetCommandLineW
+  get_command_line_w.restype = ctypes.wintypes.LPCWSTR
+
+  # CommandLineToArgvW parses the Unicode command line
+  command_line_to_argv_w = ctypes.windll.shell32.CommandLineToArgvW
+  command_line_to_argv_w.argtypes = [
+      ctypes.wintypes.LPCWSTR,
+      ctypes.POINTER(ctypes.c_int)
+  ]
+  command_line_to_argv_w.restype = ctypes.POINTER(
+      ctypes.wintypes.LPWSTR)
+
+  argc = ctypes.c_int(0)
+  argv = command_line_to_argv_w(get_command_line_w(), argc)
+
+  # Strip the python executable from the arguments if it exists
+  # (It would be listed as the first argument on the windows command line, but
+  # not in the arguments to the python script)
+  sys_argv_len = len(sys.argv)
+  return [unicode(argv[i]) for i in
+          range(argc.value - sys_argv_len, argc.value)]
+
+
+def main():
+  parser = argparse.ArgumentParser(
+      description=((
+          'Converts a Firebase %s into %s similar to the Gradle plugin, or '
+          'converts a Firebase %s into a %s suitible for use on desktop apps.' %
+          (DEFAULT_INPUT_FILENAME, DEFAULT_OUTPUT_FILENAME,
+           DEFAULT_PLIST_INPUT_FILENAME, DEFAULT_JSON_OUTPUT_FILENAME))))
+  parser.add_argument('-i', help='Override input file name',
+                      metavar='FILE', required=False)
+  parser.add_argument('-o', help='Override destination file name',
+                      metavar='FILE', required=False)
+  parser.add_argument('-p', help=('Package ID to select within the set of '
+                                  'packages in the input file.  If this is '
+                                  'not specified, the first package in the '
+                                  'input file is selected.'))
+  parser.add_argument('-l', help=('List all package IDs referenced by the '
+                                  'input file.  If this is specified, '
+                                  'the output file is not created.'),
+                      action='store_true', default=False, required=False)
+  parser.add_argument('-f', help=('Print project fields from the input file '
+                                  'in the form \'name=value\\n\' for each '
+                                  'field.  If this is specified, the output '
+                                  'is not created.'),
+                      action='store_true', default=False, required=False)
+  parser.add_argument(
+      '--plist',
+      help=(
+          'Specifies a plist file to convert to a JSON configuration file. '
+          'If this is enabled, the script will expect a .plist file as input, '
+          'which it will convert into %s file.  The output file is '
+          '*not* suitable for use with Firebase on Android.' %
+          (DEFAULT_JSON_OUTPUT_FILENAME)),
+      action='store_true',
+      default=False,
+      required=False)
+
+  # python 2 on Windows doesn't handle unicode arguments well, so we need to
+  # pre-process the command line arguments before trying to parse them.
+  if platform.system() == 'Windows':
+    sys.argv = argv_as_unicode_win32()
+
+  args = parser.parse_args()
+
+  if args.plist:
+    input_filename = DEFAULT_PLIST_INPUT_FILENAME
+    output_filename = DEFAULT_JSON_OUTPUT_FILENAME
+  else:
+    input_filename = DEFAULT_INPUT_FILENAME
+    output_filename = DEFAULT_OUTPUT_FILENAME
+
+  if args.i:
+    # Encode the input string (type unicode) as a normal string (type str)
+    # using the 'utf-8' encoding so that it can be worked with the same as
+    # input names from other sources (like the defaults).
+    input_filename_raw = args.i.encode('utf-8')
+    # Decode the filename to a unicode string using the 'utf-8' encoding to
+    # properly handle filepaths with unicode characters in them.
+    input_filename = input_filename_raw.decode('utf-8')
+
+  if args.o:
+    output_filename = args.o
+
+  with open(input_filename, 'r') as ifile:
+    file_string = ifile.read()
+
+  json_string = None
+  if args.plist:
+    json_string = convert_plist_to_json(file_string, input_filename)
+    if json_string is None:
+      return 1
+    jsobj = json.loads(json_string)
+  else:
+    jsobj = json.loads(file_string)
+
+  root = ElementTree.Element('resources')
+  root.set('xmlns:tools', 'http://schemas.android.com/tools')
+
+  project_info = jsobj.get('project_info')
+  if project_info:
+    gen_string(root, 'firebase_database_url', project_info.get('firebase_url'))
+    gen_string(root, 'gcm_defaultSenderId', project_info.get('project_number'))
+    gen_string(root, 'google_storage_bucket',
+               project_info.get('storage_bucket'))
+    gen_string(root, 'project_id', project_info.get('project_id'))
+
+  if args.f:
+    if not project_info:
+      sys.stderr.write('No project info found in %s.' % input_filename)
+      return 1
+    for field, value in sorted(project_info.items()):
+      sys.stdout.write('%s=%s\n' % (field, value))
+    return 0
+
+  packages = set()
+  client_list = jsobj.get('client')
+  if client_list:
+    # Search for the user specified package in the file.
+    selected_package_name = ''
+    selected_client = client_list[0]
+    find_package_name = args.p
+    for client in client_list:
+      package_name = client.get('client_info', {}).get(
+          'android_client_info', {}).get('package_name', '')
+      if not package_name:
+        package_name = client.get('oauth_client', {}).get(
+            'android_info', {}).get('package_name', '')
+      if package_name:
+        if not selected_package_name:
+          selected_package_name = package_name
+          selected_client = client
+        if package_name == find_package_name:
+          selected_package_name = package_name
+          selected_client = client
+        packages.add(package_name)
+
+    if args.p and selected_package_name != find_package_name:
+      sys.stderr.write('No packages found in %s which match the package '
+                       'name %s\n'
+                       '\n'
+                       'Found the following:\n'
+                       '%s\n' % (input_filename, find_package_name,
+                                 '\n'.join(packages)))
+      return 1
+
+    client_api_key = selected_client.get('api_key')
+    if client_api_key:
+      client_api_key0 = client_api_key[0]
+      gen_string(root, 'google_api_key', client_api_key0.get('current_key'))
+      gen_string(root, 'google_crash_reporting_api_key',
+                 client_api_key0.get('current_key'))
+
+    client_info = selected_client.get('client_info')
+    if client_info:
+      gen_string(root, 'google_app_id', client_info.get('mobilesdk_app_id'))
+
+    # Only include the first matching OAuth client ID per type.
+    client_id_web_parsed = False
+    client_id_android_parsed = False
+
+    oauth_client_list = selected_client.get('oauth_client')
+    if oauth_client_list:
+      for oauth_client in oauth_client_list:
+        client_type = oauth_client.get('client_type')
+        client_id = oauth_client.get('client_id')
+        if not (client_type and client_id): continue
+        if (client_type == OAUTH_CLIENT_TYPE_WEB and
+            not client_id_web_parsed):
+          gen_string(root, 'default_web_client_id', client_id)
+          client_id_web_parsed = True
+        if (client_type == OAUTH_CLIENT_TYPE_ANDROID_APP and
+            not client_id_android_parsed):
+          gen_string(root, 'default_android_client_id', client_id)
+          client_id_android_parsed = True
+
+    services = selected_client.get('services')
+    if services:
+      ads_service = services.get('ads_service')
+      if ads_service:
+        gen_string(root, 'test_banner_ad_unit_id',
+                   ads_service.get('test_banner_ad_unit_id'))
+        gen_string(root, 'test_interstitial_ad_unit_id',
+                   ads_service.get('test_interstitial_ad_unit_id'))
+      analytics_service = services.get('analytics_service')
+      if analytics_service:
+        analytics_property = analytics_service.get('analytics_property')
+        if analytics_property:
+          gen_string(root, 'ga_trackingId',
+                     analytics_property.get('tracking_id'))
+      # enable this once we have an example if this service being present
+      # in the json data:
+      maps_service_enabled = False
+      if maps_service_enabled:
+        maps_service = services.get('maps_service')
+        if maps_service:
+          maps_api_key = maps_service.get('api_key')
+          if maps_api_key:
+            for k in range(0, len(maps_api_key)):
+              # generates potentially multiple of these keys, which is
+              # the same behavior as the java plugin.
+              gen_string(root, 'google_maps_key',
+                         maps_api_key[k].get('maps_api_key'))
+
+  tree = ElementTree.ElementTree(root)
+
+  indent(root)
+
+  if args.l:
+    for package in sorted(packages):
+      if package:
+        sys.stdout.write(package + '\n')
+  else:
+    path = os.path.dirname(output_filename)
+
+    if path and not os.path.exists(path):
+      os.makedirs(path)
+
+    if not args.plist:
+      tree.write(output_filename, 'utf-8', True)
+    else:
+      with open(output_filename, 'w') as ofile:
+        ofile.write(json_string)
+
+  return 0
+
+if __name__ == '__main__':
+  sys.exit(main())

+ 11 - 0
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+timeCreated: 1480838400
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+  userData:
+  assetBundleName:
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package/Firebase/Editor/network_request.exe


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+  assetBundleName:
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+ 416 - 0
package/Firebase/Editor/network_request.py

@@ -0,0 +1,416 @@
+# Copyright 2019 Google LLC
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#      http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+"""Wrapper script which makes a network request.
+
+Basic Usage: network_request.py post
+                                --url <url>
+                                --header <header>  (optional, support multiple)
+                                --body <body>       (optional)
+                                --timeout <secs>    (optional)
+                                --verbose           (optional)
+"""
+
+import argparse
+import inspect
+import logging
+import socket
+import sys
+
+# pylint: disable=g-import-not-at-top
+# pylint: disable=g-importing-member
+try:
+  from six.moves.http_client import HTTPSConnection
+  from six.moves.http_client import HTTPConnection
+  from six.moves.http_client import HTTPException
+except ImportError:
+  from http.client import HTTPSConnection
+  from http.client import HTTPConnection
+  from http.client import HTTPException
+
+try:
+  from six.moves.urllib.parse import urlparse
+except ImportError:
+  from urllib.parse import urlparse
+# pylint: enable=g-import-not-at-top
+# pylint: enable=g-importing-member
+
+# Set up logger as soon as possible
+formatter = logging.Formatter('[%(levelname)s] %(message)s')
+
+handler = logging.StreamHandler(stream=sys.stdout)
+handler.setFormatter(formatter)
+handler.setLevel(logging.INFO)
+
+logger = logging.getLogger(__name__)
+logger.addHandler(handler)
+logger.setLevel(logging.INFO)
+
+# Custom exit codes for known issues.
+# System exit codes in python are valid from 0 - 256, so we will map some common
+# ones here to understand successes and failures.
+# Uses lower ints to not collide w/ HTTP status codes that the script may return
+EXIT_CODE_SUCCESS = 0
+EXIT_CODE_SYS_ERROR = 1
+EXIT_CODE_INVALID_REQUEST_VALUES = 2
+EXIT_CODE_GENERIC_HTTPLIB_ERROR = 3
+EXIT_CODE_HTTP_TIMEOUT = 4
+EXIT_CODE_HTTP_REDIRECT_ERROR = 5
+EXIT_CODE_HTTP_NOT_FOUND_ERROR = 6
+EXIT_CODE_HTTP_SERVER_ERROR = 7
+EXIT_CODE_HTTP_UNKNOWN_ERROR = 8
+
+MAX_EXIT_CODE = 8
+
+# All used http verbs
+POST = 'POST'
+
+
+def unwrap_kwarg_namespace(func):
+  """Transform a Namespace object from argparse into proper args and kwargs.
+
+  For a function that will be delegated to from argparse, inspect all of the
+  argments and extract them from the Namespace object.
+
+  Args:
+    func: the function that we are wrapping to modify behavior
+
+  Returns:
+    a new function that unwraps all of the arguments in a namespace and then
+    delegates to the passed function with those args.
+  """
+  # When we move to python 3, getfullargspec so that we can tell the
+  # difference between args and kwargs -- then this could be used for functions
+  # that have both args and kwargs
+  if 'getfullargspec' in dir(inspect):
+    argspec = inspect.getfullargspec(func)
+  else:
+    argspec = inspect.getargspec(func)  # Python 2 compatibility.
+
+  def wrapped(argparse_namespace=None, **kwargs):
+    """Take a Namespace object and map it to kwargs.
+
+    Inspect the argspec of the passed function. Loop over all the args that
+    are present in the function and try to map them by name to arguments in the
+    namespace. For keyword arguments, we do not require that they be present
+    in the Namespace.
+
+    Args:
+      argparse_namespace: an arparse.Namespace object, the result of calling
+        argparse.ArgumentParser().parse_args()
+      **kwargs: keyword arguments that may be passed to the original function
+    Returns:
+      The return of the wrapped function from the parent.
+
+    Raises:
+      ValueError in the event that an argument is passed to the cli that is not
+      in the set of named kwargs
+    """
+    if not argparse_namespace:
+      return func(**kwargs)
+
+    reserved_namespace_keywords = ['func']
+    new_kwargs = {}
+
+    args = argspec.args or []
+    for arg_name in args:
+      passed_value = getattr(argparse_namespace, arg_name, None)
+      if passed_value is not None:
+        new_kwargs[arg_name] = passed_value
+
+    for namespace_key in vars(argparse_namespace).keys():
+      # ignore namespace keywords that have been set not passed in via cli
+      if namespace_key in reserved_namespace_keywords:
+        continue
+
+      # make sure that we haven't passed something we should be processing
+      if namespace_key not in args:
+        raise ValueError('CLI argument "{}" does not match any argument in '
+                         'function {}'.format(namespace_key, func.__name__))
+
+    return func(**new_kwargs)
+
+  wrapped.__name__ = func.__name__
+  return wrapped
+
+
+class NetworkRequest(object):
+  """A container for an network request object.
+
+  This class holds on to all of the attributes necessary for making a
+  network request via httplib.
+  """
+
+  def __init__(self, url, method, headers, body, timeout):
+    self.url = url.lower()
+    self.parsed_url = urlparse(self.url)
+    self.method = method
+    self.headers = headers
+    self.body = body
+    self.timeout = timeout
+    self.is_secure_connection = self.is_secure_connection()
+
+  def execute_request(self):
+    """"Execute the request, and get a response.
+
+    Returns:
+      an HttpResponse object from httplib
+    """
+    if self.is_secure_connection:
+      conn = HTTPSConnection(self.get_hostname(), timeout=self.timeout)
+    else:
+      conn = HTTPConnection(self.get_hostname(), timeout=self.timeout)
+
+    conn.request(self.method, self.url, self.body, self.headers)
+    response = conn.getresponse()
+    return response
+
+  def get_hostname(self):
+    """Return the hostname for the url."""
+    return self.parsed_url.netloc
+
+  def is_secure_connection(self):
+    """Checks for a secure connection of https.
+
+    Returns:
+      True if the scheme is "https"; False if "http"
+
+    Raises:
+      ValueError when the scheme does not match http or https
+    """
+    scheme = self.parsed_url.scheme
+
+    if scheme == 'http':
+      return False
+    elif scheme == 'https':
+      return True
+    else:
+      raise ValueError('The url scheme is not "http" nor "https"'
+                       ': {}'.format(scheme))
+
+
+def parse_colon_delimited_options(option_args):
+  """Parses a key value from a string.
+
+  Args:
+      option_args: Key value string delimited by a color, ex: ("key:value")
+
+  Returns:
+      Return an array with the key as the first element and value as the second
+
+  Raises:
+      ValueError: If the key value option is not formatted correctly
+  """
+  options = {}
+
+  if not option_args:
+    return options
+
+  for single_arg in option_args:
+    values = single_arg.split(':')
+    if len(values) != 2:
+      raise ValueError('An option arg must be a single key/value pair '
+                       'delimited by a colon - ex: "thing_key:thing_value"')
+
+    key = values[0].strip()
+    value = values[1].strip()
+    options[key] = value
+
+  return options
+
+
+def make_request(request):
+  """Makes a synchronous network request and return the HTTP status code.
+
+  Args:
+    request: a well formulated request object
+
+  Returns:
+    The HTTP status code of the network request.
+    '1' maps to invalid request headers.
+  """
+
+  logger.info('Sending network request -')
+  logger.info('\tUrl: %s', request.url)
+  logger.debug('\tMethod: %s', request.method)
+  logger.debug('\tHeaders: %s', request.headers)
+  logger.debug('\tBody: %s', request.body)
+
+  try:
+    response = request.execute_request()
+  except socket.timeout:
+    logger.exception(
+        'Timed out post request to %s in %d seconds for request body: %s',
+        request.url, request.timeout, request.body)
+    return EXIT_CODE_HTTP_TIMEOUT
+  except (HTTPException, socket.error):
+    logger.exception(
+        'Encountered generic exception in posting to %s with request body %s',
+        request.url, request.body)
+    return EXIT_CODE_GENERIC_HTTPLIB_ERROR
+
+  status = response.status
+  headers = response.getheaders()
+  logger.info('Received Network response -')
+  logger.info('\tStatus code: %d', status)
+  logger.debug('\tResponse headers: %s', headers)
+
+  if status < 200 or status > 299:
+    logger.error('Request (%s) failed with status code %d\n', request.url,
+                 status)
+
+  # If we wanted this script to support get, we need to
+  # figure out what mechanism we intend for capturing the response
+  return status
+
+
+@unwrap_kwarg_namespace
+def post(url=None, header=None, body=None, timeout=5, verbose=False):
+  """Sends a post request.
+
+  Args:
+      url: The url of the request
+      header: A list of headers for the request
+      body: The body for the request
+      timeout: Timeout in seconds for the request
+      verbose: Should debug logs be displayed
+
+  Returns:
+      Return an array with the key as the first element and value as the second
+  """
+
+  if verbose:
+    handler.setLevel(logging.DEBUG)
+    logger.setLevel(logging.DEBUG)
+
+  try:
+    logger.info('Parsing headers: %s', header)
+    headers = parse_colon_delimited_options(header)
+  except ValueError:
+    logging.exception('Could not parse the parameters with "--header": %s',
+                      header)
+    return EXIT_CODE_INVALID_REQUEST_VALUES
+
+  try:
+    request = NetworkRequest(url, POST, headers, body, float(timeout))
+  except ValueError:
+    logger.exception('Invalid request values passed into the script.')
+    return EXIT_CODE_INVALID_REQUEST_VALUES
+
+  status = make_request(request)
+
+  # View exit code after running to get the http status code: 'echo $?'
+  return status
+
+
+def get_argsparser():
+  """Returns the argument parser.
+
+  Returns:
+    Argument parser for the script.
+  """
+
+  parser = argparse.ArgumentParser(
+      description='The script takes in the arguments of a network request. '
+      'The network request is sent and the http status code will be'
+      'returned as the exit code.')
+  subparsers = parser.add_subparsers(help='Commands:')
+  post_parser = subparsers.add_parser(
+      post.__name__, help='{} help'.format(post.__name__))
+  post_parser.add_argument(
+      '--url',
+      help='Request url. Ex: https://www.google.com/somePath/',
+      required=True,
+      dest='url')
+  post_parser.add_argument(
+      '--header',
+      help='Request headers as a space delimited list of key '
+      'value pairs. Ex: "key1:value1 key2:value2"',
+      action='append',
+      required=False,
+      dest='header')
+  post_parser.add_argument(
+      '--body',
+      help='The body of the network request',
+      required=True,
+      dest='body')
+  post_parser.add_argument(
+      '--timeout',
+      help='The timeout in seconds',
+      default=10.0,
+      required=False,
+      dest='timeout')
+  post_parser.add_argument(
+      '--verbose',
+      help='Should verbose logging be outputted',
+      action='store_true',
+      default=False,
+      required=False,
+      dest='verbose')
+  post_parser.set_defaults(func=post)
+  return parser
+
+
+def map_http_status_to_exit_code(status_code):
+  """Map an http status code to the appropriate exit code.
+
+  Exit codes in python are valid from 0-256, so we want to map these to
+  predictable exit codes within range.
+
+  Args:
+    status_code: the input status code that was output from the network call
+                 function
+
+  Returns:
+    One of our valid exit codes declared at the top of the file or a generic
+    unknown error code
+  """
+  if status_code <= MAX_EXIT_CODE:
+    return status_code
+
+  if status_code > 199 and status_code < 300:
+    return EXIT_CODE_SUCCESS
+
+  if status_code == 302:
+    return EXIT_CODE_HTTP_REDIRECT_ERROR
+
+  if status_code == 404:
+    return EXIT_CODE_HTTP_NOT_FOUND_ERROR
+
+  if status_code > 499:
+    return EXIT_CODE_HTTP_SERVER_ERROR
+
+  return EXIT_CODE_HTTP_UNKNOWN_ERROR
+
+
+def main():
+  """Main function to run the program.
+
+  Parse system arguments and delegate to the appropriate function.
+
+  Returns:
+    A status code - either an http status code or a custom error code
+  """
+  parser = get_argsparser()
+  subparser_action = parser.parse_args()
+  try:
+    return subparser_action.func(subparser_action)
+  except ValueError:
+    logger.exception('Invalid arguments passed.')
+    parser.print_help(sys.stderr)
+    return EXIT_CODE_INVALID_REQUEST_VALUES
+  return EXIT_CODE_GENERIC_HTTPLIB_ERROR
+
+if __name__ == '__main__':
+  exit_code = map_http_status_to_exit_code(main())
+  sys.exit(exit_code)

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+================================================================================
+This package uses MiniJSON
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+Copyright (c) 2013 Calvin Rien
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+Based on the JSON parser by Patrick van Bergen
+http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
+
+Simplified it so that it doesn't throw exceptions
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